Player Matchup

Thor
Thor
Beastboyo
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,644 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hushira
Morgan Le Fay
Level 23
God Stats
4W - 14L
1,612 SR
Queue Stats
49W - 38L
1,643 Elo+
Solo
Danzaburou
Danzaburou
THEG1GACHAD
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,619 Elo+
Party 3
Cthulhu
Cthulhu
WMonster
Cthulhu
Level 7
God Stats
2W - 1L
1,601 SR
Queue Stats
11W - 8L
1,635 Elo+
Party 3
Fafnir
Fafnir
heimidall2
Fafnir
Level 8
God Stats
1W - 5L
1,402 SR
Queue Stats
6W - 14L
1,538 Elo+
Solo
Team Averages
Level 9
1,523 SR
1,616 Elo+

VS

Team Averages
Level 15
1,821 SR
1,662 Elo+
Fafnir
Fafnir
Cacaouettemolle
Fafnir
Level 18
God Stats
18W - 9L
1,833 SR
Queue Stats
29W - 17L
1,725 Elo+
Party 2
Izanami
Izanami
LHommeTornade
Izanami
Level 27
God Stats
31W - 13L
1,877 SR
Queue Stats
36W - 20L
1,713 Elo+
Party 2
Pele
Pele
NUTSKKII
Pele
Level 11
God Stats
30W - 26L
1,782 SR
Queue Stats
246W - 267L
1,564 Elo+
Party 1
Mulan
Mulan
UwUDunKisUwU
Mulan
Level 8
God Stats
48W - 29L
1,892 SR
Queue Stats
316W - 317L
1,679 Elo+
Party 1
Merlin
Merlin
ebwagg
Merlin
Level 12
God Stats
77W - 81L
1,723 SR
Queue Stats
388W - 406L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
4
0 / 9 / 0
4,443
317
1,081
6,701
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Morgan Le Fay
Hushira
Morgan Le Fay
14
2 / 2 / 1
7,441
532
5,618
8,851
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
THEG1GACHAD
Danzaburou
5
0 / 6 / 1
4,932
352
1,354
6,420
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
WMonster
Cthulhu
12
5 / 3 / 0
7,204
515
8,443
12,922
7,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
heimidall2
Fafnir
9
0 / 5 / 0
5,521
394
889
9,264
5,065
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 17
9,163
655
2,627
6,854
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
14
16 / 0 / 2
9,874
705
12,458
7,433
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
12
5 / 3 / 1
7,659
547
4,767
8,202
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 3
8,054
575
6,509
8,148
4,641
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
ebwagg
Merlin
12
2 / 3 / 0
7,925
566
3,391
6,539
2,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
7
Kills
24
25
Deaths
8
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
0
9
0
0
W
0
0
17
8.5
L
Morgan Le Fay
Hushira
Morgan Le Fay
2
2
1
1.25
W
Izanami
16
0
2
17
W
Pele
5
3
1
1.83
L
Danzaburou
THEG1GACHAD
Danzaburou
0
6
1
0.08
W
1
2
3
1.25
L
Cthulhu
WMonster
Cthulhu
5
3
0
1.67
W
Merlin
ebwagg
Merlin
2
3
0
0.67
L
Fafnir
heimidall2
Fafnir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,385
Damage
29,752
44,158
Taken
37,176
18,713
Mitigated
20,108
8,304
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,081
936
0
133
6,701
1,126
0
629
6,042
0
6,234
W
2,627
500
0
2,350
6,854
7,525
1,841
1,014
5,810
8,946
0
L
Morgan Le Fay
Hushira
Morgan Le Fay
5,618
298
0
1,057
8,851
3,260
0
3,952
4,869
52,352
0
W
Izanami
12,458
9,912
0
4,565
7,433
3,069
6,143
1,157
6,246
0
82,877
W
Pele
4,767
1,512
0
998
8,202
2,823
890
3,258
4,854
0
28,138
L
Danzaburou
THEG1GACHAD
Danzaburou
1,354
439
0
1,310
6,420
1,307
0
587
5,833
0
9,945
W
6,509
1,390
0
2,057
8,148
4,641
0
4,646
3,052
0
36,876
L
Cthulhu
WMonster
Cthulhu
8,443
768
0
5,063
12,922
7,955
0
392
12,074
30,098
0
W
Merlin
ebwagg
Merlin
3,391
223
0
2,509
6,539
2,050
644
4,215
2,264
33,739
0
L
Fafnir
heimidall2
Fafnir
889
245
0
741
9,264
5,065
20
458
8,776
16,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,541
Gold Earned
42,675
212
Minions Killed
381
0
Camps Cleared
0
966,407
Distance Traveled
1,279,452
64
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,443
317
9
1
0
177,166
1
W
Fafnir
9,163
655
16
1
0
265,947
0
L
Morgan Le Fay
7,441
532
92
7
0
250,625
4
W
Izanami
9,874
705
146
10
0
245,905
1
W
Pele
7,659
547
56
4
0
280,463
0
L
Danzaburou
4,932
352
15
1
0
140,667
58
W
Mulan
8,054
575
87
6
0
272,591
3
L
Cthulhu
7,204
515
65
5
0
218,372
1
W
Merlin
7,925
566
76
5
0
214,546
0
L
Fafnir
5,521
394
31
2
0
179,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role