Player Matchup

Loki
Loki
DEADB3AST72
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,500 Elo+
Party 1
Da Ji
Da Ji
RecT0
Da Ji
Level 30
God Stats
1W - 2L
1,281 SR
Queue Stats
55W - 49L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rivenmoon
Morgan Le Fay
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
66W - 59L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
eeeser
Cthulhu
Level 8
God Stats
9W - 7L
1,679 SR
Queue Stats
23W - 23L
1,397 Elo+
Solo
Yemoja
Yemoja
ninaninanina
Yemoja
Level 6
God Stats
5W - 6L
1,613 SR
Queue Stats
13W - 25L
1,394 Elo+
Solo
Team Averages
Level 13
1,515 SR
1,464 Elo+

VS

Team Averages
Level 16
1,447 SR
1,352 Elo+
Tyr
Tyr
 
Tyr
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CornorKhorn
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,023 Elo+
Solo
Sol
Sol
Sochiguiro
Sol
Level 29
God Stats
48W - 40L
1,435 SR
Queue Stats
379W - 439L
1,377 Elo+
Solo
Cthulhu
Cthulhu
menandsweets
Cthulhu
Level 19
God Stats
31W - 24L
1,307 SR
Queue Stats
646W - 641L
1,400 Elo+
Solo
Apollo
Apollo
鱼儿不会游泳
Apollo
Level 16
God Stats
3W - 6L
1,493 SR
Queue Stats
4W - 9L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 9 / 2
7,465
415
4,867
10,564
4,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Da Ji
RecT0
Da Ji
16
4 / 5 / 1
9,515
529
9,527
16,391
11,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
Rivenmoon
Morgan Le Fay
10
0 / 9 / 3
6,918
384
6,009
11,458
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
eeeser
Cthulhu
14
4 / 5 / 0
8,541
475
10,180
14,963
6,916
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
13
2 / 7 / 2
8,254
459
4,068
12,766
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
10 / 1 / 1
10,854
603
11,588
17,558
11,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
CornorKhorn
Nemesis
14
4 / 5 / 2
8,694
483
3,956
12,603
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
8 / 4 / 11
9,981
555
12,449
12,151
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
menandsweets
Cthulhu
14
3 / 1 / 12
10,127
563
6,945
14,300
13,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
10 / 2 / 5
11,491
638
12,450
11,478
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
13
Kills
35
35
Deaths
13
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
10
1
1
10.5
W
Nemesis
CornorKhorn
Nemesis
4
5
2
1
L
3
9
2
0.44
L
Da Ji
RecT0
Da Ji
4
5
1
0.9
L
Morgan Le Fay
Rivenmoon
Morgan Le Fay
0
9
3
0.17
W
8
4
11
3.38
L
Cthulhu
eeeser
Cthulhu
4
5
0
0.8
W
Cthulhu
menandsweets
Cthulhu
3
1
12
9
L
Yemoja
2
7
2
0.43
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
47,388
66,142
Taken
68,090
36,471
Mitigated
40,060
11,168
Healing
24,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,588
1,070
0
6,882
17,558
11,747
0
4,445
13,113
0
64,611
W
Nemesis
CornorKhorn
Nemesis
3,956
2,064
0
2,002
12,603
5,455
297
6,174
6,429
0
32,347
L
4,867
1,137
0
0
10,564
4,286
196
4,271
6,293
0
20,273
L
Da Ji
RecT0
Da Ji
9,527
2,833
0
6,189
16,391
11,834
0
4,825
11,566
0
67,769
L
Morgan Le Fay
Rivenmoon
Morgan Le Fay
6,009
1,208
0
823
11,458
4,012
290
3,760
7,698
29,981
0
W
12,449
4,079
525
4,018
12,151
5,058
398
3,492
8,659
50,486
3,203
L
Cthulhu
eeeser
Cthulhu
10,180
855
94
1,236
14,963
6,916
688
2,570
12,393
44,266
0
W
Cthulhu
menandsweets
Cthulhu
6,945
469
142
3,830
14,300
13,550
713
5,032
9,268
24,541
0
L
Yemoja
4,068
1,379
545
2,281
12,766
9,423
297
3,597
9,169
35,331
0
W
12,450
6,647
0
6,901
11,478
4,250
3,277
1,114
10,364
0
100,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,693
Gold Earned
51,147
333
Minions Killed
446
0
Camps Cleared
0
1,523,335
Distance Traveled
1,753,503
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,854
603
113
6
0
377,923
3
W
Nemesis
8,694
483
71
4
0
354,670
0
L
Loki
7,465
415
32
2
0
313,261
0
L
Da Ji
9,515
529
120
7
0
308,858
3
L
Morgan Le Fay
6,918
384
31
2
0
300,818
0
W
Sol
9,981
555
87
5
0
325,036
1
L
Cthulhu
8,541
475
95
5
0
332,442
0
W
Cthulhu
10,127
563
34
2
0
360,453
1
L
Yemoja
8,254
459
55
3
0
267,956
0
W
Apollo
11,491
638
141
8
0
335,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role