Player Matchup

Arachne
Arachne
NoSoyReferido
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,675 Elo+
Party 1
Ra
Ra
NoSoyReferido4
Ra
Level 15
God Stats
3W - 0L
1,878 SR
Queue Stats
27W - 11L
1,685 Elo+
Party 1
Heimdallr
Heimdallr
fabeis
Heimdallr
Level 144
God Stats
20W - 21L
1,578 SR
Queue Stats
524W - 383L
1,613 Elo+
Party 1
Janus
Janus
facu4646
Janus
Level 84
God Stats
2W - 1L
1,729 SR
Queue Stats
143W - 124L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
octavio3969
Sylvanus
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,542 Elo+
Party 1
Team Averages
Level 72
1,637 SR
1,609 Elo+

VS

Team Averages
Level 73
1,547 SR
1,435 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Bekynn
Tyr
Level 32
God Stats
0W - 2L
1,269 SR
Queue Stats
7W - 9L
1,468 Elo+
Solo
Hun Batz
Hun Batz
Lordbengard21
Hun Batz
Level 28
God Stats
3W - 4L
1,566 SR
Queue Stats
76W - 92L
1,349 Elo+
Party 2
Arachne
Arachne
TobalMV
Arachne
Level 37
God Stats
53W - 45L
1,526 SR
Queue Stats
120W - 132L
1,377 Elo+
Party 2
Izanami
Izanami
WDersonx27
Izanami
Level 138
God Stats
4W - 2L
1,871 SR
Queue Stats
33W - 30L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
8 / 1 / 3
8,320
594
7,550
11,716
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 5
8,617
616
7,754
9,948
9,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heimdallr
fabeis
Heimdallr
13
6 / 0 / 1
8,436
603
6,427
7,696
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
facu4646
Janus
12
2 / 5 / 4
7,823
559
4,261
9,557
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
octavio3969
Sylvanus
11
2 / 3 / 5
7,171
512
7,175
10,823
6,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 3 / 2
7,610
544
7,993
7,120
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Bekynn
Tyr
11
3 / 5 / 1
6,711
479
6,545
12,421
6,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Lordbengard21
Hun Batz
10
1 / 6 / 6
6,548
468
5,903
9,319
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
TobalMV
Arachne
11
3 / 4 / 3
6,922
494
5,349
11,284
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
WDersonx27
Izanami
11
1 / 3 / 1
6,829
488
4,519
7,518
2,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
21
Kills
12
12
Deaths
21
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
3
2
1.67
L
Tyr
Bekynn
Tyr
3
5
1
0.7
L
Hun Batz
Lordbengard21
Hun Batz
1
6
6
0.67
W
Arachne
8
1
3
9.5
W
3
3
5
1.83
L
Arachne
TobalMV
Arachne
3
4
3
1.13
L
Izanami
WDersonx27
Izanami
1
3
1
0.5
W
Heimdallr
fabeis
Heimdallr
6
0
1
6.5
W
Janus
facu4646
Janus
2
5
4
0.8
W
Sylvanus
octavio3969
Sylvanus
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,167
Damage
30,309
49,740
Taken
47,662
26,788
Mitigated
17,299
21,098
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,993
422
0
2,046
7,120
2,393
0
4,076
2,840
43,817
0
L
Tyr
Bekynn
Tyr
6,545
907
0
2,519
12,421
6,078
0
5,091
7,330
0
30,580
L
Hun Batz
Lordbengard21
Hun Batz
5,903
2,257
0
0
9,319
2,791
0
2,978
6,341
0
24,942
W
Arachne
7,550
5,061
0
4,744
11,716
5,217
660
1,451
10,265
0
47,675
W
7,754
899
2,288
5,289
9,948
9,474
411
663
9,285
57,094
0
L
Arachne
TobalMV
Arachne
5,349
3,436
318
3,449
11,284
3,867
0
5,215
5,967
0
28,404
L
Izanami
WDersonx27
Izanami
4,519
3,272
0
2,161
7,518
2,170
1,452
1,374
6,141
0
39,627
W
Heimdallr
fabeis
Heimdallr
6,427
2,620
0
2,833
7,696
2,728
255
466
7,230
0
47,291
W
Janus
facu4646
Janus
4,261
480
0
1,846
9,557
3,226
636
4,655
4,902
46,867
0
W
Sylvanus
octavio3969
Sylvanus
7,175
1,760
1,080
3,018
10,823
6,143
224
758
10,065
26,861
4,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,367
Gold Earned
34,620
452
Minions Killed
301
0
Camps Cleared
0
1,310,152
Distance Traveled
1,426,528
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,610
544
88
6
0
269,075
8
L
Tyr
6,711
479
49
4
0
281,960
4
L
Hun Batz
6,548
468
39
3
0
282,853
3
W
Arachne
8,320
594
88
6
0
296,289
3
W
Ra
8,617
616
119
9
0
253,836
0
L
Arachne
6,922
494
44
3
0
301,143
2
L
Izanami
6,829
488
81
6
0
291,497
1
W
Heimdallr
8,436
603
82
6
0
262,346
6
W
Janus
7,823
559
101
7
0
253,761
4
W
Sylvanus
7,171
512
62
4
0
243,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role