Player Matchup

Chiron
Chiron
Deadpool-C4
Chiron
Level 23
God Stats
8W - 13L
1,433 SR
Queue Stats
50W - 60L
1,412 Elo+
Party 3
Hun Batz
Hun Batz
Fornjot02
Hun Batz
Level 25
God Stats
1W - 2L
1,589 SR
Queue Stats
53W - 62L
1,401 Elo+
Party 3
Artio
Artio
IBellaChanBr
Artio
Level 20
God Stats
32W - 31L
1,499 SR
Queue Stats
353W - 430L
1,424 Elo+
Party 1
Bellona
Bellona
IIIIIBiaBrIIIII
Bellona
Level 21
God Stats
10W - 12L
1,456 SR
Queue Stats
568W - 707L
1,325 Elo+
Party 1
Agni
Agni
Platinum667
Agni
Level 28
God Stats
7W - 10L
1,514 SR
Queue Stats
512W - 611L
1,453 Elo+
Party 1
Team Averages
Level 23
1,498 SR
1,403 Elo+

VS

Team Averages
Level 19
1,654 SR
1,469 Elo+
Tiamat
Tiamat
Gabuganu
Tiamat
Level 7
God Stats
3W - 2L
1,876 SR
Queue Stats
21W - 14L
1,673 Elo+
Solo
Anhur
Anhur
GolfinhoJR
Anhur
Level 29
God Stats
3W - 1L
1,549 SR
Queue Stats
101W - 79L
1,588 Elo+
Party 2
Ao Kuang
Ao Kuang
KedS0N
Ao Kuang
Level 23
God Stats
7W - 4L
1,463 SR
Queue Stats
79W - 77L
1,392 Elo+
Party 2
Terra
Terra
MaikumSuel
Terra
Level 7
God Stats
3W - 0L
1,788 SR
Queue Stats
5W - 10L
1,224 Elo+
Party 2
Hel
Hel
Megaxx1
Hel
Level 27
God Stats
7W - 8L
1,596 SR
Queue Stats
125W - 140L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
7
0 / 5 / 1
4,458
405
3,372
6,718
1,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
Fornjot02
Hun Batz
8
0 / 4 / 1
5,210
474
2,415
8,044
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 2 / 0
5,362
487
2,098
7,886
3,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 1
5,341
486
2,483
8,330
4,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 0
5,685
517
2,242
3,094
990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gabuganu
Tiamat
10
2 / 1 / 2
6,014
547
3,079
3,493
1,955
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Anhur
10
3 / 0 / 5
6,008
546
7,064
3,851
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
KedS0N
Ao Kuang
11
4 / 0 / 1
6,392
581
3,944
6,360
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Terra
9
1 / 1 / 7
5,917
538
3,083
6,042
3,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
13
5 / 0 / 0
7,605
691
5,506
5,659
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
15
15
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
0
5
1
0.1
L
Hun Batz
Fornjot02
Hun Batz
0
4
1
0.13
W
Tiamat
Gabuganu
Tiamat
2
1
2
3
W
Anhur
3
0
5
5.5
L
1
2
0
0.5
L
0
4
1
0.13
W
Ao Kuang
KedS0N
Ao Kuang
4
0
1
4.5
W
Terra
1
1
7
4.5
W
Hel
5
0
0
5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,610
Damage
22,676
34,072
Taken
25,405
12,450
Mitigated
9,712
7,408
Healing
13,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
3,372
1,257
392
760
6,718
1,221
0
2,676
4,042
0
15,286
L
Hun Batz
Fornjot02
Hun Batz
2,415
930
0
620
8,044
2,202
0
3,194
4,850
0
32,982
W
Tiamat
Gabuganu
Tiamat
3,079
515
0
1,703
3,493
1,955
54
930
2,340
25,620
0
W
Anhur
7,064
3,756
0
1,193
3,851
1,038
322
837
3,014
0
30,339
L
2,098
116
514
1,847
7,886
3,942
0
2,742
5,144
10,100
0
L
2,483
275
0
1,938
8,330
4,095
0
5,148
3,182
0
22,588
W
Ao Kuang
KedS0N
Ao Kuang
3,944
1,151
0
2,944
6,360
1,844
0
469
5,789
35,843
0
W
Terra
3,083
1,087
674
2,264
6,042
3,147
0
1,261
4,781
10,934
0
W
Hel
5,506
163
26
4,743
5,659
1,728
556
438
5,141
44,428
0
L
2,242
218
0
1,337
3,094
990
0
1,852
1,242
23,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,056
Gold Earned
31,936
213
Minions Killed
310
0
Camps Cleared
0
1,065,740
Distance Traveled
1,082,445
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,458
405
24
2
0
183,939
2
L
Hun Batz
5,210
474
62
6
0
217,859
2
W
Tiamat
6,014
547
60
5
0
214,048
1
W
Anhur
6,008
546
61
6
0
179,889
2
L
Artio
5,362
487
21
2
0
208,285
0
L
Bellona
5,341
486
58
5
0
234,030
0
W
Ao Kuang
6,392
581
70
6
0
252,002
2
W
Terra
5,917
538
15
1
0
241,283
1
W
Hel
7,605
691
104
9
0
195,223
2
L
Agni
5,685
517
48
4
0
221,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role