Player Matchup

Amaterasu
Amaterasu
Ball Sacramento
Amaterasu
Level 110
God Stats
0W - 1L
1,337 SR
Queue Stats
128W - 130L
1,484 Elo+
Solo
Ravana
Ravana
GamerI4
Ravana
Level 126
God Stats
7W - 3L
1,698 SR
Queue Stats
302W - 264L
1,473 Elo+
Party 2
Kukulkan
Kukulkan
MadeFrey
Kukulkan
Level 28
God Stats
50W - 37L
1,535 SR
Queue Stats
66W - 52L
1,446 Elo+
Party 2
Medusa
Medusa
SantyNYY
Medusa
Level 101
God Stats
27W - 16L
1,522 SR
Queue Stats
252W - 213L
1,477 Elo+
Party 2
Fenrir
Fenrir
j0_r_g_3_s
Fenrir
Level 69
God Stats
36W - 30L
1,504 SR
Queue Stats
166W - 140L
1,437 Elo+
Party 2
Team Averages
Level 87
1,519 SR
1,464 Elo+

VS

Team Averages
Level 62
1,425 SR
1,382 Elo+
Athena
Athena
BeLikeMarii
Athena
Level 88
God Stats
13W - 15L
1,380 SR
Queue Stats
435W - 431L
1,344 Elo+
Party 3
Loki
Loki
Deadgear222
Loki
Level 88
God Stats
11W - 12L
1,515 SR
Queue Stats
254W - 268L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
Dillymos04
Cthulhu
Level 68
God Stats
18W - 18L
1,434 SR
Queue Stats
297W - 304L
1,443 Elo+
Party 1
Sol
Sol
Fakezlol
Sol
Level 49
God Stats
13W - 6L
1,417 SR
Queue Stats
63W - 60L
1,410 Elo+
Party 3
Cerberus
Cerberus
jakethecat32142
Cerberus
Level 18
God Stats
10W - 11L
1,380 SR
Queue Stats
79W - 81L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ball Sacramento
Amaterasu
9
2 / 4 / 0
6,055
466
3,680
7,635
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ravana
GamerI4
Ravana
11
3 / 5 / 1
6,793
523
7,327
8,976
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
MadeFrey
Kukulkan
12
0 / 1 / 1
6,195
477
3,420
2,053
1,418
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
SantyNYY
Medusa
10
1 / 4 / 2
6,163
474
4,949
8,426
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
j0_r_g_3_s
Fenrir
9
2 / 7 / 1
5,966
459
3,121
11,670
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
4 / 1 / 4
7,676
590
3,368
8,889
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 1
8,246
634
7,118
6,939
2,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Dillymos04
Cthulhu
14
1 / 1 / 3
7,927
610
3,215
9,134
4,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
10 / 1 / 1
8,305
639
11,503
6,831
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
9
1 / 3 / 7
6,634
510
2,489
9,475
6,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
8
Kills
21
21
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Ball Sacramento
Amaterasu
2
4
0
0.5
W
Athena
4
1
4
6
W
5
2
1
2.75
W
Cthulhu
Dillymos04
Cthulhu
1
1
3
2.5
W
10
1
1
10.5
L
Ravana
GamerI4
Ravana
3
5
1
0.7
L
Kukulkan
MadeFrey
Kukulkan
0
1
1
0.5
L
Medusa
SantyNYY
Medusa
1
4
2
0.5
L
Fenrir
j0_r_g_3_s
Fenrir
2
7
1
0.36
W
Cerberus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,497
Damage
27,693
38,760
Taken
41,268
14,985
Mitigated
20,838
9,903
Healing
13,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Ball Sacramento
Amaterasu
3,680
1,624
0
2,358
7,635
3,055
0
261
7,374
0
22,440
W
Athena
3,368
1,018
0
1,441
8,889
4,539
0
96
8,793
42,494
6,519
W
7,118
2,203
0
2,460
6,939
2,863
354
374
6,565
0
43,846
W
Cthulhu
Dillymos04
Cthulhu
3,215
236
0
4,580
9,134
4,935
416
2,950
6,184
52,592
0
W
11,503
3,344
0
3,455
6,831
1,769
2,003
0
6,831
53,761
0
L
Ravana
GamerI4
Ravana
7,327
2,614
0
2,611
8,976
3,840
0
4,754
4,222
0
37,855
L
Kukulkan
MadeFrey
Kukulkan
3,420
63
0
395
2,053
1,418
0
492
1,561
33,720
0
L
Medusa
SantyNYY
Medusa
4,949
2,170
0
1,356
8,426
2,522
0
5,795
2,631
0
37,737
L
Fenrir
j0_r_g_3_s
Fenrir
3,121
565
0
3,183
11,670
4,150
0
9,143
2,527
0
8,248
W
Cerberus
2,489
195
0
1,796
9,475
6,732
180
0
9,475
12,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
38,788
284
Minions Killed
408
0
Camps Cleared
0
1,230,418
Distance Traveled
1,321,896
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,055
466
49
4
0
218,023
0
W
Athena
7,676
590
89
7
0
268,796
0
W
Loki
8,246
634
91
7
0
290,384
1
W
Cthulhu
7,927
610
113
9
0
255,751
0
W
Sol
8,305
639
99
8
0
242,961
0
L
Ravana
6,793
523
77
6
0
247,800
4
L
Kukulkan
6,195
477
72
6
0
261,518
0
L
Medusa
6,163
474
71
5
0
223,591
2
L
Fenrir
5,966
459
15
1
0
279,486
5
W
Cerberus
6,634
510
16
1
0
264,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role