Player Matchup

Guan Yu
Guan Yu
Consequen
Guan Yu
Level 9
God Stats
5W - 1L
1,714 SR
Queue Stats
31W - 30L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
FireSkull5
Cthulhu
Level 5
God Stats
2W - 1L
1,094 SR
Queue Stats
3W - 1L
1,198 Elo+
Solo
Zeus
Zeus
Jilinonk
Zeus
Level 66
God Stats
4W - 2L
1,285 SR
Queue Stats
373W - 356L
1,525 Elo+
Party 1
Tyr
Tyr
JustHereToTroll
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
abdullah225sh
Neith
Level 25
God Stats
41W - 39L
1,515 SR
Queue Stats
188W - 196L
1,467 Elo+
Solo
Team Averages
Level 21
1,422 SR
1,439 Elo+

VS

Team Averages
Level 6
1,507 SR
1,468 Elo+
Scylla
Scylla
EnforcerNXV
Scylla
Level 5
God Stats
22W - 19L
1,534 SR
Queue Stats
22W - 20L
1,440 Elo+
Solo
Nemesis
Nemesis
JojoJojo00
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Ymir
Ymir
NessJun
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Witcher96
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,389 Elo+
Solo
Izanami
Izanami
大风呦呦
Izanami
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Consequen
Guan Yu
15
5 / 1 / 2
9,310
716
4,833
6,675
3,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
FireSkull5
Cthulhu
9
1 / 3 / 8
6,728
518
1,535
8,975
5,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate

Breastplate

+20
Physical Protection

Zeus
13
4 / 4 / 5
8,694
669
8,044
6,588
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
7 / 1 / 4
8,602
662
4,683
10,869
5,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
9 / 0 / 3
8,293
638
7,994
5,992
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
5 / 5 / 0
7,371
567
6,236
7,704
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
JojoJojo00
Nemesis
5
0 / 4 / 1
4,577
352
794
5,166
1,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
NessJun
Ymir
7
1 / 8 / 1
5,462
420
1,061
9,701
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
Witcher96
Jormungandr
10
1 / 3 / 0
5,422
417
3,476
5,500
2,192
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
大风呦呦
Izanami
9
1 / 6 / 2
5,697
438
3,493
7,460
2,039
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
26
Kills
8
9
Deaths
26
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Consequen
Guan Yu
5
1
2
6
L
Scylla
5
5
0
1
W
Cthulhu
FireSkull5
Cthulhu
1
3
8
1.67
W
Zeus
4
4
5
1.63
L
Nemesis
JojoJojo00
Nemesis
0
4
1
0.13
W
7
1
4
9
L
Ymir
NessJun
Ymir
1
8
1
0.19
L
Jormungandr
Witcher96
Jormungandr
1
3
0
0.33
W
9
0
3
10.5
L
Izanami
大风呦呦
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,089
Damage
15,060
39,099
Taken
35,531
17,850
Mitigated
11,887
12,552
Healing
1,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Consequen
Guan Yu
4,833
653
0
2,388
6,675
3,134
418
2,982
3,693
0
56,033
L
Scylla
6,236
1,739
0
785
7,704
2,850
0
5,102
2,292
35,176
1,558
W
Cthulhu
FireSkull5
Cthulhu
1,535
353
0
110
8,975
5,446
343
726
8,249
20,807
0
W
Zeus
8,044
496
0
1,420
6,588
2,159
212
2,829
3,759
48,869
0
L
Nemesis
JojoJojo00
Nemesis
794
404
0
199
5,166
1,055
460
220
4,910
0
5,152
W
4,683
1,171
0
4,917
10,869
5,243
637
2,291
8,578
0
52,762
L
Ymir
NessJun
Ymir
1,061
477
0
434
9,701
3,751
0
2,877
6,778
7,043
0
L
Jormungandr
Witcher96
Jormungandr
3,476
825
0
402
5,500
2,192
110
0
5,500
24,733
0
W
7,994
3,907
0
3,717
5,992
1,868
2,640
1,597
4,395
0
34,279
L
Izanami
大风呦呦
Izanami
3,493
3,004
0
78
7,460
2,039
0
970
6,472
0
28,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,627
Gold Earned
28,529
428
Minions Killed
179
0
Camps Cleared
0
1,243,399
Distance Traveled
1,018,264
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,310
716
129
10
0
262,273
0
L
Scylla
7,371
567
70
5
0
221,627
7
W
Cthulhu
6,728
518
26
2
0
222,119
5
W
Zeus
8,694
669
113
9
0
226,987
1
L
Nemesis
4,577
352
15
1
0
173,261
2
W
Tyr
8,602
662
96
7
0
283,384
3
L
Ymir
5,462
420
15
1
0
212,472
1
L
Jormungandr
5,422
417
28
2
0
200,842
0
W
Neith
8,293
638
64
5
0
248,636
6
L
Izanami
5,697
438
51
4
0
210,062
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role