Player Matchup

Cthulhu
Cthulhu
BeltedSniper1
Cthulhu
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 35L
1,656 Elo+
Party 1
Danzaburou
Danzaburou
JonJonesisGOAT
Danzaburou
Level 87
God Stats
11W - 5L
1,649 SR
Queue Stats
171W - 150L
1,410 Elo+
Party 1
Ra
Ra
Woodmancer
Ra
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 28L
1,676 Elo+
Party 1
Team Averages
Level 123
1,550 SR
1,581 Elo+

VS

Team Averages
Level 66
1,677 SR
1,508 Elo+
Raijin
Raijin
DunkinBroNutss
Raijin
Level 143
God Stats
5W - 4L
1,765 SR
Queue Stats
669W - 380L
1,730 Elo+
Solo
Nemesis
Nemesis
Rarepax
Nemesis
Level 26
God Stats
2W - 3L
1,670 SR
Queue Stats
41W - 49L
1,403 Elo+
Party 2
Sylvanus
Sylvanus
Vomit1
Sylvanus
Level 28
God Stats
2W - 2L
1,597 SR
Queue Stats
71W - 80L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
5 / 5 / 8
11,849
790
15,615
21,646
21,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
JonJonesisGOAT
Danzaburou
17
7 / 3 / 7
12,276
818
16,544
13,358
5,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 5 / 10
11,195
746
15,293
15,147
8,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 4
11,978
799
19,096
12,195
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Rarepax
Nemesis
13
1 / 8 / 8
9,657
644
6,878
16,449
6,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Vomit1
Sylvanus
13
3 / 7 / 6
11,439
763
7,029
24,484
19,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
17
Kills
13
13
Deaths
17
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
5
8
1.8
L
9
2
4
5.5
W
Danzaburou
JonJonesisGOAT
Danzaburou
7
3
7
3.5
L
Nemesis
Rarepax
Nemesis
1
8
8
0.63
L
Sylvanus
Vomit1
Sylvanus
3
7
6
0.86
W
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,452
Damage
33,003
50,151
Taken
53,128
35,310
Mitigated
31,430
15,593
Healing
14,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
15,615
1,250
327
2,584
21,646
21,580
0
9,078
12,568
31,637
0
L
19,096
1,798
0
2,245
12,195
5,140
1,076
7,616
4,579
75,187
0
W
Danzaburou
JonJonesisGOAT
Danzaburou
16,544
7,454
0
4,264
13,358
5,724
2,037
6,833
6,525
0
58,129
L
Nemesis
Rarepax
Nemesis
6,878
2,188
0
2,667
16,449
6,881
707
10,002
6,447
0
22,454
L
Sylvanus
Vomit1
Sylvanus
7,029
1,280
2,590
7,234
24,484
19,409
0
13,290
11,194
10,802
0
W
15,293
2,668
3,215
5,203
15,147
8,006
1,075
10,214
4,933
47,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,320
Gold Earned
33,074
199
Minions Killed
171
0
Camps Cleared
0
803,785
Distance Traveled
727,245
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,849
790
35
2
0
272,092
0
L
Raijin
11,978
799
128
9
0
246,236
3
W
Danzaburou
12,276
818
87
6
0
268,796
2
L
Nemesis
9,657
644
31
2
0
273,127
2
L
Sylvanus
11,439
763
12
1
0
207,882
1
W
Ra
11,195
746
77
5
0
262,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role