Player Matchup

Loki
Loki
 
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
ExplosiveFreak
Discordia
Level 29
God Stats
4W - 1L
1,762 SR
Queue Stats
12W - 16L
1,440 Elo+
Party 2
Medusa
Medusa
Goddaci_
Medusa
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,462 Elo+
Party 2
Horus
Horus
MorphHelm
Horus
Level 28
God Stats
4W - 1L
1,312 SR
Queue Stats
62W - 69L
1,405 Elo+
Party 3
Ymir
Ymir
Zs_Liz-San
Ymir
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,268 Elo+
Party 2
Team Averages
Level 24
1,515 SR
1,415 Elo+

VS

Team Averages
Level 12
1,557 SR
1,408 Elo+
Morgan Le Fay
Morgan Le Fay
COPSHOOTBLACKMAN
Morgan Le Fay
Level 17
God Stats
1W - 4L
1,751 SR
Queue Stats
99W - 100L
1,446 Elo+
Solo
Pele
Pele
JONASH67
Pele
Level 28
God Stats
6W - 9L
1,443 SR
Queue Stats
143W - 160L
1,397 Elo+
Solo
Ares
Ares
LG_ULTRA28
Ares
Level 4
God Stats
2W - 1L
1,655 SR
Queue Stats
104W - 101L
1,490 Elo+
Party 1
Fenrir
Fenrir
Ovvnni
Fenrir
Level 7
God Stats
11W - 9L
1,437 SR
Queue Stats
80W - 70L
1,424 Elo+
Party 1
Mulan
Mulan
The_Kev_HG
Mulan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
3 / 2 / 1
6,007
462
4,151
4,114
1,059
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
ExplosiveFreak
Discordia
12
6 / 3 / 2
7,643
588
8,292
6,547
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Goddaci_
Medusa
11
6 / 1 / 2
6,843
526
7,341
7,501
2,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
MorphHelm
Horus
12
2 / 3 / 1
6,501
500
4,049
7,800
4,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 7
6,712
516
2,080
7,291
5,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
COPSHOOTBLACKMAN
Morgan Le Fay
12
7 / 2 / 0
7,650
588
8,587
7,371
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
13
2 / 3 / 2
7,407
570
4,749
8,792
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 9 / 1
5,174
398
1,464
11,673
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Ovvnni
Fenrir
4
2 / 1 / 0
5,182
399
629
2,993
787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
10
0 / 6 / 5
6,115
470
3,221
9,586
5,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
18
Kills
11
11
Deaths
21
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
1
1.75
L
Morgan Le Fay
COPSHOOTBLACKMAN
Morgan Le Fay
7
2
0
3.5
W
Discordia
ExplosiveFreak
Discordia
6
3
2
2.33
W
Medusa
Goddaci_
Medusa
6
1
2
7
L
Pele
2
3
2
1
L
0
9
1
0.06
W
Horus
MorphHelm
Horus
2
3
1
0.83
L
Fenrir
Ovvnni
Fenrir
2
1
0
2
L
Mulan
0
6
5
0.42
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,913
Damage
18,650
33,253
Taken
40,415
15,751
Mitigated
17,322
5,960
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,151
1,449
0
36
4,114
1,059
0
568
3,546
0
14,814
L
Morgan Le Fay
COPSHOOTBLACKMAN
Morgan Le Fay
8,587
787
0
1,121
7,371
2,532
62
2,797
4,304
38,794
0
W
Discordia
ExplosiveFreak
Discordia
8,292
1,096
0
822
6,547
2,079
860
2,539
4,008
30,224
0
W
Medusa
Goddaci_
Medusa
7,341
3,761
0
1,265
7,501
2,556
691
3,246
4,255
0
33,797
L
Pele
4,749
722
0
708
8,792
2,843
0
375
8,389
0
45,993
L
1,464
647
0
550
11,673
5,950
34
986
10,659
11,252
0
W
Horus
MorphHelm
Horus
4,049
1,927
128
2,739
7,800
4,970
670
784
7,016
0
23,095
L
Fenrir
Ovvnni
Fenrir
629
239
0
1,053
2,993
787
0
321
2,630
0
7,523
L
Mulan
3,221
655
0
1,600
9,586
5,210
674
5,051
4,061
0
18,026
W
2,080
1,088
0
970
7,291
5,087
34
2,914
4,377
13,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,706
Gold Earned
31,528
209
Minions Killed
221
0
Camps Cleared
0
1,233,976
Distance Traveled
1,063,852
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,007
462
22
2
0
238,700
0
L
Morgan Le Fay
7,650
588
72
6
0
243,383
0
W
Discordia
7,643
588
54
4
0
216,057
2
W
Medusa
6,843
526
60
5
0
263,526
4
L
Pele
7,407
570
82
6
0
245,495
0
L
Ares
5,174
398
12
1
0
239,298
0
W
Horus
6,501
500
45
3
0
253,934
5
L
Fenrir
5,182
399
21
2
0
92,813
0
L
Mulan
6,115
470
34
3
0
242,863
1
W
Ymir
6,712
516
28
2
0
261,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role