Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Jamesod2001
Persephone
Level 160
God Stats
4W - 2L
1,751 SR
Queue Stats
86W - 83L
1,620 Elo+
Party 1
Fenrir
Fenrir
ZergiNate
Fenrir
Level 149
God Stats
12W - 16L
1,597 SR
Queue Stats
923W - 863L
1,594 Elo+
Party 1
Sol
Sol
dirtydee85
Sol
Level 128
God Stats
150W - 103L
1,575 SR
Queue Stats
229W - 215L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
reallyitswidoXD
Cthulhu
Level 26
God Stats
2W - 0L
1,793 SR
Queue Stats
34W - 4L
1,875 Elo+
Party 1
Team Averages
Level 125
1,643 SR
1,625 Elo+

VS

Team Averages
Level 56
1,605 SR
1,518 Elo+
Fafnir
Fafnir
DenverJugg
Fafnir
Level 39
God Stats
11W - 10L
1,561 SR
Queue Stats
200W - 205L
1,474 Elo+
Party 2
Sol
Sol
Gusmozo19
Sol
Level 80
God Stats
2W - 2L
1,520 SR
Queue Stats
480W - 467L
1,499 Elo+
Solo
Camazotz
Camazotz
JMez14
Camazotz
Level 54
God Stats
2W - 1L
1,820 SR
Queue Stats
178W - 163L
1,558 Elo+
Party 3
Tyr
Tyr
TheLumpiest8980
Tyr
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 102L
1,595 Elo+
Party 3
Cupid
Cupid
iDy7
Cupid
Level 69
God Stats
40W - 28L
1,626 SR
Queue Stats
458W - 463L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
8 / 1 / 11
10,959
498
17,267
23,266
23,414
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Persephone
Jamesod2001
Persephone
19
11 / 3 / 9
13,700
623
28,748
15,226
6,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
ZergiNate
Fenrir
20
8 / 3 / 6
13,699
623
8,647
11,845
8,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
5 / 1 / 8
12,907
587
15,319
13,860
5,091
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 4 / 14
11,890
540
25,183
23,341
21,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DenverJugg
Fafnir
14
1 / 7 / 3
10,505
478
6,463
24,983
22,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 11 / 3
9,153
416
15,195
19,946
6,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
JMez14
Camazotz
15
5 / 7 / 3
10,311
469
10,257
21,238
7,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 5 / 3
8,159
371
7,103
26,982
21,829
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cupid
iDy7
Cupid
17
2 / 5 / 2
10,524
478
10,696
23,163
8,165
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
25
35
Kills
11
12
Deaths
35
48
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
1
11
13.5
L
Fafnir
DenverJugg
Fafnir
1
7
3
0.36
L
3
11
3
0.41
L
Camazotz
JMez14
Camazotz
5
7
3
0.93
W
Persephone
Jamesod2001
Persephone
11
3
9
5.17
L
0
5
3
0.3
W
Fenrir
ZergiNate
Fenrir
8
3
6
3.67
W
5
1
8
9
L
Cupid
iDy7
Cupid
2
5
2
0.6
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,164
Damage
49,714
87,538
Taken
116,312
64,094
Mitigated
66,507
32,295
Healing
30,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,267
4,021
0
5,345
23,266
23,414
289
3,477
19,635
0
37,870
L
Fafnir
DenverJugg
Fafnir
6,463
1,916
814
5,519
24,983
22,496
0
14,012
10,701
28,242
0
L
15,195
3,290
0
3,853
19,946
6,457
1,090
13,980
5,546
44,319
0
L
Camazotz
JMez14
Camazotz
10,257
2,059
0
6,256
21,238
7,560
0
10,136
10,892
0
46,883
W
Persephone
Jamesod2001
Persephone
28,748
807
140
3,900
15,226
6,231
0
4,351
10,466
90,779
0
L
7,103
478
0
6,086
26,982
21,829
210
13,671
12,321
0
36,995
W
Fenrir
ZergiNate
Fenrir
8,647
1,961
0
1,500
11,845
8,037
7,956
2,640
9,083
0
94,354
W
15,319
5,729
0
9,462
13,860
5,091
6,378
1,640
12,174
121,193
0
L
Cupid
iDy7
Cupid
10,696
5,302
53
8,350
23,163
8,165
0
15,381
7,602
0
77,844
W
25,183
2,138
1,066
10,882
23,341
21,321
192
8,573
14,385
72,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,155
Gold Earned
48,652
632
Minions Killed
402
0
Camps Cleared
0
2,247,199
Distance Traveled
1,945,664
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,959
498
37
2
0
480,983
4
L
Fafnir
10,505
478
35
2
0
395,488
1
L
Sol
9,153
416
88
4
0
343,754
2
L
Camazotz
10,311
469
80
4
0
416,960
6
W
Persephone
13,700
623
125
6
0
452,059
0
L
Tyr
8,159
371
62
3
0
453,499
1
W
Fenrir
13,699
623
172
8
0
474,311
3
W
Sol
12,907
587
176
8
0
406,393
3
L
Cupid
10,524
478
137
6
0
335,963
3
W
Cthulhu
11,890
540
122
6
0
433,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role