Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Ballente
Merlin
Level 29
God Stats
9W - 8L
1,635 SR
Queue Stats
15W - 18L
1,473 Elo+
Party 2
King Arthur
King Arthur
Snickerz54
King Arthur
Level 47
God Stats
4W - 4L
1,496 SR
Queue Stats
190W - 195L
1,453 Elo+
Party 3
Pele
Pele
Zemeziz
Pele
Level 49
God Stats
3W - 9L
1,535 SR
Queue Stats
72W - 74L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
xKOD33Yx
Cthulhu
Level 118
God Stats
1W - 0L
1,299 SR
Queue Stats
71W - 74L
1,461 Elo+
Party 3
Team Averages
Level 66
1,493 SR
1,495 Elo+

VS

Team Averages
Level 52
1,478 SR
1,555 Elo+
Ymir
Ymir
 
Ymir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BUNUNDERABRIDGE
Danzaburou
Level 37
God Stats
43W - 33L
1,668 SR
Queue Stats
152W - 144L
1,552 Elo+
Solo
Ratatoskr
Ratatoskr
Cinderitis
Ratatoskr
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
36W - 44L
1,589 Elo+
Party 1
Sun Wukong
Sun Wukong
CrimsonMonk
Sun Wukong
Level 121
God Stats
0W - 2L
1,222 SR
Queue Stats
125W - 111L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
thyelf
Kuzenbo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
13 / 1 / 7
13,801
690
15,141
12,843
5,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Ballente
Merlin
15
1 / 5 / 10
9,942
497
5,324
9,744
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Snickerz54
King Arthur
15
5 / 3 / 8
10,132
507
7,482
15,942
11,383
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
Zemeziz
Pele
17
4 / 3 / 5
10,444
522
5,474
13,605
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
xKOD33Yx
Cthulhu
18
7 / 2 / 7
11,891
595
18,906
16,621
15,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
7 / 6 / 2
9,986
499
11,730
14,801
6,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
BUNUNDERABRIDGE
Danzaburou
16
3 / 7 / 3
10,545
527
8,473
14,170
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
Cinderitis
Ratatoskr
12
1 / 5 / 3
8,055
403
2,347
10,911
5,728
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
CrimsonMonk
Sun Wukong
14
2 / 4 / 1
8,960
448
9,382
17,196
9,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
thyelf
Kuzenbo
8
1 / 8 / 4
7,005
350
5,905
13,054
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
30
Kills
14
14
Deaths
30
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
13
1
7
16.5
L
Ymir
 
Ymir
7
6
2
1.33
L
Danzaburou
BUNUNDERABRIDGE
Danzaburou
3
7
3
0.64
W
Merlin
Ballente
Merlin
1
5
10
1.2
L
Ratatoskr
Cinderitis
Ratatoskr
1
5
3
0.5
L
Sun Wukong
CrimsonMonk
Sun Wukong
2
4
1
0.63
W
King Arthur
Snickerz54
King Arthur
5
3
8
3
W
Pele
Zemeziz
Pele
4
3
5
2.17
L
Kuzenbo
thyelf
Kuzenbo
1
8
4
0.38
W
Cthulhu
xKOD33Yx
Cthulhu
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,327
Damage
37,837
68,755
Taken
70,132
41,185
Mitigated
36,353
22,770
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,141
7,938
0
6,890
12,843
5,629
5,052
2,113
10,696
0
91,065
L
Ymir
 
Ymir
11,730
1,486
0
799
14,801
6,687
593
5,049
9,669
55,618
0
L
Danzaburou
BUNUNDERABRIDGE
Danzaburou
8,473
4,146
0
2,487
14,170
4,423
288
2,506
11,492
0
59,130
W
Merlin
Ballente
Merlin
5,324
456
0
1,638
9,744
3,564
738
6,588
2,810
53,321
0
L
Ratatoskr
Cinderitis
Ratatoskr
2,347
507
0
2,199
10,911
5,728
0
2,011
8,798
0
47,461
L
Sun Wukong
CrimsonMonk
Sun Wukong
9,382
2,764
0
6,761
17,196
9,614
0
9,377
7,094
0
49,003
W
King Arthur
Snickerz54
King Arthur
7,482
651
0
3,029
15,942
11,383
177
4,120
11,704
0
41,730
W
Pele
Zemeziz
Pele
5,474
1,155
0
5,370
13,605
4,699
2,068
2,543
10,973
0
74,246
L
Kuzenbo
thyelf
Kuzenbo
5,905
2,040
0
615
13,054
9,901
44
4,128
8,849
12,148
0
W
Cthulhu
xKOD33Yx
Cthulhu
18,906
1,904
0
5,843
16,621
15,910
0
1,675
14,937
75,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,210
Gold Earned
44,551
615
Minions Killed
392
0
Camps Cleared
0
1,864,809
Distance Traveled
1,667,033
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,801
690
163
8
0
364,652
3
L
Ymir
9,986
499
101
5
0
348,681
1
L
Danzaburou
10,545
527
106
5
0
355,098
2
W
Merlin
9,942
497
104
5
0
353,208
0
L
Ratatoskr
8,055
403
83
4
0
385,091
0
L
Sun Wukong
8,960
448
93
5
0
253,640
0
W
King Arthur
10,132
507
73
4
0
377,364
1
W
Pele
10,444
522
127
6
0
373,628
3
L
Kuzenbo
7,005
350
9
0
0
324,523
0
W
Cthulhu
11,891
595
148
7
0
395,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role