Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nemesis
Nemesis
BigDaddyLoganUwU
Nemesis
Level 14
God Stats
3W - 0L
1,742 SR
Queue Stats
96W - 90L
1,439 Elo+
Party 3
Loki
Loki
MumphusBallsBoy
Loki
Level 41
God Stats
15W - 12L
1,478 SR
Queue Stats
101W - 110L
1,472 Elo+
Party 3
Hachiman
Hachiman
hijuelacienputa
Hachiman
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
66W - 73L
1,418 Elo+
Solo
Kukulkan
Kukulkan
ºTenzaº
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,634 Elo+
Party 4
Team Averages
Level 41
1,544 SR
1,493 Elo+

VS

Team Averages
Level 10
1,503 SR
1,434 Elo+
Arachne
Arachne
DavixX13050201
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 106L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
Sacrot3
Cthulhu
Level 3
God Stats
0W - 3L
1,312 SR
Queue Stats
1W - 3L
1,403 Elo+
Solo
Cu Chulainn
Cu Chulainn
SpencerC5
Cu Chulainn
Level 18
God Stats
13W - 15L
1,487 SR
Queue Stats
24W - 28L
1,441 Elo+
Party 2
Athena
Athena
TheChanMan23
Athena
Level 5
God Stats
1W - 3L
1,717 SR
Queue Stats
16W - 20L
1,487 Elo+
Party 2
Anhur
Anhur
tumamavoladora69
Anhur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
2 / 4 / 15
8,642
455
11,671
11,818
6,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 2 / 6
11,197
589
14,022
12,805
10,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
23 / 1 / 4
12,502
658
19,649
13,762
5,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
17
4 / 3 / 12
10,291
542
13,151
13,237
4,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
ºTenzaº
Kukulkan
14
2 / 9 / 3
9,141
481
4,019
11,655
5,853
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 7 / 1
10,050
529
8,989
19,677
7,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Sacrot3
Cthulhu
14
7 / 9 / 2
9,463
498
8,656
16,854
9,918
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
SpencerC5
Cu Chulainn
14
2 / 8 / 1
8,922
470
9,229
16,100
8,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
10
1 / 7 / 2
7,328
386
3,981
16,986
10,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
0 / 7 / 5
7,673
404
4,522
11,449
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
38
Kills
17
19
Deaths
38
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
2
4
15
2.38
W
7
2
6
5
L
7
7
1
1.07
W
23
1
4
25
L
Cthulhu
Sacrot3
Cthulhu
7
9
2
0.89
L
Cu Chulainn
SpencerC5
Cu Chulainn
2
8
1
0.31
L
Athena
1
7
2
0.29
W
Hachiman
4
3
12
3.33
L
0
7
5
0.36
W
Kukulkan
ºTenzaº
Kukulkan
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,512
Damage
35,377
63,277
Taken
81,066
32,549
Mitigated
39,614
18,274
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
11,671
1,354
0
2,819
11,818
6,408
106
3,065
8,753
46,223
0
W
14,022
7,011
0
2,799
12,805
10,269
168
1,379
11,426
0
66,681
L
8,989
6,793
325
4,427
19,677
7,269
0
3,193
16,484
0
54,653
W
19,649
4,628
0
5,212
13,762
5,900
538
1,628
12,134
0
90,754
L
Cthulhu
Sacrot3
Cthulhu
8,656
1,257
124
939
16,854
9,918
0
5,730
11,124
31,095
0
L
Cu Chulainn
SpencerC5
Cu Chulainn
9,229
1,557
0
852
16,100
8,708
0
767
15,333
5,928
41,287
L
Athena
3,981
1,202
0
2,913
16,986
10,603
77
2,202
14,784
12,222
0
W
Hachiman
13,151
7,918
0
7,214
13,237
4,119
1,770
2,547
9,889
0
66,749
L
4,522
1,994
0
0
11,449
3,116
935
3,798
7,651
0
30,406
W
Kukulkan
ºTenzaº
Kukulkan
4,019
1,323
0
230
11,655
5,853
385
4,842
6,813
43,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,773
Gold Earned
43,436
549
Minions Killed
310
0
Camps Cleared
0
1,876,346
Distance Traveled
1,619,825
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,642
455
24
1
0
364,724
3
W
Nemesis
11,197
589
150
8
0
392,141
5
L
Arachne
10,050
529
87
5
0
356,841
0
W
Loki
12,502
658
138
7
0
454,981
0
L
Cthulhu
9,463
498
57
3
0
288,343
2
L
Cu Chulainn
8,922
470
86
5
0
338,564
3
L
Athena
7,328
386
19
1
0
352,052
5
W
Hachiman
10,291
542
147
8
0
346,058
0
L
Anhur
7,673
404
61
3
0
284,025
1
W
Kukulkan
9,141
481
90
5
0
318,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role