Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Relativve
Fafnir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 253L
1,611 Elo+
Solo
Izanami
Izanami
bakasura000
Izanami
Level 25
God Stats
11W - 7L
1,642 SR
Queue Stats
124W - 92L
1,526 Elo+
Solo
Chaac
Chaac
ikotchi
Chaac
Level 18
God Stats
9W - 14L
1,766 SR
Queue Stats
121W - 181L
1,263 Elo+
Party 2
Fenrir
Fenrir
ll MOSA ll
Fenrir
Level 36
God Stats
3W - 4L
1,548 SR
Queue Stats
140W - 201L
1,312 Elo+
Party 2
Team Averages
Level 26
1,591 SR
1,442 Elo+

VS

Team Averages
Level 32
1,559 SR
1,555 Elo+
Chang'e
Chang'e
Fabge04
Chang'e
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
244W - 189L
1,638 Elo+
Party 1
Neith
Neith
HavinFunInRanked
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,763 Elo+
Party 1
Sol
Sol
SubjectRuby2142
Sol
Level 14
God Stats
1W - 1L
1,338 SR
Queue Stats
10W - 5L
1,577 Elo+
Solo
Gilgamesh
Gilgamesh
UserAnky8
Gilgamesh
Level 24
God Stats
11W - 0L
2,085 SR
Queue Stats
54W - 21L
1,570 Elo+
Party 1
Ares
Ares
donikenobi
Ares
Level 8
God Stats
12W - 11L
1,375 SR
Queue Stats
39W - 37L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
0 / 5 / 0
4,684
468
3,127
7,648
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Relativve
Fafnir
7
0 / 3 / 0
4,734
473
1,538
7,415
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
bakasura000
Izanami
7
0 / 5 / 0
4,287
429
2,649
7,306
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
ikotchi
Chaac
9
0 / 3 / 0
4,612
461
2,226
6,430
3,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Fenrir
ll MOSA ll
Fenrir
8
0 / 4 / 0
4,755
476
812
6,584
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fabge04
Chang'e
11
3 / 0 / 3
6,546
655
5,364
5,316
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
9 / 0 / 2
7,542
754
7,484
5,311
1,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 5
5,858
586
4,980
4,325
1,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
UserAnky8
Gilgamesh
13
5 / 0 / 2
7,448
745
5,419
5,146
2,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 0 / 3
5,411
541
394
4,585
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
20
20
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
5
0
0
W
Chang'e
Fabge04
Chang'e
3
0
3
4.5
W
9
0
2
10
L
Fafnir
Relativve
Fafnir
0
3
0
0
W
2
0
5
4.5
W
Gilgamesh
UserAnky8
Gilgamesh
5
0
2
6
L
Izanami
bakasura000
Izanami
0
5
0
0
W
1
0
3
2.5
L
Chaac
ikotchi
Chaac
0
3
0
0
L
Fenrir
ll MOSA ll
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,352
Damage
23,641
35,383
Taken
24,683
14,229
Mitigated
9,057
11,153
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,127
546
0
2,185
7,648
2,516
111
5,999
1,649
22,698
0
W
Chang'e
Fabge04
Chang'e
5,364
936
411
4,122
5,316
1,695
160
2,309
2,717
38,600
0
W
7,484
3,611
0
2,197
5,311
1,517
460
432
4,879
0
42,077
L
Fafnir
Relativve
Fafnir
1,538
435
135
2,128
7,415
4,576
0
2,238
5,177
15,069
0
W
4,980
1,963
0
1,486
4,325
1,414
230
894
3,369
29,424
3,907
W
Gilgamesh
UserAnky8
Gilgamesh
5,419
2,206
0
2,338
5,146
2,684
147
274
4,512
0
41,139
L
Izanami
bakasura000
Izanami
2,649
1,375
0
2,102
7,306
1,754
0
1,658
5,648
0
21,086
W
394
0
0
1,945
4,585
1,747
0
400
4,151
17,399
0
L
Chaac
ikotchi
Chaac
2,226
431
0
1,913
6,430
3,569
0
30
6,400
0
17,377
L
Fenrir
ll MOSA ll
Fenrir
812
279
0
2,690
6,584
1,814
0
554
6,030
0
23,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,072
Gold Earned
32,805
185
Minions Killed
363
0
Camps Cleared
0
868,322
Distance Traveled
934,743
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,684
468
42
4
0
131,377
0
W
Chang'e
6,546
655
82
8
0
196,498
5
W
Neith
7,542
754
92
9
0
180,316
0
L
Fafnir
4,734
473
19
2
0
191,086
2
W
Sol
5,858
586
47
5
0
172,281
2
W
Gilgamesh
7,448
745
99
10
0
213,799
0
L
Izanami
4,287
429
36
4
0
155,965
0
W
Ares
5,411
541
43
4
0
171,849
1
L
Chaac
4,612
461
27
3
0
173,418
0
L
Fenrir
4,755
476
61
6
0
216,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role