Player Matchup

Rama
Rama
DrippyRS
Rama
Level 56
God Stats
18W - 10L
1,688 SR
Queue Stats
41W - 47L
1,439 Elo+
Party 1
Discordia
Discordia
cod_-_hunter2
Discordia
Level 60
God Stats
4W - 4L
1,256 SR
Queue Stats
69W - 71L
1,420 Elo+
Party 1
Fenrir
Fenrir
illust3us
Fenrir
Level 5
God Stats
3W - 2L
1,654 SR
Queue Stats
3W - 2L
1,625 Elo+
Party 1
Team Averages
Level 40
1,532 SR
1,495 Elo+

VS

Team Averages
Level 58
1,556 SR
1,446 Elo+
Izanami
Izanami
AssassinXXLarge
Izanami
Level 28
God Stats
9W - 4L
1,509 SR
Queue Stats
111W - 91L
1,509 Elo+
Party 2
Jormungandr
Jormungandr
bumscratcher3516
Jormungandr
Level 118
God Stats
1W - 0L
1,285 SR
Queue Stats
246W - 211L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
scrummy_sephton
Morgan Le Fay
Level 27
God Stats
4W - 0L
1,875 SR
Queue Stats
70W - 91L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 6 / 5
6,710
610
1,826
7,390
2,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
cod_-_hunter2
Discordia
14
10 / 5 / 3
10,405
946
10,930
9,674
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
illust3us
Fenrir
11
3 / 7 / 5
8,657
787
4,360
14,817
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 6
9,899
900
9,622
8,731
3,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
bumscratcher3516
Jormungandr
13
6 / 4 / 11
9,783
889
8,762
12,803
11,698
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
scrummy_sephton
Morgan Le Fay
12
3 / 4 / 13
9,031
821
8,054
9,200
3,230
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
13
Kills
18
18
Deaths
13
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
5
6
2.4
L
Rama
0
6
5
0.42
W
Jormungandr
bumscratcher3516
Jormungandr
6
4
11
2.88
L
Discordia
cod_-_hunter2
Discordia
10
5
3
2.3
L
Fenrir
illust3us
Fenrir
3
7
5
0.79
W
Morgan Le Fay
scrummy_sephton
Morgan Le Fay
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,116
Damage
26,438
31,881
Taken
30,734
15,282
Mitigated
18,580
3,004
Healing
4,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,622
6,941
0
158
8,731
3,652
1,317
2,221
6,096
0
37,615
L
Rama
1,826
1,711
234
688
7,390
2,139
0
3,283
4,107
0
5,812
W
Jormungandr
bumscratcher3516
Jormungandr
8,762
2,036
253
869
12,803
11,698
282
4,058
8,201
30,298
0
L
Discordia
cod_-_hunter2
Discordia
10,930
869
222
936
9,674
3,386
0
5,860
3,814
34,337
0
L
Fenrir
illust3us
Fenrir
4,360
688
0
924
14,817
9,757
0
7,673
7,144
0
10,783
W
Morgan Le Fay
scrummy_sephton
Morgan Le Fay
8,054
802
795
2,116
9,200
3,230
794
3,175
5,507
26,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,772
Gold Earned
28,713
69
Minions Killed
131
0
Camps Cleared
0
483,783
Distance Traveled
580,979
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,899
900
57
5
0
184,171
3
L
Rama
6,710
610
10
1
0
99,126
1
W
Jormungandr
9,783
889
47
4
0
194,555
0
L
Discordia
10,405
946
43
4
0
204,725
2
L
Fenrir
8,657
787
16
1
0
179,932
2
W
Morgan Le Fay
9,031
821
27
2
0
202,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role