Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Flowtekk
Loki
Level 11
God Stats
10W - 3L
1,500 SR
Queue Stats
19W - 20L
1,350 Elo+
Party 2
Apollo
Apollo
Mertbgy
Apollo
Level 28
God Stats
43W - 36L
1,466 SR
Queue Stats
68W - 61L
1,415 Elo+
Solo
Merlin
Merlin
SWAT158
Merlin
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 10L
1,427 Elo+
Party 2
Ymir
Ymir
SmazzyBTW
Ymir
Level 25
God Stats
3W - 0L
1,844 SR
Queue Stats
75W - 55L
1,450 Elo+
Solo
Team Averages
Level 20
1,562 SR
1,428 Elo+

VS

Team Averages
Level 31
1,524 SR
1,418 Elo+
Athena
Athena
ApKy2B
Athena
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,684 Elo+
Party 1
Kukulkan
Kukulkan
GhettoB
Kukulkan
Level 26
God Stats
4W - 4L
1,420 SR
Queue Stats
101W - 118L
1,410 Elo+
Solo
Hercules
Hercules
PomPomQartzHead
Hercules
Level 26
God Stats
5W - 7L
1,697 SR
Queue Stats
50W - 53L
1,390 Elo+
Solo
Loki
Loki
hugo20020
Loki
Level 89
God Stats
3W - 4L
1,524 SR
Queue Stats
64W - 80L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
p-Maroux-q
Danzaburou
Level 10
God Stats
17W - 10L
1,480 SR
Queue Stats
44W - 43L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 4 / 0
5,106
511
1,715
4,759
1,273
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
11
6 / 0 / 3
6,845
685
3,681
4,445
1,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Mertbgy
Apollo
10
4 / 0 / 1
6,410
641
4,414
4,175
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
SWAT158
Merlin
9
1 / 1 / 2
5,292
529
3,460
3,525
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
8
0 / 1 / 3
5,364
536
579
5,740
3,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ApKy2B
Athena
1
0 / 0 / 0
3,417
342
0
0
0
Kukulkan
GhettoB
Kukulkan
5
0 / 3 / 0
4,063
406
1,137
2,374
599
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
9
5 / 2 / 0
5,528
553
5,290
6,874
4,716
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
9
1 / 4 / 2
5,233
523
2,470
6,371
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
p-Maroux-q
Danzaburou
5
0 / 4 / 0
4,106
411
394
3,813
736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
6
6
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
0
0.5
L
Athena
ApKy2B
Athena
0
0
0
0
W
Loki
6
0
3
7.5
L
Kukulkan
GhettoB
Kukulkan
0
3
0
0
W
Apollo
Mertbgy
Apollo
4
0
1
4.5
L
Hercules
5
2
0
2.5
W
Merlin
SWAT158
Merlin
1
1
2
2
W
Ymir
0
1
3
1.5
L
Loki
1
4
2
0.5
L
Danzaburou
p-Maroux-q
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,849
Damage
9,291
22,644
Taken
19,432
8,624
Mitigated
7,784
7,495
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,715
470
0
1,041
4,759
1,273
0
0
4,759
0
8,796
L
Athena
ApKy2B
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Loki
3,681
1,553
0
1,976
4,445
1,236
0
215
4,230
0
32,461
L
Kukulkan
GhettoB
Kukulkan
1,137
249
0
360
2,374
599
0
1,187
869
8,450
0
W
Apollo
Mertbgy
Apollo
4,414
3,031
0
1,941
4,175
1,713
4,308
0
4,175
0
32,481
L
Hercules
5,290
2,243
0
2,014
6,874
4,716
0
859
5,967
0
15,862
W
Merlin
SWAT158
Merlin
3,460
1,189
0
822
3,525
1,030
734
922
2,603
13,476
0
W
Ymir
579
159
0
1,715
5,740
3,372
1,306
0
5,740
7,956
0
L
Loki
2,470
467
0
1,075
6,371
1,733
432
1,431
4,862
0
21,361
L
Danzaburou
p-Maroux-q
Danzaburou
394
370
0
436
3,813
736
0
118
3,695
0
9,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,017
Gold Earned
22,347
220
Minions Killed
122
0
Camps Cleared
0
855,717
Distance Traveled
495,000
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,106
511
19
2
0
181,061
1
L
Athena
3,417
342
0
0
0
0
0
W
Loki
6,845
685
78
8
0
198,731
0
L
Kukulkan
4,063
406
17
2
0
67,612
0
W
Apollo
6,410
641
71
7
0
163,578
0
L
Hercules
5,528
553
37
4
0
179,328
2
W
Merlin
5,292
529
34
3
0
156,881
0
W
Ymir
5,364
536
18
2
0
155,466
3
L
Loki
5,233
523
49
5
0
168,279
0
L
Danzaburou
4,106
411
19
2
0
79,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role