Player Matchup

Merlin
Merlin
Gold IV
Aharuz
Merlin
Gold IV
Level 154
God Stats
3W - 2L
1,483 SR
Queue Stats
38W - 41L
1,384 MMR
Party 1
Loki
Loki
Gold V
BastaKarapuziki
Loki
Gold V
Level 147
God Stats
0W - 2L
1,701 SR
Queue Stats
30W - 37L
1,345 MMR
Party 1
Cthulhu
Cthulhu
Silver I
BushuI
Cthulhu
Silver I
Level 102
God Stats
0W - 2L
1,579 SR
Queue Stats
25W - 26L
1,351 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,588 SR
1,360 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,637 SR
1,612 MMR
Discordia
Discordia
Gold III
CharlesVanne
Discordia
Gold III
Level 127
God Stats
11W - 9L
1,651 SR
Queue Stats
63W - 72L
1,394 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
LGimpact
Kumbhakarna
Bronze III
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,344 MMR
Solo
Ullr
Ullr
Diamond II
thorista
Ullr
Diamond II
Level 148
God Stats
29W - 21L
1,760 SR
Queue Stats
130W - 80L
2,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aharuz
Merlin
12
1 / 6 / 2
7,114
711
6,066
8,511
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 7 / 3
7,775
778
6,722
9,622
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
BushuI
Cthulhu
9
2 / 4 / 1
7,278
728
4,759
10,922
8,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
PersephoneThothTiamatChang'eAthena

VS

Bans
GilgameshSobekHou YiGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CharlesVanne
Discordia
12
4 / 3 / 12
8,376
838
9,146
6,330
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
LGimpact
Kumbhakarna
11
1 / 2 / 15
7,503
750
3,119
9,737
7,949
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
14
12 / 1 / 5
9,676
968
13,570
8,786
3,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
17
17
Deaths
6
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aharuz
Merlin
1
6
2
0.33
L
3
7
3
0.64
L
Cthulhu
BushuI
Cthulhu
2
4
1
0.63
W
Discordia
CharlesVanne
Discordia
4
3
12
3.33
W
Kumbhakarna
LGimpact
Kumbhakarna
1
2
15
4.25
W
Ullr
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,547
Damage
25,835
29,055
Taken
24,853
15,363
Mitigated
13,591
2,181
Healing
3,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aharuz
Merlin
6,066
239
0
633
8,511
3,142
0
3,339
5,172
32,546
0
L
6,722
1,964
0
294
9,622
3,395
0
3,641
5,981
0
19,129
L
Cthulhu
BushuI
Cthulhu
4,759
190
654
600
10,922
8,826
0
5,285
5,637
8,409
0
W
Discordia
CharlesVanne
Discordia
9,146
540
0
1,101
6,330
2,032
682
2,775
3,395
34,024
0
W
Kumbhakarna
LGimpact
Kumbhakarna
3,119
481
0
0
9,737
7,949
65
4,214
5,102
8,115
0
W
Ullr
13,570
7,728
0
2,461
8,786
3,610
1,744
3,065
5,531
0
44,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,167
Gold Earned
25,555
111
Minions Killed
128
0
Camps Cleared
0
574,681
Distance Traveled
568,108
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,114
711
74
7
0
168,425
2
L
Loki
7,775
778
22
2
0
198,490
1
L
Cthulhu
7,278
728
15
2
0
207,766
3
W
Discordia
8,376
838
52
5
0
190,631
4
W
Kumbhakarna
7,503
750
18
2
0
174,292
3
W
Ullr
9,676
968
58
6
0
203,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role