Player Matchup

Athena
Athena
Silver II
AuthenticDREAM21
Athena
Silver II
Level 44
God Stats
2W - 3L
1,535 SR
Queue Stats
34W - 53L
1,536 MMR
Party 2
Neith
Neith
Bronze I
HennyCsippin
Neith
Bronze I
Level 49
God Stats
7W - 9L
1,531 SR
Queue Stats
183W - 294L
469 MMR
Party 2
Ah Puch
Ah Puch
Bronze IV
LVComicSociety
Ah Puch
Bronze IV
Level 63
God Stats
0W - 6L
1,466 SR
Queue Stats
2W - 21L
980 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 52
1,511 SR
995 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,564 SR
1,065 MMR
Chaac
Chaac
Silver II
Birobito
Chaac
Silver II
Level 89
God Stats
8W - 5L
1,527 SR
Queue Stats
71W - 87L
1,249 MMR
Party 1
He Bo
He Bo
Silver IV
Il-Crispy-Il
He Bo
Silver IV
Level 104
God Stats
1W - 2L
1,596 SR
Queue Stats
143W - 172L
946 MMR
Solo
Fenrir
Fenrir
Silver II
Pknndy
Fenrir
Silver II
Level 100
God Stats
13W - 8L
1,570 SR
Queue Stats
92W - 110L
998 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 8
12,774
710
13,123
27,436
26,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
4 / 8 / 6
12,093
672
17,194
17,815
8,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 4
11,061
615
10,197
6,608
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CernunnosKukulkanTiamatCthulhuCerberus

VS

Bans
ZeusJanusMedusaScyllaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Birobito
Chaac
16
3 / 2 / 16
11,986
666
16,089
20,346
20,745
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 5 / 11
12,865
715
16,033
12,874
4,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Pknndy
Fenrir
16
10 / 4 / 7
12,914
717
11,687
19,886
17,265
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
11
Kills
19
19
Deaths
11
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
8
8
0.88
W
Chaac
Birobito
Chaac
3
2
16
5.5
L
4
8
6
0.88
W
6
5
11
2.3
L
4
3
4
2
W
Fenrir
Pknndy
Fenrir
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,514
Damage
43,809
51,859
Taken
53,106
37,554
Mitigated
42,508
9,226
Healing
14,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,123
3,498
241
3,463
27,436
26,461
212
10,326
17,110
33,868
0
W
Chaac
Birobito
Chaac
16,089
2,311
0
7,022
20,346
20,745
741
9,071
11,275
0
44,820
L
17,194
8,240
0
4,421
17,815
8,207
1,359
5,135
12,680
0
49,812
W
16,033
1,069
0
3,662
12,874
4,498
1,221
5,383
7,491
64,288
0
L
10,197
562
0
1,101
6,608
2,886
0
572
6,036
36,418
0
W
Fenrir
Pknndy
Fenrir
11,687
2,431
0
3,374
19,886
17,265
244
8,866
11,020
0
22,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
37,765
165
Minions Killed
198
0
Camps Cleared
0
862,938
Distance Traveled
983,627
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
12,774
710
29
2
0
297,084
2
W
Chaac
11,986
666
64
4
0
346,593
4
L
Neith
12,093
672
70
4
0
254,738
1
W
He Bo
12,865
715
111
6
0
298,450
1
L
Ah Puch
11,061
615
66
4
0
311,116
6
W
Fenrir
12,914
717
23
1
0
338,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role