Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
DonDadaofSmite
Scylla
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Silver II
FakeFineOkay
Cthulhu
Silver II
Level 42
God Stats
18W - 13L
1,564 SR
Queue Stats
47W - 37L
1,480 MMR
Solo
Sobek
Sobek
Bronze III
ShakeNbake213
Sobek
Bronze III
Level 96
God Stats
5W - 6L
1,500 SR
Queue Stats
24W - 25L
1,459 MMR
Solo
Ravana
Ravana
Bronze III
imgr8estkiller
Ravana
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,513 SR
1,488 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,698 SR
1,469 MMR
Merlin
Merlin
Bronze III
CallMeRackham
Merlin
Bronze III
Level 99
God Stats
1W - 3L
1,785 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
Neith
Neith
Gold II
Habib_Ach
Neith
Gold II
Level 129
God Stats
18W - 16L
1,646 SR
Queue Stats
455W - 457L
1,497 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Moomoo212
Erlang Shen
Bronze III
Level 67
God Stats
1W - 2L
1,839 SR
Queue Stats
28W - 34L
1,401 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
RaspberryTrout
Guan Yu
Bronze III
Level 68
God Stats
0W - 1L
1,486 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
xDR3W2NIC3x
Ymir
Silver I
Level 76
God Stats
2W - 6L
1,736 SR
Queue Stats
41W - 44L
1,447 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
4 / 1 / 3
10,171
565
8,115
8,701
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 1 / 3
9,973
554
6,913
6,570
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
FakeFineOkay
Cthulhu
17
5 / 0 / 6
11,070
615
14,203
17,775
9,980
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 5 / 4
8,605
478
5,512
14,851
8,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
12 / 0 / 7
11,668
648
13,697
8,974
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
TiamatYemojaAthenaPersephoneGilgamesh

VS

Bans
ChironKing ArthurAnhurCu ChulainnSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
8,089
449
5,519
10,223
3,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Habib_Ach
Neith
14
3 / 5 / 1
8,890
494
7,995
12,676
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
Moomoo212
Erlang Shen
13
1 / 6 / 0
7,763
431
2,521
13,712
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
0 / 2 / 1
8,258
459
6,461
14,332
10,274
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 6 / 3
7,895
439
5,584
17,674
10,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
26
Kills
5
7
Deaths
26
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
3
5.5
L
0
7
3
0.21
W
4
1
3
5.5
W
Cthulhu
FakeFineOkay
Cthulhu
5
0
6
8
L
Neith
Habib_Ach
Neith
3
5
1
0.7
L
Erlang Shen
Moomoo212
Erlang Shen
1
6
0
0.17
L
0
2
1
0.25
W
1
5
4
0.6
W
12
0
7
15.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,440
Damage
28,080
56,871
Taken
68,617
30,026
Mitigated
34,741
20,582
Healing
15,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,115
4,231
0
5,630
8,701
2,949
4,126
1,585
7,066
0
64,983
L
5,519
718
0
1,354
10,223
3,692
0
6,217
4,006
45,670
0
W
6,913
748
0
1,869
6,570
2,289
1,477
1,808
4,566
62,337
0
W
Cthulhu
FakeFineOkay
Cthulhu
14,203
1,676
182
8,049
17,775
9,980
471
3,430
14,157
65,742
0
L
Neith
Habib_Ach
Neith
7,995
3,511
0
2,667
12,676
4,341
788
2,715
9,961
0
52,400
L
Erlang Shen
Moomoo212
Erlang Shen
2,521
1,093
438
3,064
13,712
5,598
0
4,499
9,213
0
40,624
L
6,461
1,174
350
5,182
14,332
10,274
0
6,751
7,581
0
49,362
W
5,512
383
381
2,811
14,851
8,751
214
2,965
11,848
26,650
0
W
13,697
5,536
0
1,660
8,974
6,057
41
778
8,131
0
89,942
L
5,584
1,436
0
2,256
17,674
10,836
0
6,446
11,228
33,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,487
Gold Earned
40,895
518
Minions Killed
436
0
Camps Cleared
0
1,688,640
Distance Traveled
1,621,303
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,171
565
117
7
0
277,863
5
L
Merlin
8,089
449
95
5
0
299,883
6
W
Scylla
9,973
554
116
6
0
325,258
6
W
Cthulhu
11,070
615
132
7
0
365,906
9
L
Neith
8,890
494
98
5
0
283,001
9
L
Erlang Shen
7,763
431
76
4
0
376,987
0
L
Guan Yu
8,258
459
117
7
0
363,676
6
W
Sobek
8,605
478
45
3
0
344,827
0
W
Ravana
11,668
648
108
6
0
374,786
3
L
Ymir
7,895
439
50
3
0
297,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role