Player Matchup

Erlang Shen
Erlang Shen
JoaMamba24
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,464 Elo+
Solo
Kukulkan
Kukulkan
Torvensinn
Kukulkan
Level 24
God Stats
2W - 0L
1,481 SR
Queue Stats
20W - 8L
1,852 Elo+
Solo
Tiamat
Tiamat
YOUNGBAYEL
Tiamat
Level 18
God Stats
15W - 8L
1,624 SR
Queue Stats
30W - 18L
1,587 Elo+
Party 2
Cerberus
Cerberus
iCaan
Cerberus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,562 Elo+
Party 2
Nemesis
Nemesis
jefffdsadsadas
Nemesis
Level 22
God Stats
4W - 4L
1,572 SR
Queue Stats
68W - 56L
1,548 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,603 Elo+

VS

Team Averages
Level 21
1,594 SR
1,533 Elo+
Nemesis
Nemesis
Granola2004
Nemesis
Level 7
God Stats
1W - 1L
1,703 SR
Queue Stats
44W - 54L
1,587 Elo+
Solo
King Arthur
King Arthur
SRMecJhonsons
King Arthur
Level 26
God Stats
15W - 14L
1,500 SR
Queue Stats
145W - 143L
1,513 Elo+
Party 1
Ah Puch
Ah Puch
Snagarson
Ah Puch
Level 26
God Stats
1W - 3L
1,551 SR
Queue Stats
179W - 185L
1,523 Elo+
Party 1
Athena
Athena
TheKuza
Athena
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
108W - 68L
1,680 Elo+
Solo
Hel
Hel
Xbox_Genj1
Hel
Level 27
God Stats
2W - 3L
1,714 SR
Queue Stats
109W - 166L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JoaMamba24
Erlang Shen
16
2 / 4 / 4
9,515
529
5,032
14,776
7,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Torvensinn
Kukulkan
15
4 / 8 / 8
9,059
503
17,744
11,868
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
YOUNGBAYEL
Tiamat
17
6 / 3 / 9
10,492
583
15,061
12,150
8,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
iCaan
Cerberus
13
5 / 2 / 16
8,787
488
8,041
14,354
12,460
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
10 / 3 / 10
10,526
585
15,256
17,107
8,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Granola2004
Nemesis
15
2 / 6 / 6
9,142
508
8,662
15,726
5,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
SRMecJhonsons
King Arthur
14
7 / 5 / 4
9,268
515
12,658
19,587
13,701
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Snagarson
Ah Puch
14
5 / 4 / 3
8,985
499
14,755
10,936
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
TheKuza
Athena
13
4 / 3 / 10
9,509
528
9,265
19,822
14,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 9 / 2
7,670
426
5,767
13,321
4,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
45
27
Kills
20
20
Deaths
27
47
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Granola2004
Nemesis
2
6
6
0.83
W
Erlang Shen
JoaMamba24
Erlang Shen
2
4
4
1
L
King Arthur
SRMecJhonsons
King Arthur
7
5
4
1.8
L
Ah Puch
Snagarson
Ah Puch
5
4
3
1.63
L
Athena
TheKuza
Athena
4
3
10
3
W
Kukulkan
Torvensinn
Kukulkan
4
8
8
1
L
2
9
2
0.33
W
Tiamat
YOUNGBAYEL
Tiamat
6
3
9
3.5
W
Cerberus
iCaan
Cerberus
5
2
16
6.5
W
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,134
Damage
51,107
70,255
Taken
79,392
41,108
Mitigated
41,484
18,716
Healing
18,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Granola2004
Nemesis
8,662
3,761
0
968
15,726
5,070
0
6,810
8,816
0
62,057
W
Erlang Shen
JoaMamba24
Erlang Shen
5,032
1,910
0
5,756
14,776
7,486
695
2,893
11,811
0
48,544
L
King Arthur
SRMecJhonsons
King Arthur
12,658
1,019
537
4,478
19,587
13,701
160
6,925
12,558
0
45,235
L
Ah Puch
Snagarson
Ah Puch
14,755
338
0
3,543
10,936
4,150
510
5,998
4,862
48,615
0
L
Athena
TheKuza
Athena
9,265
2,030
0
3,436
19,822
14,548
0
12,591
6,850
23,798
0
W
Kukulkan
Torvensinn
Kukulkan
17,744
1,937
0
504
11,868
4,457
224
7,738
3,596
57,425
0
L
5,767
636
2,936
2,974
13,321
4,015
306
7,642
5,460
30,811
0
W
Tiamat
YOUNGBAYEL
Tiamat
15,061
1,188
0
3,457
12,150
8,496
2,316
4,631
7,465
75,866
0
W
Cerberus
iCaan
Cerberus
8,041
594
0
3,034
14,354
12,460
44
7,915
6,321
19,752
0
W
15,256
6,857
0
5,965
17,107
8,209
0
5,614
11,275
0
67,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,379
Gold Earned
44,574
474
Minions Killed
343
0
Camps Cleared
0
1,705,916
Distance Traveled
1,719,498
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,142
508
103
6
0
352,751
4
W
Erlang Shen
9,515
529
104
6
0
314,659
7
L
King Arthur
9,268
515
72
4
0
327,124
0
L
Ah Puch
8,985
499
91
5
0
322,138
1
L
Athena
9,509
528
33
2
0
403,978
4
W
Kukulkan
9,059
503
84
5
0
317,114
2
L
Hel
7,670
426
44
2
0
313,507
1
W
Tiamat
10,492
583
141
8
0
348,601
0
W
Cerberus
8,787
488
40
2
0
345,301
1
W
Nemesis
10,526
585
105
6
0
380,241
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role