Player Matchup

Izanami
Izanami
AfricaKiller
Izanami
Level 48
God Stats
0W - 2L
1,310 SR
Queue Stats
9W - 7L
1,520 Elo+
Solo
Yemoja
Yemoja
AythorKratox
Yemoja
Level 55
God Stats
0W - 6L
1,207 SR
Queue Stats
163W - 191L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
ForwindXXEthos
Sun Wukong
Level 95
God Stats
0W - 2L
1,274 SR
Queue Stats
72W - 69L
1,450 Elo+
Party 3
Jormungandr
Jormungandr
Kalean
Jormungandr
Level 32
God Stats
8W - 5L
1,500 SR
Queue Stats
72W - 66L
1,427 Elo+
Solo
Hun Batz
Hun Batz
MasterGouak
Hun Batz
Level 27
God Stats
0W - 2L
1,476 SR
Queue Stats
30W - 34L
1,401 Elo+
Party 3
Team Averages
Level 51
1,353 SR
1,443 Elo+

VS

Team Averages
Level 46
1,406 SR
1,403 Elo+
Ah Muzen Cab
Ah Muzen Cab
FenixNobody787
Ah Muzen Cab
Level 28
God Stats
1W - 3L
1,140 SR
Queue Stats
42W - 64L
1,410 Elo+
Party 2
Pele
Pele
FennixRiot
Pele
Level 45
God Stats
16W - 14L
1,416 SR
Queue Stats
105W - 206L
1,254 Elo+
Party 2
Chang'e
Chang'e
MarkedCrimson
Chang'e
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 77L
1,521 Elo+
Party 1
Chaac
Chaac
StrudelBoi
Chaac
Level 21
God Stats
7W - 8L
1,531 SR
Queue Stats
48W - 50L
1,520 Elo+
Party 1
Kukulkan
Kukulkan
princessjess9798
Kukulkan
Level 56
God Stats
68W - 93L
1,444 SR
Queue Stats
96W - 176L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AfricaKiller
Izanami
20
15 / 12 / 9
17,849
1,116
49,202
29,520
18,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yemoja
20
1 / 2 / 17
15,344
959
7,516
19,608
33,149
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
ForwindXXEthos
Sun Wukong
20
5 / 6 / 15
15,277
955
29,774
37,996
48,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
Kalean
Jormungandr
20
4 / 6 / 24
16,116
1,007
27,189
39,205
46,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
MasterGouak
Hun Batz
20
5 / 9 / 14
14,951
934
24,593
30,051
14,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FenixNobody787
Ah Muzen Cab
20
13 / 8 / 19
18,629
1,164
58,386
31,652
14,145
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
1 / 10 / 16
14,391
899
12,259
31,056
13,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
20
6 / 4 / 19
16,137
1,009
26,133
28,990
11,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
20
7 / 2 / 23
17,478
1,092
26,022
32,950
40,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
8 / 6 / 16
16,294
1,018
24,385
20,347
8,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
128
30
Kills
35
35
Deaths
30
79
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Izanami
AfricaKiller
Izanami
15
12
9
1.63
L
Yemoja
1
2
17
4.75
W
Ah Muzen Cab
FenixNobody787
Ah Muzen Cab
13
8
19
2.81
W
1
10
16
0.9
L
Sun Wukong
ForwindXXEthos
Sun Wukong
5
6
15
2.08
L
Jormungandr
Kalean
Jormungandr
4
6
24
2.67
W
Chang'e
6
4
19
3.88
L
Hun Batz
MasterGouak
Hun Batz
5
9
14
1.33
W
Chaac
7
2
23
9.25
W
8
6
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,274
Damage
147,185
156,380
Taken
144,995
161,670
Mitigated
88,390
22,109
Healing
39,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AfricaKiller
Izanami
49,202
36,078
0
3,356
29,520
18,921
0
7,082
22,438
0
90,093
L
Yemoja
7,516
1,408
12,659
4,123
19,608
33,149
0
4,414
15,194
22,447
0
W
Ah Muzen Cab
FenixNobody787
Ah Muzen Cab
58,386
40,448
0
7,153
31,652
14,145
0
4,985
26,293
0
96,524
W
12,259
2,837
0
244
31,056
13,377
0
8,151
22,455
0
36,136
L
Sun Wukong
ForwindXXEthos
Sun Wukong
29,774
6,234
0
1,971
37,996
48,374
0
9,818
28,178
4,763
50,577
L
Jormungandr
Kalean
Jormungandr
27,189
7,799
0
0
39,205
46,256
0
18,452
20,753
58,007
0
W
Chang'e
26,133
2,217
8,649
8,815
28,990
11,681
0
9,675
19,105
52,242
0
L
Hun Batz
MasterGouak
Hun Batz
24,593
4,802
0
0
30,051
14,970
0
11,218
18,833
0
50,401
W
Chaac
26,022
5,363
0
12,238
32,950
40,210
0
8,002
23,882
574
53,187
W
24,385
2,043
0
1,932
20,347
8,977
0
6,362
13,985
52,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,537
Gold Earned
82,929
326
Minions Killed
308
6
Camps Cleared
10
1,520,646
Distance Traveled
1,614,130
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
17,849
1,116
92
6
5
276,919
0
L
Yemoja
15,344
959
30
2
0
280,770
0
W
Ah Muzen Cab
18,629
1,164
80
5
4
305,113
0
W
Pele
14,391
899
52
3
0
331,965
1
L
Sun Wukong
15,277
955
73
5
1
337,094
0
L
Jormungandr
16,116
1,007
68
4
0
288,820
0
W
Chang'e
16,137
1,009
67
4
2
325,343
0
L
Hun Batz
14,951
934
63
4
0
337,043
0
W
Chaac
17,478
1,092
53
3
4
348,715
1
W
Kukulkan
16,294
1,018
56
4
0
302,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role