Player Matchup

Merlin
Merlin
Jj_Samu
Merlin
Level 15
God Stats
2W - 1L
1,801 SR
Queue Stats
7W - 23L
1,237 Elo+
Solo
Fenrir
Fenrir
MrFrenchD_
Fenrir
Level 16
God Stats
49W - 39L
1,503 SR
Queue Stats
89W - 81L
1,349 Elo+
Solo
Yemoja
Yemoja
ReaLDeaL_091
Yemoja
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 61L
1,281 Elo+
Solo
Neith
Neith
haushinka01
Neith
Level 28
God Stats
32W - 30L
1,446 SR
Queue Stats
68W - 55L
1,422 Elo+
Solo
Hades
Hades
ping_WIN_dymny
Hades
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 127L
1,374 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,333 Elo+

VS

Team Averages
Level 25
1,362 SR
1,490 Elo+
Guan Yu
Guan Yu
AndreaTheWizard
Guan Yu
Level 27
God Stats
4W - 4L
1,257 SR
Queue Stats
52W - 50L
1,330 Elo+
Solo
Chang'e
Chang'e
Palpatine397
Chang'e
Level 28
God Stats
22W - 12L
1,457 SR
Queue Stats
41W - 40L
1,418 Elo+
Solo
Hachiman
Hachiman
cod_-_hunter2
Hachiman
Level 60
God Stats
1W - 0L
1,096 SR
Queue Stats
14W - 10L
1,545 Elo+
Party 1
Ra
Ra
illust3us
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
x_jay_x_moffel
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jj_Samu
Merlin
18
1 / 12 / 12
11,647
896
8,610
19,647
9,527
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
MrFrenchD_
Fenrir
18
7 / 5 / 5
12,450
958
14,790
17,680
8,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
19
1 / 10 / 10
12,786
984
10,907
24,329
29,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
3 / 3 / 8
12,173
936
14,713
11,695
5,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
5 / 10 / 8
11,988
922
18,713
24,373
16,125
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 20
13,784
1,060
11,868
20,570
31,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Palpatine397
Chang'e
20
3 / 3 / 23
13,742
1,057
15,932
17,587
8,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hachiman
cod_-_hunter2
Hachiman
20
31 / 1 / 9
19,415
1,493
57,296
20,315
11,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 8 / 14
11,618
894
4,024
13,143
6,641
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
0 / 4 / 2
9,793
753
1,237
4,122
1,458

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
108
17
Kills
40
40
Deaths
17
43
Assists
68
Player
Kills
Deaths
Assists
KDA
W
5
1
20
15
L
Merlin
Jj_Samu
Merlin
1
12
12
0.58
L
Fenrir
MrFrenchD_
Fenrir
7
5
5
1.9
W
Chang'e
Palpatine397
Chang'e
3
3
23
4.83
L
Yemoja
1
10
10
0.6
W
Hachiman
cod_-_hunter2
Hachiman
31
1
9
35.5
L
3
3
8
2.33
W
1
8
14
1
L
5
10
8
0.9
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,733
Damage
90,357
97,724
Taken
75,737
70,166
Mitigated
58,914
10,580
Healing
26,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,868
3,623
1,415
4,752
20,570
31,664
0
9,027
11,543
0
24,981
L
Merlin
Jj_Samu
Merlin
8,610
1,243
0
158
19,647
9,527
0
4,147
15,354
44,668
0
L
Fenrir
MrFrenchD_
Fenrir
14,790
5,709
0
1,873
17,680
8,599
0
3,698
13,638
0
29,335
W
Chang'e
Palpatine397
Chang'e
15,932
761
2,192
5,083
17,587
8,050
0
10,382
7,205
44,032
0
L
Yemoja
10,907
2,757
2,650
1,698
24,329
29,966
0
6,879
17,080
31,333
0
W
Hachiman
cod_-_hunter2
Hachiman
57,296
40,685
171
11,394
20,315
11,101
0
9,141
11,174
0
99,700
L
14,713
9,194
0
387
11,695
5,949
0
1,803
9,830
0
31,544
W
4,024
804
634
332
13,143
6,641
0
7,947
5,196
13,917
0
L
18,713
2,788
858
2,956
24,373
16,125
0
2,421
21,866
30,493
0
W
1,237
332
0
290
4,122
1,458
0
1,733
2,389
0
1,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,044
Gold Earned
68,352
227
Minions Killed
224
4
Camps Cleared
6
1,040,246
Distance Traveled
895,267
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,784
1,060
28
2
1
254,247
1
L
Merlin
11,647
896
79
6
1
193,905
0
L
Fenrir
12,450
958
31
2
2
275,506
0
W
Chang'e
13,742
1,057
85
7
2
223,165
0
L
Yemoja
12,786
984
46
4
0
186,455
4
W
Hachiman
19,415
1,493
77
6
3
232,138
1
L
Neith
12,173
936
33
3
1
189,153
0
W
Ra
11,618
894
32
2
0
122,605
0
L
Hades
11,988
922
38
3
0
195,227
2
W
Nemesis
9,793
753
2
0
0
63,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role