Player Matchup

Neith
Neith
JusticeJustice
Neith
Level 28
God Stats
2W - 4L
1,740 SR
Queue Stats
58W - 51L
1,567 Elo+
Solo
Terra
Terra
TheDiablillox
Terra
Level 17
God Stats
1W - 1L
1,797 SR
Queue Stats
79W - 64L
1,321 Elo+
Solo
Thanatos
Thanatos
Use_a_brain_cell
Thanatos
Level 15
God Stats
1W - 4L
1,559 SR
Queue Stats
104W - 117L
1,420 Elo+
Solo
Ra
Ra
lil-poopooGoat
Ra
Level 18
God Stats
0W - 1L
1,336 SR
Queue Stats
73W - 65L
1,503 Elo+
Solo
Awilix
Awilix
xxXZeyZeyXxx
Awilix
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,542 Elo+
Solo
Team Averages
Level 18
1,586 SR
1,471 Elo+

VS

Team Averages
Level 16
1,572 SR
1,626 Elo+
Danzaburou
Danzaburou
Baxxis
Danzaburou
Level 11
God Stats
3W - 1L
1,795 SR
Queue Stats
8W - 6L
1,628 Elo+
Party 1
Artemis
Artemis
IAmDucky
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,828 Elo+
Party 1
Neith
Neith
IAmSuperiorr
Neith
Level 6
God Stats
3W - 1L
1,798 SR
Queue Stats
7W - 2L
1,828 Elo+
Party 1
Freya
Freya
The1Rooster
Freya
Level 16
God Stats
24W - 13L
1,689 SR
Queue Stats
28W - 17L
1,567 Elo+
Party 1
Cerberus
Cerberus
ZerefDarkWzrd
Cerberus
Level 18
God Stats
1W - 3L
1,078 SR
Queue Stats
62W - 57L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,787
579
3,783
5,574
1,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 1
4,711
471
1,135
4,335
2,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

4
0 / 0 / 0
4,099
410
0
2,384
512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 0
6,763
676
4,331
6,383
2,046
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Awilix
7
0 / 4 / 0
4,392
439
1,694
5,449
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baxxis
Danzaburou
8
1 / 3 / 1
5,469
547
1,361
5,062
1,275
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
IAmDucky
Artemis
7
1 / 2 / 0
4,993
499
2,666
3,906
799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
5,284
528
3,860
5,377
1,739
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 0
6,289
629
4,859
6,768
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ZerefDarkWzrd
Cerberus
8
1 / 0 / 2
5,117
512
1,605
3,251
1,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
6
Kills
8
8
Deaths
8
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baxxis
Danzaburou
1
3
1
0.5
W
Artemis
IAmDucky
Artemis
1
2
0
0.5
W
1
3
1
0.5
L
2
2
1
1.25
W
4
0
0
4
L
0
0
1
0.5
L
0
0
0
0
W
Cerberus
ZerefDarkWzrd
Cerberus
1
0
2
2
L
4
2
0
2
L
Awilix
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,943
Damage
14,351
24,125
Taken
24,364
7,849
Mitigated
7,995
9,344
Healing
7,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baxxis
Danzaburou
1,361
630
0
405
5,062
1,275
371
642
4,420
0
19,117
W
Artemis
IAmDucky
Artemis
2,666
927
0
832
3,906
799
1,504
303
3,603
0
14,890
W
3,860
1,357
0
1,772
5,377
1,739
424
3,739
1,638
0
25,693
L
3,783
2,311
0
2,062
5,574
1,523
0
899
4,675
0
31,394
W
4,859
2,188
0
3,537
6,768
2,872
239
568
6,200
30,374
6,400
L
1,135
32
307
1,099
4,335
2,083
0
1,104
3,231
15,112
0
L
0
0
0
1,245
2,384
512
0
0
2,384
0
10,951
W
Cerberus
ZerefDarkWzrd
Cerberus
1,605
72
0
1,059
3,251
1,310
757
214
3,037
10,540
0
L
4,331
966
0
3,679
6,383
2,046
180
367
6,016
39,862
0
L
Awilix
1,694
767
0
952
5,449
1,685
0
3,638
1,811
0
10,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,752
Gold Earned
27,152
240
Minions Killed
227
0
Camps Cleared
0
728,856
Distance Traveled
910,475
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,469
547
43
4
0
204,760
1
W
Artemis
4,993
499
29
3
0
169,121
1
W
Neith
5,284
528
41
4
0
187,549
0
L
Neith
5,787
579
72
7
0
176,515
0
W
Freya
6,289
629
76
8
0
173,163
1
L
Terra
4,711
471
19
2
0
211,325
7
L
Thanatos
4,099
410
25
3
0
59,182
0
W
Cerberus
5,117
512
38
4
0
175,882
4
L
Ra
6,763
676
101
10
0
168,343
3
L
Awilix
4,392
439
23
2
0
113,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role