Player Matchup

Kali
Kali
Andrew-241
Kali
Level 29
God Stats
12W - 24L
1,413 SR
Queue Stats
194W - 213L
1,480 Elo+
Party 1
Ra
Ra
ImAsore
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,423 Elo+
Solo
Chaac
Chaac
Mark__097
Chaac
Level 27
God Stats
3W - 6L
1,639 SR
Queue Stats
186W - 204L
1,494 Elo+
Party 1
Ymir
Ymir
Oddlanir
Ymir
Level 4
God Stats
0W - 1L
1,740 SR
Queue Stats
3W - 7L
1,493 Elo+
Party 1
Heimdallr
Heimdallr
Redemptor33
Heimdallr
Level 31
God Stats
14W - 30L
1,361 SR
Queue Stats
377W - 413L
1,464 Elo+
Party 1
Team Averages
Level 19
1,531 SR
1,471 Elo+

VS

Team Averages
Level 23
1,595 SR
1,426 Elo+
Anhur
Anhur
BilliBilli
Anhur
Level 16
God Stats
2W - 1L
1,524 SR
Queue Stats
4W - 8L
1,188 Elo+
Solo
Kukulkan
Kukulkan
MAINsSUPPORT
Kukulkan
Level 28
God Stats
10W - 7L
1,589 SR
Queue Stats
56W - 51L
1,445 Elo+
Solo
Kumbhakarna
Kumbhakarna
Saphir noir
Kumbhakarna
Level 29
God Stats
17W - 19L
1,833 SR
Queue Stats
215W - 236L
1,426 Elo+
Solo
Achilles
Achilles
Wukash88
Achilles
Level 29
God Stats
6W - 9L
1,531 SR
Queue Stats
235W - 325L
1,339 Elo+
Solo
Arachne
Arachne
ava7443
Arachne
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 12L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,601
467
1,424
7,891
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 7 / 0
5,860
488
1,520
7,029
2,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Mark__097
Chaac
10
3 / 5 / 0
6,322
527
6,114
10,132
6,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
8
1 / 6 / 4
5,821
485
4,878
10,181
5,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Redemptor33
Heimdallr
10
4 / 2 / 1
6,019
502
6,830
8,316
2,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
8
0 / 4 / 3
5,251
438
2,847
6,284
1,685
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
MAINsSUPPORT
Kukulkan
13
5 / 0 / 4
7,698
642
6,760
3,633
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Saphir noir
Kumbhakarna
10
0 / 1 / 4
6,095
508
3,502
8,526
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Wukash88
Achilles
12
2 / 3 / 2
7,089
591
2,579
8,195
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
ava7443
Arachne
15
16 / 1 / 1
9,181
765
16,149
12,334
5,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
9
Kills
23
23
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Anhur
0
4
3
0.38
L
0
7
0
0
W
Kukulkan
MAINsSUPPORT
Kukulkan
5
0
4
7
L
Chaac
Mark__097
Chaac
3
5
0
0.6
L
Ymir
1
6
4
0.5
L
Heimdallr
Redemptor33
Heimdallr
4
2
1
2.25
W
Kumbhakarna
Saphir noir
Kumbhakarna
0
1
4
2
W
Achilles
Wukash88
Achilles
2
3
2
1
W
Arachne
ava7443
Arachne
16
1
1
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,766
Damage
31,837
43,549
Taken
38,972
19,204
Mitigated
17,588
7,557
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,424
721
0
868
7,891
2,737
0
517
7,374
0
27,115
W
Anhur
2,847
1,782
0
1,082
6,284
1,685
495
1,354
4,927
0
20,954
L
1,520
386
0
459
7,029
2,173
259
3,201
3,828
28,295
0
W
Kukulkan
MAINsSUPPORT
Kukulkan
6,760
307
549
1,334
3,633
1,336
82
1,560
2,073
42,596
0
L
Chaac
Mark__097
Chaac
6,114
1,536
0
1,578
10,132
6,556
533
148
9,984
0
31,047
L
Ymir
4,878
1,309
0
1,031
10,181
5,113
0
3,045
7,136
11,986
0
L
Heimdallr
Redemptor33
Heimdallr
6,830
4,004
0
3,621
8,316
2,625
53
3,644
4,672
0
32,628
W
Kumbhakarna
Saphir noir
Kumbhakarna
3,502
60
234
3,397
8,526
3,557
152
2,029
6,497
21,234
0
W
Achilles
Wukash88
Achilles
2,579
785
0
530
8,195
5,250
525
0
8,195
3,833
29,219
W
Arachne
ava7443
Arachne
16,149
10,845
0
4,602
12,334
5,760
63
1,455
10,879
0
69,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,623
Gold Earned
35,314
251
Minions Killed
345
0
Camps Cleared
0
1,088,980
Distance Traveled
1,222,504
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,601
467
60
5
0
208,046
2
W
Anhur
5,251
438
47
4
0
240,862
0
L
Ra
5,860
488
59
5
0
209,010
0
W
Kukulkan
7,698
642
93
8
0
237,773
3
L
Chaac
6,322
527
63
5
0
221,414
0
L
Ymir
5,821
485
16
1
0
221,148
5
L
Heimdallr
6,019
502
53
4
0
229,362
4
W
Kumbhakarna
6,095
508
33
3
0
251,265
2
W
Achilles
7,089
591
60
5
0
241,084
0
W
Arachne
9,181
765
112
9
0
251,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role