Player Matchup

Loki
Loki
AltairPendragon
Loki
Level 27
God Stats
3W - 16L
1,221 SR
Queue Stats
28W - 35L
1,279 Elo+
Solo
Neith
Neith
Damdam30
Neith
Level 7
God Stats
3W - 1L
1,711 SR
Queue Stats
23W - 24L
1,563 Elo+
Solo
Cthulhu
Cthulhu
NookiKopou
Cthulhu
Level 29
God Stats
1W - 0L
1,655 SR
Queue Stats
22W - 33L
1,456 Elo+
Party 1
Tyr
Tyr
Plashen
Tyr
Level 29
God Stats
18W - 10L
1,566 SR
Queue Stats
348W - 245L
1,537 Elo+
Solo
Janus
Janus
Spinyshy
Janus
Level 31
God Stats
6W - 9L
1,408 SR
Queue Stats
20W - 30L
1,431 Elo+
Party 1
Team Averages
Level 25
1,512 SR
1,453 Elo+

VS

Team Averages
Level 13
1,525 SR
1,436 Elo+
Bellona
Bellona
DoOPeHunter
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,415 Elo+
Solo
Discordia
Discordia
ElmirAZE
Discordia
Level 27
God Stats
2W - 3L
1,439 SR
Queue Stats
390W - 444L
1,348 Elo+
Solo
Yemoja
Yemoja
SimplifyDesire
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,475 Elo+
Solo
Izanami
Izanami
SquallBZH
Izanami
Level 10
God Stats
2W - 2L
1,685 SR
Queue Stats
8W - 10L
1,455 Elo+
Solo
Bakasura
Bakasura
TrueWhiteBeast
Bakasura
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 8
9,489
527
5,759
12,445
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Damdam30
Neith
17
12 / 3 / 3
10,840
602
17,478
11,909
4,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
NookiKopou
Cthulhu
14
1 / 2 / 13
8,777
488
8,760
11,487
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tyr
18
7 / 1 / 2
11,173
621
14,189
19,459
19,409
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Spinyshy
Janus
18
8 / 1 / 3
11,963
665
10,369
6,032
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DoOPeHunter
Bellona
14
1 / 5 / 2
8,445
469
10,432
18,109
17,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
ElmirAZE
Discordia
13
0 / 11 / 2
8,132
452
7,879
12,988
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 3
8,140
452
4,664
9,066
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
SquallBZH
Izanami
12
0 / 9 / 1
7,148
397
5,862
15,534
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
16
9 / 5 / 1
10,678
593
9,160
17,322
7,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
32
Kills
11
11
Deaths
32
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
4
8
2
W
Neith
Damdam30
Neith
12
3
3
4.5
L
Bellona
DoOPeHunter
Bellona
1
5
2
0.4
L
Discordia
ElmirAZE
Discordia
0
11
2
0.09
W
Cthulhu
NookiKopou
Cthulhu
1
2
13
3.75
W
Tyr
7
1
2
8
L
1
2
3
1.25
W
Janus
Spinyshy
Janus
8
1
3
9.5
L
Izanami
SquallBZH
Izanami
0
9
1
0.06
L
Bakasura
9
5
1
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,555
Damage
37,997
61,332
Taken
73,019
40,641
Mitigated
42,126
19,863
Healing
21,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,759
764
0
3,681
12,445
4,359
591
1,538
10,357
0
47,497
W
Neith
Damdam30
Neith
17,478
11,553
0
3,476
11,909
4,975
3,539
2,855
8,638
0
74,176
L
Bellona
DoOPeHunter
Bellona
10,432
4,335
0
4,770
18,109
17,879
0
2,433
15,586
1,049
50,855
L
Discordia
ElmirAZE
Discordia
7,879
692
0
523
12,988
4,564
0
7,764
5,074
49,426
0
W
Cthulhu
NookiKopou
Cthulhu
8,760
591
216
1,239
11,487
9,951
1,534
3,252
7,332
34,774
0
W
Tyr
14,189
1,546
0
10,501
19,459
19,409
187
2,069
16,806
0
74,516
L
4,664
1,598
2,887
3,920
9,066
6,600
370
2,740
6,086
18,012
0
W
Janus
Spinyshy
Janus
10,369
277
0
750
6,032
1,947
3,779
2,258
3,348
82,005
0
L
Izanami
SquallBZH
Izanami
5,862
4,255
0
2,262
15,534
5,185
890
2,392
12,992
0
47,053
L
Bakasura
9,160
6,337
0
6,954
17,322
7,898
0
3,050
14,152
0
33,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,242
Gold Earned
42,543
598
Minions Killed
409
0
Camps Cleared
0
1,798,170
Distance Traveled
1,617,133
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,489
527
85
5
0
347,381
2
W
Neith
10,840
602
142
8
0
324,390
1
L
Bellona
8,445
469
109
6
0
355,629
1
L
Discordia
8,132
452
99
6
0
276,248
0
W
Cthulhu
8,777
488
44
2
0
378,327
2
W
Tyr
11,173
621
138
8
0
373,830
1
L
Yemoja
8,140
452
17
1
0
362,246
1
W
Janus
11,963
665
189
11
0
374,242
5
L
Izanami
7,148
397
92
5
0
295,498
0
L
Bakasura
10,678
593
92
5
0
327,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role