Player Matchup

Baron Samedi
Baron Samedi
MalevolentLeshen
Baron Samedi
Level 126
God Stats
9W - 5L
1,732 SR
Queue Stats
86W - 87L
1,580 Elo+
Solo
Yemoja
Yemoja
Uptightkillshot
Yemoja
Level 126
God Stats
1W - 2L
1,270 SR
Queue Stats
29W - 42L
1,490 Elo+
Party 1
Nemesis
Nemesis
VVarpiggy
Nemesis
Level 141
God Stats
0W - 1L
1,508 SR
Queue Stats
42W - 58L
1,526 Elo+
Party 1
Team Averages
Level 131
1,503 SR
1,532 Elo+

VS

Team Averages
Level 131
1,436 SR
1,628 Elo+
Medusa
Medusa
AbyssalMoonBeast
Medusa
Level 129
God Stats
1W - 0L
1,668 SR
Queue Stats
18W - 13L
1,774 Elo+
Solo
Persephone
Persephone
ChadBroMan
Persephone
Level 156
God Stats
5W - 11L
1,548 SR
Queue Stats
212W - 217L
1,612 Elo+
Solo
Hercules
Hercules
SEARGENT69
Hercules
Level 107
God Stats
1W - 2L
1,091 SR
Queue Stats
167W - 148L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MalevolentLeshen
Baron Samedi
16
8 / 5 / 4
11,093
792
13,963
14,121
6,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 6 / 5
10,108
722
4,601
13,718
11,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
VVarpiggy
Nemesis
15
3 / 3 / 10
11,687
835
10,267
20,698
19,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 4 / 1
12,680
906
14,889
14,531
5,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
ChadBroMan
Persephone
15
0 / 4 / 11
10,327
738
17,996
9,552
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SEARGENT69
Hercules
12
1 / 5 / 7
9,097
650
6,439
12,969
11,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
13
Kills
14
14
Deaths
13
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
13
4
1
3.38
W
Persephone
ChadBroMan
Persephone
0
4
11
1.38
L
Baron Samedi
MalevolentLeshen
Baron Samedi
8
5
4
2
W
Hercules
SEARGENT69
Hercules
1
5
7
0.9
L
2
6
5
0.75
L
Nemesis
VVarpiggy
Nemesis
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,831
Damage
39,324
48,537
Taken
37,052
38,203
Mitigated
20,556
13,651
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,889
8,194
0
4,266
14,531
5,991
2,231
8,018
6,513
0
58,906
W
Persephone
ChadBroMan
Persephone
17,996
732
120
1,911
9,552
3,509
174
4,287
5,261
42,230
0
L
Baron Samedi
MalevolentLeshen
Baron Samedi
13,963
664
1,730
4,594
14,121
6,783
724
4,750
9,371
43,550
0
W
Hercules
SEARGENT69
Hercules
6,439
1,503
0
1,708
12,969
11,056
109
6,257
6,712
0
23,556
L
4,601
654
1,618
842
13,718
11,870
0
4,851
8,867
13,894
0
L
Nemesis
VVarpiggy
Nemesis
10,267
4,134
0
4,867
20,698
19,550
350
8,395
12,303
0
33,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,888
Gold Earned
32,104
128
Minions Killed
163
0
Camps Cleared
0
709,823
Distance Traveled
774,956
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,680
906
79
6
0
258,717
3
W
Persephone
10,327
738
57
4
0
273,460
3
L
Baron Samedi
11,093
792
55
4
0
216,914
2
W
Hercules
9,097
650
27
2
0
242,779
1
L
Yemoja
10,108
722
16
1
0
214,833
0
L
Nemesis
11,687
835
57
4
0
278,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role