Player Matchup

Fenrir
Fenrir
BarkBarkDead
Fenrir
Level 23
God Stats
4W - 7L
1,574 SR
Queue Stats
25W - 36L
1,344 Elo+
Party 1
Baron Samedi
Baron Samedi
BoreHarD
Baron Samedi
Level 157
God Stats
6W - 12L
1,598 SR
Queue Stats
368W - 435L
1,562 Elo+
Solo
Jormungandr
Jormungandr
ErmagerdBertmern
Jormungandr
Level 38
God Stats
3W - 3L
1,490 SR
Queue Stats
4W - 11L
1,203 Elo+
Party 1
Medusa
Medusa
WubbaDuck
Medusa
Level 45
God Stats
9W - 10L
1,363 SR
Queue Stats
16W - 28L
1,288 Elo+
Party 1
Xing Tian
Xing Tian
warlikegoose
Xing Tian
Level 39
God Stats
3W - 6L
1,439 SR
Queue Stats
7W - 19L
1,248 Elo+
Party 1
Team Averages
Level 60
1,493 SR
1,329 Elo+

VS

Team Averages
Level 75
1,594 SR
1,496 Elo+
Athena
Athena
Dragonlord455
Athena
Level 123
God Stats
17W - 9L
1,680 SR
Queue Stats
307W - 283L
1,592 Elo+
Solo
Baron Samedi
Baron Samedi
HokageBrock
Baron Samedi
Level 51
God Stats
34W - 20L
1,402 SR
Queue Stats
728W - 693L
1,486 Elo+
Solo
Tyr
Tyr
LilThicccccy
Tyr
Level 107
God Stats
8W - 2L
1,795 SR
Queue Stats
255W - 251L
1,466 Elo+
Party 2
Thanatos
Thanatos
NocturnalEcho1
Thanatos
Level 28
God Stats
6W - 6L
1,854 SR
Queue Stats
220W - 216L
1,491 Elo+
Party 2
Apollo
Apollo
VsNEclipse
Apollo
Level 66
God Stats
9W - 5L
1,238 SR
Queue Stats
520W - 496L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 8 / 12
10,855
493
14,457
17,452
11,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Baron Samedi
BoreHarD
Baron Samedi
16
4 / 8 / 5
10,313
469
14,355
17,690
7,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
ErmagerdBertmern
Jormungandr
16
0 / 2 / 1
9,836
447
5,604
17,873
17,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
WubbaDuck
Medusa
15
6 / 8 / 8
10,308
469
19,716
18,335
6,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
warlikegoose
Xing Tian
14
4 / 8 / 9
9,801
446
8,204
18,325
10,542
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 19
11,200
509
14,378
23,165
24,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
HokageBrock
Baron Samedi
18
7 / 3 / 7
12,158
553
16,588
12,963
6,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 1 / 9
12,333
561
13,157
16,008
11,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
18
8 / 6 / 6
12,088
549
7,120
20,027
7,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
VsNEclipse
Apollo
18
7 / 7 / 10
12,246
557
16,235
18,695
6,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
84
19
Kills
33
34
Deaths
20
35
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
8
12
1.38
L
Baron Samedi
BoreHarD
Baron Samedi
4
8
5
0.81
W
7
3
19
5.5
L
Jormungandr
ErmagerdBertmern
Jormungandr
0
2
1
0.25
W
Baron Samedi
HokageBrock
Baron Samedi
7
3
7
3.5
W
4
1
9
8.5
W
Thanatos
8
6
6
1.83
W
Apollo
VsNEclipse
Apollo
7
7
10
1.71
L
Medusa
WubbaDuck
Medusa
6
8
8
1.25
L
Xing Tian
warlikegoose
Xing Tian
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,336
Damage
67,478
89,675
Taken
90,858
53,240
Mitigated
56,811
12,483
Healing
37,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,457
3,531
0
831
17,452
11,025
0
4,749
12,481
0
56,266
L
Baron Samedi
BoreHarD
Baron Samedi
14,355
441
1,530
4,711
17,690
7,805
0
8,368
8,848
53,843
0
W
14,378
3,630
576
3,636
23,165
24,110
485
7,146
15,979
39,653
0
L
Jormungandr
ErmagerdBertmern
Jormungandr
5,604
1,439
0
140
17,873
17,166
1,097
1,235
16,573
51,673
0
W
Baron Samedi
HokageBrock
Baron Samedi
16,588
787
2,181
6,374
12,963
6,359
1,037
4,696
8,144
73,776
0
W
13,157
2,908
0
6,823
16,008
11,898
427
5,659
9,965
0
79,333
W
Thanatos
7,120
1,958
0
12,149
20,027
7,567
732
4,765
15,240
0
84,379
W
Apollo
VsNEclipse
Apollo
16,235
12,240
0
6,252
18,695
6,877
4,407
5,286
13,367
0
75,749
L
Medusa
WubbaDuck
Medusa
19,716
10,481
0
2,044
18,335
6,702
0
6,120
12,147
0
64,224
L
Xing Tian
warlikegoose
Xing Tian
8,204
718
867
2,360
18,325
10,542
0
9,419
8,660
26,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,113
Gold Earned
60,025
398
Minions Killed
561
0
Camps Cleared
0
1,889,674
Distance Traveled
2,240,439
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,855
493
69
3
0
402,987
4
L
Baron Samedi
10,313
469
90
4
0
368,334
9
W
Athena
11,200
509
40
2
0
489,474
5
L
Jormungandr
9,836
447
120
5
0
332,099
0
W
Baron Samedi
12,158
553
137
6
0
428,853
3
W
Tyr
12,333
561
139
6
0
491,634
2
W
Thanatos
12,088
549
121
6
0
432,248
2
W
Apollo
12,246
557
124
6
0
398,230
3
L
Medusa
10,308
469
85
4
0
378,434
5
L
Xing Tian
9,801
446
34
2
0
407,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role