Player Matchup

Scylla
Scylla
Excel_Images
Scylla
Level 86
God Stats
4W - 2L
1,727 SR
Queue Stats
23W - 21L
1,641 Elo+
Party 3
Jing Wei
Jing Wei
INeedAFather
Jing Wei
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 29L
1,687 Elo+
Party 1
Chaac
Chaac
ItsDaff__
Chaac
Level 153
God Stats
4W - 2L
1,446 SR
Queue Stats
127W - 97L
1,573 Elo+
Party 1
Tyr
Tyr
OG_Tyboogie
Tyr
Level 15
God Stats
1W - 0L
1,349 SR
Queue Stats
3W - 0L
1,797 Elo+
Party 3
Ymir
Ymir
l-BryanChiqui-l
Ymir
Level 122
God Stats
5W - 4L
1,589 SR
Queue Stats
58W - 57L
1,589 Elo+
Party 1
Team Averages
Level 76
1,522 SR
1,657 Elo+

VS

Team Averages
Level 77
1,489 SR
1,405 Elo+
Awilix
Awilix
EYE-SHOTTA
Awilix
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 155L
1,495 Elo+
Solo
Olorun
Olorun
HawtClown
Olorun
Level 150
God Stats
0W - 1L
1,326 SR
Queue Stats
8W - 14L
1,283 Elo+
Party 2
Bakasura
Bakasura
RyoshiSenju
Bakasura
Level 29
God Stats
3W - 4L
1,807 SR
Queue Stats
15W - 17L
1,557 Elo+
Party 2
Sobek
Sobek
ThePhoenixDiver
Sobek
Level 155
God Stats
0W - 1L
1,558 SR
Queue Stats
72W - 78L
1,548 Elo+
Party 2
Hou Yi
Hou Yi
isotopic_gram9
Hou Yi
Level 17
God Stats
0W - 4L
1,253 SR
Queue Stats
1W - 9L
1,141 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
13 / 2 / 13
11,594
610
20,090
8,309
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
INeedAFather
Jing Wei
18
6 / 0 / 5
11,471
604
7,394
5,782
2,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
ItsDaff__
Chaac
15
6 / 1 / 9
10,532
554
10,417
22,755
16,449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
11 / 2 / 14
11,903
626
18,923
19,944
9,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 1 / 14
10,325
543
6,235
15,024
14,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
EYE-SHOTTA
Awilix
14
3 / 12 / 1
9,877
520
9,703
17,605
7,807
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
HawtClown
Olorun
9
0 / 5 / 2
7,140
376
2,530
9,489
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

Bakasura
RyoshiSenju
Bakasura
13
0 / 8 / 3
8,122
427
4,966
19,225
7,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 6 / 2
9,797
516
10,571
21,796
19,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 9 / 0
7,277
383
2,396
13,742
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
14
40
Kills
6
6
Deaths
40
55
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
EYE-SHOTTA
Awilix
3
12
1
0.29
W
Scylla
13
2
13
9.75
L
Olorun
HawtClown
Olorun
0
5
2
0.2
W
Jing Wei
INeedAFather
Jing Wei
6
0
5
8.5
W
Chaac
ItsDaff__
Chaac
6
1
9
10.5
W
11
2
14
9
L
Bakasura
RyoshiSenju
Bakasura
0
8
3
0.19
L
2
6
2
0.5
L
1
9
0
0.11
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,059
Damage
30,166
71,814
Taken
81,857
45,836
Mitigated
43,084
27,307
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
EYE-SHOTTA
Awilix
9,703
4,478
0
676
17,605
7,807
0
4,671
12,934
0
44,897
W
Scylla
20,090
2,407
0
2,478
8,309
3,394
989
2,301
5,898
62,335
0
L
Olorun
HawtClown
Olorun
2,530
1,252
0
2,173
9,489
3,070
280
3,935
5,554
22,131
0
W
Jing Wei
INeedAFather
Jing Wei
7,394
6,643
0
3,792
5,782
2,456
7,072
292
5,405
0
93,964
W
Chaac
ItsDaff__
Chaac
10,417
2,795
0
11,161
22,755
16,449
1,645
3,768
18,000
0
58,431
W
18,923
3,044
0
7,915
19,944
9,482
2,044
4,600
12,547
0
79,498
L
Bakasura
RyoshiSenju
Bakasura
4,966
3,227
0
3,166
19,225
7,890
192
6,777
12,448
0
35,733
L
10,571
971
0
5,485
21,796
19,649
0
5,677
16,119
47,778
0
L
2,396
573
0
127
13,742
4,668
0
5,265
8,477
0
20,999
W
6,235
424
0
1,961
15,024
14,055
306
1,140
13,624
36,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,825
Gold Earned
42,213
504
Minions Killed
324
0
Camps Cleared
0
1,854,733
Distance Traveled
1,379,160
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,877
520
80
4
0
281,392
1
W
Scylla
11,594
610
119
6
0
345,981
1
L
Olorun
7,140
376
44
2
0
132,768
0
W
Jing Wei
11,471
604
133
7
0
363,262
1
W
Chaac
10,532
554
78
4
0
386,338
5
W
Tyr
11,903
626
127
7
0
406,817
4
L
Bakasura
8,122
427
86
5
0
336,981
3
L
Sobek
9,797
516
70
4
0
328,908
0
L
Hou Yi
7,277
383
44
2
0
299,111
0
W
Ymir
10,325
543
47
2
0
352,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role