Player Matchup

Danzaburou
Danzaburou
DaddysDrinkin
Danzaburou
Level 8
God Stats
16W - 22L
1,384 SR
Queue Stats
67W - 61L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
Jahownd
Sylvanus
Level 148
God Stats
16W - 11L
1,503 SR
Queue Stats
493W - 461L
1,428 Elo+
Party 1
Guan Yu
Guan Yu
KsenWukong
Guan Yu
Level 12
God Stats
3W - 1L
1,658 SR
Queue Stats
29W - 23L
1,627 Elo+
Solo
Kukulkan
Kukulkan
Sunrasis
Kukulkan
Level 7
God Stats
3W - 0L
1,908 SR
Queue Stats
4W - 7L
1,467 Elo+
Solo
Susano
Susano
king_david1187
Susano
Level 4
God Stats
1W - 4L
1,180 SR
Queue Stats
1W - 5L
1,116 Elo+
Solo
Team Averages
Level 36
1,526 SR
1,418 Elo+

VS

Team Averages
Level 15
1,358 SR
1,488 Elo+
Gilgamesh
Gilgamesh
Camelljockey930
Gilgamesh
Level 23
God Stats
38W - 20L
1,669 SR
Queue Stats
58W - 39L
1,621 Elo+
Party 2
Danzaburou
Danzaburou
Connor774
Danzaburou
Level 11
God Stats
11W - 26L
1,373 SR
Queue Stats
13W - 28L
1,382 Elo+
Party 3
Tiamat
Tiamat
Mrgrateful91
Tiamat
Level 26
God Stats
0W - 3L
1,148 SR
Queue Stats
128W - 114L
1,569 Elo+
Party 2
Cthulhu
Cthulhu
Sturbedx
Cthulhu
Level 14
God Stats
3W - 1L
1,101 SR
Queue Stats
142W - 153L
1,292 Elo+
Party 3
Artemis
Artemis
wandasolos
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddysDrinkin
Danzaburou
20
15 / 3 / 14
15,910
530
35,853
39,495
18,609
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Jahownd
Sylvanus
20
7 / 6 / 15
14,497
483
11,405
30,908
35,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
KsenWukong
Guan Yu
20
6 / 3 / 15
15,189
506
20,824
34,253
42,872
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Kukulkan
Sunrasis
Kukulkan
20
15 / 6 / 5
15,774
526
21,583
18,091
11,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 6 / 7
13,785
460
2,021
24,378
9,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Camelljockey930
Gilgamesh
20
8 / 11 / 5
15,329
511
20,844
29,712
17,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Connor774
Danzaburou
15
0 / 13 / 3
9,969
332
8,250
21,994
6,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
20
8 / 9 / 9
15,947
532
26,002
22,678
13,943
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Sturbedx
Cthulhu
18
4 / 9 / 4
13,555
452
16,952
32,936
29,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
wandasolos
Artemis
6
0 / 3 / 0
8,059
269
1,270
5,591
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
41
44
Kills
20
24
Deaths
45
56
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Camelljockey930
Gilgamesh
8
11
5
0.95
L
Danzaburou
Connor774
Danzaburou
0
13
3
0.12
W
Danzaburou
DaddysDrinkin
Danzaburou
15
3
14
7.33
W
Sylvanus
Jahownd
Sylvanus
7
6
15
2.42
W
Guan Yu
KsenWukong
Guan Yu
6
3
15
4.5
L
Tiamat
8
9
9
1.39
L
Cthulhu
Sturbedx
Cthulhu
4
9
4
0.67
W
Kukulkan
Sunrasis
Kukulkan
15
6
5
2.92
W
1
6
7
0.75
L
Artemis
wandasolos
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,686
Damage
73,318
147,125
Taken
112,911
118,154
Mitigated
69,936
68,938
Healing
15,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Camelljockey930
Gilgamesh
20,844
8,156
0
3,660
29,712
17,870
864
7,734
21,159
0
91,625
L
Danzaburou
Connor774
Danzaburou
8,250
3,343
0
2,586
21,994
6,838
1,470
7,703
14,005
0
42,326
W
Danzaburou
DaddysDrinkin
Danzaburou
35,853
21,657
0
21,891
39,495
18,609
3,512
11,117
28,258
0
149,035
W
Sylvanus
Jahownd
Sylvanus
11,405
2,905
8,272
11,905
30,908
35,993
1,583
11,671
19,005
53,373
0
W
Guan Yu
KsenWukong
Guan Yu
20,824
3,619
1,290
15,014
34,253
42,872
3,066
11,551
22,082
0
82,457
L
Tiamat
26,002
2,071
0
3,479
22,678
13,943
1,804
7,595
14,710
85,174
0
L
Cthulhu
Sturbedx
Cthulhu
16,952
1,266
595
4,076
32,936
29,825
0
8,420
23,992
49,243
0
W
Kukulkan
Sunrasis
Kukulkan
21,583
2,361
0
1,627
18,091
11,150
1,655
7,784
9,921
97,970
0
W
2,021
97
0
8,939
24,378
9,530
1,003
5,187
18,995
0
119,729
L
Artemis
wandasolos
Artemis
1,270
476
0
728
5,591
1,460
0
1,536
4,055
0
6,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,155
Gold Earned
62,859
626
Minions Killed
421
0
Camps Cleared
0
2,553,295
Distance Traveled
1,924,968
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
15,329
511
151
5
0
522,931
0
L
Danzaburou
9,969
332
68
2
0
332,091
0
W
Danzaburou
15,910
530
140
5
0
494,162
1
W
Sylvanus
14,497
483
80
3
0
456,854
5
W
Guan Yu
15,189
506
122
4
0
556,627
1
L
Tiamat
15,947
532
149
5
0
457,729
3
L
Cthulhu
13,555
452
38
1
0
484,414
1
W
Kukulkan
15,774
526
136
5
0
495,798
1
W
Susano
13,785
460
148
5
0
549,854
5
L
Artemis
8,059
269
15
1
0
127,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role