Player Matchup

Morgan Le Fay
Morgan Le Fay
Donnyparkd
Morgan Le Fay
Level 10
God Stats
4W - 5L
1,662 SR
Queue Stats
7W - 8L
1,447 Elo+
Party 2
Hercules
Hercules
MK KINZ
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,280 Elo+
Party 2
Bakasura
Bakasura
SCORPION_CCS
Bakasura
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,440 Elo+
Solo
Team Averages
Level 34
1,554 SR
1,389 Elo+

VS

Team Averages
Level 26
1,549 SR
1,425 Elo+
Merlin
Merlin
Sirlancelot321
Merlin
Level 45
God Stats
24W - 23L
1,574 SR
Queue Stats
302W - 366L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
Vizzour
Gilgamesh
Level 25
God Stats
59W - 34L
1,574 SR
Queue Stats
123W - 132L
1,392 Elo+
Party 1
Jing Wei
Jing Wei
emmanuelcreeper
Jing Wei
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Donnyparkd
Morgan Le Fay
14
2 / 3 / 0
10,028
557
13,174
12,873
6,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
MK KINZ
Hercules
12
0 / 10 / 0
8,806
489
3,276
19,962
8,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
SCORPION_CCS
Bakasura
14
1 / 8 / 1
10,119
562
8,466
20,699
9,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
12,066
670
15,252
9,055
3,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Vizzour
Gilgamesh
17
9 / 2 / 10
12,518
695
12,334
14,021
9,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
17
8 / 1 / 8
13,261
737
16,340
18,690
7,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
3
Kills
21
21
Deaths
4
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Donnyparkd
Morgan Le Fay
2
3
0
0.67
L
Hercules
MK KINZ
Hercules
0
10
0
0
L
Bakasura
SCORPION_CCS
Bakasura
1
8
1
0.19
W
4
1
13
10.5
W
Gilgamesh
Vizzour
Gilgamesh
9
2
10
7
W
Jing Wei
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,916
Damage
43,926
53,534
Taken
41,766
24,511
Mitigated
19,834
11,814
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Donnyparkd
Morgan Le Fay
13,174
701
891
3,767
12,873
6,475
0
4,263
8,610
44,543
0
L
Hercules
MK KINZ
Hercules
3,276
248
306
3,286
19,962
8,171
0
5,238
14,724
0
15,755
L
Bakasura
SCORPION_CCS
Bakasura
8,466
4,707
0
3,564
20,699
9,865
0
5,751
14,948
0
23,967
W
15,252
848
276
2,168
9,055
3,664
261
2,975
5,800
57,968
0
W
Gilgamesh
Vizzour
Gilgamesh
12,334
2,762
438
636
14,021
9,044
906
4,301
9,253
0
26,640
W
Jing Wei
16,340
13,192
0
10,196
18,690
7,126
1,299
5,898
11,780
0
84,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,953
Gold Earned
37,845
124
Minions Killed
216
0
Camps Cleared
0
762,035
Distance Traveled
967,114
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,028
557
65
4
0
213,790
4
L
Hercules
8,806
489
12
1
0
240,057
3
L
Bakasura
10,119
562
47
3
0
308,188
1
W
Merlin
12,066
670
80
4
0
311,013
2
W
Gilgamesh
12,518
695
27
2
0
362,861
0
W
Jing Wei
13,261
737
109
6
0
293,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role