Player Matchup

Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Borklet
Merlin
Gold IV
Level 148
God Stats
6W - 6L
1,787 SR
Queue Stats
416W - 412L
1,503 MMR
Party 2
Guan Yu
Guan Yu
Gold III
Sir Brownnie
Guan Yu
Gold III
Level 115
God Stats
15W - 17L
1,675 SR
Queue Stats
408W - 407L
1,542 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
bakasalty69
Gilgamesh
Gold II
Level 120
God Stats
1W - 2L
1,753 SR
Queue Stats
228W - 226L
1,600 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
mikespike3313
Baba Yaga
Gold II
Level 143
God Stats
166W - 156L
1,588 SR
Queue Stats
407W - 397L
1,542 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,661 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,627 SR
1,539 MMR
Cernunnos
Cernunnos
Platinum III
CyNaK_FDT
Cernunnos
Platinum III
Level 110
God Stats
11W - 10L
1,716 SR
Queue Stats
442W - 443L
1,532 MMR
Solo
Bakasura
Bakasura
Bronze III
DonDadaofSmite
Bakasura
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,539 MMR
Party 1
Bellona
Bellona
Gold II
WulfMessiah
Bellona
Gold II
Level 128
God Stats
4W - 5L
1,919 SR
Queue Stats
506W - 514L
1,587 MMR
Solo
Scylla
Scylla
Silver I
imgr8estkiller
Scylla
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,539 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
pma x tevo
Zhong Kui
Gold IV
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 73L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
2 / 4 / 2
9,439
410
3,835
17,184
13,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Borklet
Merlin
15
3 / 9 / 1
10,324
449
7,892
13,267
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Sir Brownnie
Guan Yu
17
2 / 6 / 3
10,438
454
12,805
23,839
22,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
bakasalty69
Gilgamesh
17
2 / 10 / 0
10,355
450
8,776
24,411
11,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
mikespike3313
Baba Yaga
16
3 / 7 / 2
10,417
453
12,703
20,365
7,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatSetAthenaCthulhuApollo

VS

Bans
JormungandrHadesGebAresDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CyNaK_FDT
Cernunnos
20
8 / 3 / 8
14,914
648
17,869
22,330
8,950
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
20
4 / 1 / 6
14,035
610
7,794
17,232
6,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
WulfMessiah
Bellona
18
8 / 5 / 11
13,202
574
10,091
20,360
15,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 0 / 9
14,119
614
19,492
11,821
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
pma x tevo
Zhong Kui
19
7 / 3 / 9
13,147
572
23,578
24,146
18,758
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
79
12
Kills
36
36
Deaths
12
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
4
2
0.75
L
Merlin
Borklet
Merlin
3
9
1
0.39
W
Cernunnos
CyNaK_FDT
Cernunnos
8
3
8
4
W
Bakasura
4
1
6
7
L
Guan Yu
Sir Brownnie
Guan Yu
2
6
3
0.58
W
Bellona
WulfMessiah
Bellona
8
5
11
2.7
L
Gilgamesh
bakasalty69
Gilgamesh
2
10
0
0.2
W
9
0
9
13.5
L
Baba Yaga
mikespike3313
Baba Yaga
3
7
2
0.57
W
Zhong Kui
pma x tevo
Zhong Kui
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,011
Damage
78,824
99,066
Taken
95,889
59,035
Mitigated
54,667
13,532
Healing
39,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,835
445
0
1,013
17,184
13,554
0
5,450
11,534
0
36,649
L
Merlin
Borklet
Merlin
7,892
275
0
709
13,267
3,981
180
4,164
9,103
52,251
0
W
Cernunnos
CyNaK_FDT
Cernunnos
17,869
10,314
0
9,379
22,330
8,950
2,358
8,726
12,622
0
133,977
W
Bakasura
7,794
5,249
0
5,607
17,232
6,791
3,335
3,496
13,616
0
124,493
L
Guan Yu
Sir Brownnie
Guan Yu
12,805
1,397
622
6,120
23,839
22,906
0
13,764
9,466
0
59,562
W
Bellona
WulfMessiah
Bellona
10,091
2,551
1,259
4,944
20,360
15,533
1,512
3,826
16,300
0
45,906
L
Gilgamesh
bakasalty69
Gilgamesh
8,776
1,712
0
1,219
24,411
11,045
0
9,219
14,560
271
91,128
W
19,492
1,831
0
4,173
11,821
4,635
1,875
3,586
8,235
93,096
0
L
Baba Yaga
mikespike3313
Baba Yaga
12,703
338
0
3,849
20,365
7,549
198
10,603
9,461
67,271
0
W
Zhong Kui
pma x tevo
Zhong Kui
23,578
2,110
545
13,797
24,146
18,758
667
2,252
20,958
77,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,973
Gold Earned
69,417
529
Minions Killed
715
0
Camps Cleared
0
1,921,655
Distance Traveled
2,169,874
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,439
410
55
2
0
396,747
0
L
Merlin
10,324
449
104
5
0
342,767
7
W
Cernunnos
14,914
648
190
8
0
399,186
5
W
Bakasura
14,035
610
191
8
0
499,939
3
L
Guan Yu
10,438
454
109
5
0
398,260
12
W
Bellona
13,202
574
77
3
0
440,804
0
L
Gilgamesh
10,355
450
146
6
0
405,112
2
W
Scylla
14,119
614
153
7
0
445,635
5
L
Baba Yaga
10,417
453
115
5
0
378,769
5
W
Zhong Kui
13,147
572
104
5
0
384,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role