Player Matchup

Cernunnos
Cernunnos
Herimaku
Cernunnos
Level 26
God Stats
2W - 0L
1,736 SR
Queue Stats
42W - 53L
1,494 Elo+
Party 1
Bakasura
Bakasura
Moomoomilk209
Bakasura
Level 27
God Stats
39W - 26L
1,785 SR
Queue Stats
127W - 134L
1,427 Elo+
Party 2
Jormungandr
Jormungandr
Soriniya
Jormungandr
Level 22
God Stats
29W - 34L
1,385 SR
Queue Stats
102W - 138L
1,490 Elo+
Party 1
Agni
Agni
diegoBest200
Agni
Level 27
God Stats
2W - 0L
1,680 SR
Queue Stats
63W - 51L
1,492 Elo+
Solo
Cu Chulainn
Cu Chulainn
warden_gentles
Cu Chulainn
Level 29
God Stats
4W - 11L
1,265 SR
Queue Stats
225W - 236L
1,408 Elo+
Party 2
Team Averages
Level 26
1,570 SR
1,462 Elo+

VS

Team Averages
Level 18
1,483 SR
1,429 Elo+
Yemoja
Yemoja
Coomander20
Yemoja
Level 16
God Stats
30W - 33L
1,598 SR
Queue Stats
61W - 75L
1,400 Elo+
Party 3
Sol
Sol
Eliancitoo
Sol
Level 21
God Stats
7W - 10L
1,695 SR
Queue Stats
140W - 113L
1,486 Elo+
Solo
Fenrir
Fenrir
GETOFFMYMEAT
Fenrir
Level 26
God Stats
3W - 6L
1,327 SR
Queue Stats
277W - 331L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SailorDabz
Ah Muzen Cab
Level 12
God Stats
2W - 2L
1,294 SR
Queue Stats
5W - 6L
1,358 Elo+
Solo
Ao Kuang
Ao Kuang
just4sho
Ao Kuang
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 93L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Herimaku
Cernunnos
20
8 / 8 / 10
14,652
523
15,138
23,416
9,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Moomoomilk209
Bakasura
20
18 / 6 / 8
16,691
596
25,602
24,662
12,589
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Soriniya
Jormungandr
20
3 / 5 / 23
14,803
529
18,317
28,713
29,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
13 / 14 / 6
16,166
577
25,648
24,792
9,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
warden_gentles
Cu Chulainn
20
9 / 1 / 7
16,116
576
16,993
16,684
17,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
3 / 10 / 6
12,658
452
7,387
21,545
20,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
17 / 8 / 5
16,732
598
34,647
34,695
14,038
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
20
8 / 11 / 6
14,394
514
16,045
27,772
12,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
SailorDabz
Ah Muzen Cab
17
3 / 12 / 5
12,223
437
15,153
23,176
9,315
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
just4sho
Ao Kuang
20
3 / 11 / 5
13,201
471
13,878
26,245
9,735
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
61
51
Kills
34
34
Deaths
52
54
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
3
10
6
0.6
L
17
8
5
2.44
L
Fenrir
8
11
6
1
W
Cernunnos
Herimaku
Cernunnos
8
8
10
1.63
W
Bakasura
Moomoomilk209
Bakasura
18
6
8
3.67
L
Ah Muzen Cab
SailorDabz
Ah Muzen Cab
3
12
5
0.46
W
Jormungandr
Soriniya
Jormungandr
3
5
23
2.9
W
13
14
6
1.14
L
Ao Kuang
just4sho
Ao Kuang
3
11
5
0.5
W
Cu Chulainn
warden_gentles
Cu Chulainn
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,698
Damage
87,110
118,267
Taken
133,433
78,555
Mitigated
66,283
20,805
Healing
39,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,387
1,712
1,884
3,199
21,545
20,622
0
10,235
10,932
37,146
0
L
34,647
10,307
0
18,745
34,695
14,038
1,850
17,342
16,236
122,025
3,795
L
Fenrir
16,045
5,468
0
4,920
27,772
12,573
0
7,414
19,179
0
67,411
W
Cernunnos
Herimaku
Cernunnos
15,138
7,948
0
2,572
23,416
9,283
3,976
12,796
10,620
0
84,708
W
Bakasura
Moomoomilk209
Bakasura
25,602
17,659
0
5,055
24,662
12,589
2,899
12,557
12,105
0
109,768
L
Ah Muzen Cab
SailorDabz
Ah Muzen Cab
15,153
7,366
0
5,331
23,176
9,315
1,747
6,318
16,293
0
71,409
W
Jormungandr
Soriniya
Jormungandr
18,317
4,797
872
4,966
28,713
29,465
482
13,576
15,137
78,192
0
W
25,648
2,234
809
3,789
24,792
9,916
1,794
11,502
13,290
105,997
0
L
Ao Kuang
just4sho
Ao Kuang
13,878
3,477
0
5,795
26,245
9,735
304
4,236
21,078
86,609
0
W
Cu Chulainn
warden_gentles
Cu Chulainn
16,993
2,167
0
2,742
16,684
17,302
1,109
4,672
12,012
11,759
112,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,428
Gold Earned
69,208
824
Minions Killed
582
0
Camps Cleared
0
2,587,411
Distance Traveled
2,253,772
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,658
452
47
2
0
434,688
5
L
Sol
16,732
598
175
6
0
465,921
2
L
Fenrir
14,394
514
111
4
0
464,598
0
W
Cernunnos
14,652
523
149
5
0
417,216
1
W
Bakasura
16,691
596
191
7
0
627,601
2
L
Ah Muzen Cab
12,223
437
118
4
0
423,953
2
W
Jormungandr
14,803
529
114
4
0
535,414
8
W
Agni
16,166
577
143
5
0
440,013
2
L
Ao Kuang
13,201
471
131
5
0
464,612
1
W
Cu Chulainn
16,116
576
227
8
0
567,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role