Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Ravenwill
Tiamat
Level 76
God Stats
24W - 21L
1,541 SR
Queue Stats
94W - 122L
1,433 Elo+
Solo
Arachne
Arachne
autizmus
Arachne
Level 121
God Stats
5W - 1L
1,473 SR
Queue Stats
129W - 126L
1,386 Elo+
Party 1
Scylla
Scylla
pdlizsan
Scylla
Level 72
God Stats
3W - 2L
1,253 SR
Queue Stats
65W - 69L
1,349 Elo+
Party 1
Team Averages
Level 96
1,453 SR
1,433 Elo+

VS

Team Averages
Level 59
1,373 SR
1,467 Elo+
Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Nickfimder
Thanatos
Level 56
God Stats
15W - 27L
1,395 SR
Queue Stats
50W - 58L
1,478 Elo+
Party 2
Ganesha
Ganesha
PropheticMonk254
Ganesha
Level 56
God Stats
6W - 10L
1,454 SR
Queue Stats
287W - 335L
1,428 Elo+
Solo
Merlin
Merlin
SpArK776
Merlin
Level 54
God Stats
3W - 16L
1,134 SR
Queue Stats
39W - 46L
1,442 Elo+
Party 2
Artemis
Artemis
bartokid
Artemis
Level 66
God Stats
1W - 2L
1,383 SR
Queue Stats
25W - 21L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 1 / 2
8,785
549
9,048
10,341
8,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
 
Ymir
13
4 / 2 / 3
8,279
517
6,950
11,805
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
Ravenwill
Tiamat
13
1 / 3 / 6
7,978
499
9,318
9,042
4,198
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
autizmus
Arachne
12
3 / 5 / 5
8,235
515
5,107
13,416
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
pdlizsan
Scylla
16
7 / 0 / 1
9,696
606
5,431
3,343
1,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 5 / 0
7,250
453
7,042
15,264
9,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Nickfimder
Thanatos
13
5 / 4 / 4
8,128
508
5,977
11,071
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 4 / 6
6,151
384
1,442
8,055
3,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
SpArK776
Merlin
13
1 / 5 / 3
7,285
455
2,925
8,792
3,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
bartokid
Artemis
13
5 / 1 / 3
8,161
510
7,723
8,920
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
19
Kills
11
11
Deaths
19
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
2
5
W
Ymir
 
Ymir
4
2
3
2.75
L
Bellona
 
Bellona
0
5
0
0
L
Thanatos
Nickfimder
Thanatos
5
4
4
1.75
L
0
4
6
0.75
W
Tiamat
Ravenwill
Tiamat
1
3
6
1.33
L
Merlin
SpArK776
Merlin
1
5
3
0.5
W
Arachne
autizmus
Arachne
3
5
5
1.1
L
Artemis
bartokid
Artemis
5
1
3
6.5
W
Scylla
pdlizsan
Scylla
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,854
Damage
25,109
47,947
Taken
52,102
27,641
Mitigated
22,540
17,628
Healing
13,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,048
2,627
0
4,345
10,341
8,872
1,290
520
9,821
0
47,401
W
Ymir
 
Ymir
6,950
788
570
1,715
11,805
8,624
640
1,025
10,780
36,124
0
L
Bellona
 
Bellona
7,042
3,799
0
878
15,264
9,269
1,194
3,143
11,475
0
41,915
L
Thanatos
Nickfimder
Thanatos
5,977
1,621
0
9,233
11,071
3,812
0
3,796
7,245
0
39,037
L
1,442
0
0
721
8,055
3,240
0
5,056
2,969
8,404
0
W
Tiamat
Ravenwill
Tiamat
9,318
749
597
4,438
9,042
4,198
1,152
388
8,654
52,898
0
L
Merlin
SpArK776
Merlin
2,925
76
0
1,260
8,792
3,255
0
3,843
4,919
39,490
0
W
Arachne
autizmus
Arachne
5,107
3,653
0
4,429
13,416
4,507
0
2,058
11,358
0
40,550
L
Artemis
bartokid
Artemis
7,723
2,369
0
990
8,920
2,964
282
5,861
3,059
0
49,108
W
Scylla
pdlizsan
Scylla
5,431
690
0
1,534
3,343
1,440
248
376
2,967
53,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
36,975
425
Minions Killed
354
0
Camps Cleared
0
1,461,882
Distance Traveled
1,463,197
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,785
549
101
6
0
278,785
1
W
Ymir
8,279
517
52
3
0
302,517
7
L
Bellona
7,250
453
79
5
0
296,865
1
L
Thanatos
8,128
508
74
5
0
322,040
1
L
Ganesha
6,151
384
1
0
0
245,731
0
W
Tiamat
7,978
499
88
6
0
273,669
7
L
Merlin
7,285
455
95
6
0
298,297
2
W
Arachne
8,235
515
61
4
0
335,931
4
L
Artemis
8,161
510
105
7
0
300,264
4
W
Scylla
9,696
606
123
8
0
270,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role