Player Matchup

Sun Wukong
Sun Wukong
J_R_D_M_080899
Sun Wukong
Level 24
God Stats
4W - 1L
1,846 SR
Queue Stats
98W - 87L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
MoonWaffl3z
Nu Wa
Level 83
God Stats
11W - 12L
1,451 SR
Queue Stats
60W - 51L
1,434 Elo+
Party 2
Achilles
Achilles
QuinSKG
Achilles
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 40L
1,583 Elo+
Solo
Ah Puch
Ah Puch
carlosivan215
Ah Puch
Level 24
God Stats
25W - 12L
1,751 SR
Queue Stats
100W - 73L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
iJ4CKET3D
Danzaburou
Level 23
God Stats
11W - 8L
1,776 SR
Queue Stats
108W - 88L
1,507 Elo+
Party 2
Team Averages
Level 34
1,665 SR
1,515 Elo+

VS

Team Averages
Level 14
1,601 SR
1,462 Elo+
Neith
Neith
Loochimae
Neith
Level 13
God Stats
25W - 34L
1,529 SR
Queue Stats
42W - 48L
1,479 Elo+
Solo
Mercury
Mercury
TOTB_ZiplocB
Mercury
Level 18
God Stats
6W - 8L
2,005 SR
Queue Stats
68W - 71L
1,516 Elo+
Party 1
Ah Puch
Ah Puch
alancaponivel999
Ah Puch
Level 7
God Stats
4W - 3L
1,385 SR
Queue Stats
15W - 18L
1,381 Elo+
Solo
Achilles
Achilles
ramirober
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,468 Elo+
Solo
Ymir
Ymir
theskitzopsycho_
Ymir
Level 23
God Stats
7W - 8L
1,587 SR
Queue Stats
226W - 232L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
J_R_D_M_080899
Sun Wukong
18
6 / 1 / 6
12,029
601
6,537
11,413
6,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 17
10,820
541
17,130
5,758
2,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
QuinSKG
Achilles
17
6 / 6 / 7
10,970
549
9,320
16,409
12,946
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
18
12 / 2 / 9
11,453
573
17,701
12,626
5,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
iJ4CKET3D
Danzaburou
17
9 / 4 / 12
11,511
576
12,844
13,609
5,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Loochimae
Neith
14
5 / 8 / 4
9,494
475
10,693
17,763
5,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
TOTB_ZiplocB
Mercury
15
3 / 5 / 2
9,720
486
7,204
17,674
5,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 13 / 2
7,445
372
5,015
17,616
4,579
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
ramirober
Achilles
14
3 / 7 / 5
9,384
469
4,976
12,923
11,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 8 / 5
8,916
446
3,252
17,148
11,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
32
41
Kills
14
15
Deaths
41
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
J_R_D_M_080899
Sun Wukong
6
1
6
9
L
Neith
Loochimae
Neith
5
8
4
0.88
W
8
2
17
8.25
W
Achilles
QuinSKG
Achilles
6
6
7
1.58
L
Mercury
TOTB_ZiplocB
Mercury
3
5
2
0.8
L
1
13
2
0.15
W
Ah Puch
12
2
9
8.25
W
Danzaburou
iJ4CKET3D
Danzaburou
9
4
12
3.75
L
Achilles
ramirober
Achilles
3
7
5
0.79
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,532
Damage
31,140
59,815
Taken
83,124
31,698
Mitigated
39,166
20,003
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
J_R_D_M_080899
Sun Wukong
6,537
3,927
852
3,904
11,413
6,123
2,462
521
10,892
0
71,551
L
Neith
Loochimae
Neith
10,693
5,217
0
5,049
17,763
5,487
0
8,868
8,895
0
47,981
W
17,130
4,292
0
673
5,758
2,178
1,205
1,118
4,640
49,565
0
W
Achilles
QuinSKG
Achilles
9,320
2,188
0
3,105
16,409
12,946
755
1,357
15,052
0
63,043
L
Mercury
TOTB_ZiplocB
Mercury
7,204
1,577
0
3,131
17,674
5,695
0
5,372
12,302
0
64,962
L
5,015
631
0
2,029
17,616
4,579
0
6,149
11,467
32,352
0
W
Ah Puch
17,701
2,162
0
5,558
12,626
5,202
2,091
2,468
10,158
58,895
0
W
Danzaburou
iJ4CKET3D
Danzaburou
12,844
8,922
0
5,911
13,609
5,249
3,709
2,803
10,806
0
73,641
L
Achilles
ramirober
Achilles
4,976
1,355
0
582
12,923
11,471
120
4,497
8,426
0
30,004
L
3,252
489
0
2,273
17,148
11,934
0
9,945
7,203
12,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,783
Gold Earned
44,959
525
Minions Killed
354
0
Camps Cleared
0
1,739,352
Distance Traveled
1,595,380
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,029
601
134
7
0
352,285
4
L
Neith
9,494
475
76
4
0
303,635
1
W
Nu Wa
10,820
541
65
3
0
338,446
0
W
Achilles
10,970
549
123
6
0
362,801
4
L
Mercury
9,720
486
132
7
0
348,293
2
L
Ah Puch
7,445
372
56
3
0
274,679
2
W
Ah Puch
11,453
573
80
4
0
361,840
5
W
Danzaburou
11,511
576
123
6
0
323,980
1
L
Achilles
9,384
469
60
3
0
331,508
0
L
Ymir
8,916
446
30
2
0
337,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role