Player Matchup

Scylla
Scylla
Caua454_KNSB
Scylla
Level 27
God Stats
11W - 14L
1,495 SR
Queue Stats
81W - 95L
1,432 Elo+
Party 1
Anubis
Anubis
Kaue357_KNSB
Anubis
Level 29
God Stats
24W - 19L
1,573 SR
Queue Stats
129W - 142L
1,405 Elo+
Party 1
Arachne
Arachne
uvalentin2
Arachne
Level 20
God Stats
1W - 1L
1,696 SR
Queue Stats
29W - 29L
1,435 Elo+
Solo
Anhur
Anhur
xX_Y4GO_Xx1v4
Anhur
Level 11
God Stats
5W - 18L
1,218 SR
Queue Stats
11W - 25L
1,251 Elo+
Party 1
Chaac
Chaac
yPxseidonWK
Chaac
Level 16
God Stats
3W - 5L
1,422 SR
Queue Stats
33W - 42L
1,382 Elo+
Party 1
Team Averages
Level 21
1,481 SR
1,381 Elo+

VS

Team Averages
Level 41
1,573 SR
1,582 Elo+
King Arthur
King Arthur
ARIMAkill
King Arthur
Level 29
God Stats
2W - 4L
1,382 SR
Queue Stats
258W - 357L
1,351 Elo+
Solo
Neith
Neith
GRAPPAH
Neith
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Loki
Loki
KaioMdfk
Loki
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Torvensinn
Baba Yaga
Level 24
God Stats
2W - 0L
1,749 SR
Queue Stats
20W - 8L
1,870 Elo+
Solo
Ymir
Ymir
UruguayNoma
Ymir
Level 149
God Stats
2W - 2L
1,735 SR
Queue Stats
78W - 54L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 1 / 1
8,459
529
8,126
4,360
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
13
1 / 6 / 1
8,028
502
4,246
11,075
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
uvalentin2
Arachne
13
2 / 5 / 1
7,677
480
3,185
12,810
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 0
6,610
413
900
5,658
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 8 / 1
5,981
374
2,213
11,564
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARIMAkill
King Arthur
12
0 / 3 / 1
7,660
479
1,654
12,880
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
GRAPPAH
Neith
14
5 / 0 / 6
9,342
584
4,388
2,860
870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Loki
13
2 / 2 / 5
8,084
505
3,252
9,188
4,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baba Yaga
Torvensinn
Baba Yaga
16
12 / 2 / 2
10,439
652
16,150
7,357
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
6 / 1 / 8
8,682
543
9,826
8,296
5,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
8
Kills
25
25
Deaths
8
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ARIMAkill
King Arthur
0
3
1
0.17
L
Scylla
4
1
1
4.5
W
Neith
GRAPPAH
Neith
5
0
6
8
W
Loki
2
2
5
2.25
L
Anubis
1
6
1
0.25
W
Baba Yaga
Torvensinn
Baba Yaga
12
2
2
6.5
W
6
1
8
10
L
Arachne
uvalentin2
Arachne
2
5
1
0.5
L
1
5
0
0.2
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,670
Damage
35,270
45,467
Taken
40,581
16,848
Mitigated
20,101
7,926
Healing
11,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ARIMAkill
King Arthur
1,654
242
0
2,571
12,880
6,541
156
5,926
6,464
0
29,250
L
Scylla
8,126
273
0
750
4,360
1,435
345
1,290
2,890
41,630
0
W
Neith
GRAPPAH
Neith
4,388
2,530
0
773
2,860
870
830
994
1,784
0
53,579
W
Loki
3,252
538
0
3,720
9,188
4,447
398
1,929
7,114
0
42,387
L
Anubis
4,246
62
0
2,616
11,075
4,391
0
7,124
3,951
39,543
0
W
Baba Yaga
Torvensinn
Baba Yaga
16,150
821
0
2,245
7,357
2,560
114
2,385
4,836
67,466
0
W
9,826
1,879
0
2,153
8,296
5,683
256
245
8,011
52,070
0
L
Arachne
uvalentin2
Arachne
3,185
1,784
0
2,643
12,810
4,675
0
6,596
6,214
0
45,398
L
900
324
0
155
5,658
1,248
0
4,080
1,578
0
15,909
L
2,213
383
0
1,762
11,564
5,099
0
6,886
4,678
0
21,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,755
Gold Earned
44,207
334
Minions Killed
411
0
Camps Cleared
0
1,382,586
Distance Traveled
1,538,005
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,660
479
56
4
0
299,011
0
L
Scylla
8,459
529
71
4
0
260,185
0
W
Neith
9,342
584
117
7
0
272,030
2
W
Loki
8,084
505
63
4
0
351,038
0
L
Anubis
8,028
502
97
6
0
274,804
5
W
Baba Yaga
10,439
652
110
7
0
319,780
2
W
Ymir
8,682
543
65
4
0
296,146
3
L
Arachne
7,677
480
87
5
0
318,545
0
L
Anhur
6,610
413
37
2
0
261,213
2
L
Chaac
5,981
374
42
3
0
267,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role