Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PabloCesar
Morgan Le Fay
Level 160
God Stats
5W - 0L
1,925 SR
Queue Stats
83W - 77L
1,525 Elo+
Solo
Chaac
Chaac
RafuPB
Chaac
Level 147
God Stats
13W - 14L
1,613 SR
Queue Stats
322W - 299L
1,530 Elo+
Solo
Izanami
Izanami
leokikuchi
Izanami
Level 160
God Stats
17W - 8L
1,711 SR
Queue Stats
249W - 211L
1,581 Elo+
Solo
Ra
Ra
oBuda
Ra
Level 159
God Stats
10W - 14L
1,459 SR
Queue Stats
153W - 175L
1,505 Elo+
Solo
Team Averages
Level 150
1,641 SR
1,528 Elo+

VS

Team Averages
Level 140
1,473 SR
1,543 Elo+
Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MrGoldenWeek
Jing Wei
Level 160
God Stats
0W - 2L
1,285 SR
Queue Stats
73W - 50L
1,619 Elo+
Solo
Nemesis
Nemesis
PowerDBR
Nemesis
Level 160
God Stats
3W - 2L
1,634 SR
Queue Stats
139W - 138L
1,580 Elo+
Solo
Ullr
Ullr
Qnay
Ullr
Level 85
God Stats
8W - 14L
1,446 SR
Queue Stats
153W - 156L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 0 / 3
7,064
543
4,170
6,296
3,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
PabloCesar
Morgan Le Fay
12
2 / 2 / 2
7,415
570
5,334
5,395
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
RafuPB
Chaac
13
0 / 2 / 4
7,536
580
6,623
12,352
7,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
leokikuchi
Izanami
13
2 / 1 / 0
7,615
586
3,730
6,852
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
13
4 / 0 / 1
7,864
605
4,837
3,248
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 3 / 1
6,884
530
10,632
11,795
7,889
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
 
Fenrir
8
1 / 2 / 1
5,928
456
1,994
7,947
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
MrGoldenWeek
Jing Wei
12
1 / 1 / 0
7,326
564
3,668
8,222
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
PowerDBR
Nemesis
9
0 / 2 / 1
5,865
451
1,884
7,525
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
Qnay
Ullr
9
0 / 1 / 0
5,663
436
2,137
4,286
972
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
5
5
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
3
2.5
L
Osiris
 
Osiris
3
3
1
1.17
L
Fenrir
 
Fenrir
1
2
1
0.75
L
Jing Wei
MrGoldenWeek
Jing Wei
1
1
0
1
W
Morgan Le Fay
PabloCesar
Morgan Le Fay
2
2
2
1.5
L
Nemesis
PowerDBR
Nemesis
0
2
1
0.25
L
Ullr
Qnay
Ullr
0
1
0
0
W
Chaac
RafuPB
Chaac
0
2
4
1
W
Izanami
leokikuchi
Izanami
2
1
0
2
W
Ra
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,694
Damage
20,315
34,143
Taken
39,775
16,135
Mitigated
18,110
18,915
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,170
1,252
1,679
2,091
6,296
3,053
155
0
6,296
14,295
0
L
Osiris
 
Osiris
10,632
3,378
0
3,697
11,795
7,889
0
5,226
6,472
0
35,480
L
Fenrir
 
Fenrir
1,994
207
0
1,617
7,947
4,259
0
4,157
3,690
0
15,102
L
Jing Wei
MrGoldenWeek
Jing Wei
3,668
2,595
0
3,258
8,222
2,614
510
2,639
5,505
0
48,919
W
Morgan Le Fay
PabloCesar
Morgan Le Fay
5,334
483
0
1,959
5,395
1,953
0
0
5,395
41,769
0
L
Nemesis
PowerDBR
Nemesis
1,884
800
0
2,619
7,525
2,376
543
2,782
4,707
0
25,753
L
Ullr
Qnay
Ullr
2,137
324
0
750
4,286
972
0
473
3,813
0
26,919
W
Chaac
RafuPB
Chaac
6,623
918
0
6,170
12,352
7,910
896
0
12,352
4,442
48,601
W
Izanami
leokikuchi
Izanami
3,730
2,418
0
3,141
6,852
2,085
1,398
0
6,852
0
55,626
W
Ra
4,837
403
1,906
1,969
3,248
1,134
126
0
3,248
54,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,494
Gold Earned
31,666
463
Minions Killed
329
0
Camps Cleared
0
1,240,123
Distance Traveled
1,132,124
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,064
543
20
2
0
267,969
3
L
Osiris
6,884
530
67
5
0
256,066
3
L
Fenrir
5,928
456
35
3
0
248,384
9
L
Jing Wei
7,326
564
106
8
0
210,746
4
W
Morgan Le Fay
7,415
570
94
7
0
266,640
2
L
Nemesis
5,865
451
62
5
0
239,426
6
L
Ullr
5,663
436
59
5
0
177,502
2
W
Chaac
7,536
580
103
8
0
234,100
5
W
Izanami
7,615
586
117
9
0
191,894
4
W
Ra
7,864
605
129
10
0
279,520
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role