Player Matchup

Da Ji
Da Ji
Angel12822
Da Ji
Level 29
God Stats
1W - 1L
1,456 SR
Queue Stats
63W - 54L
1,565 Elo+
Solo
Bellona
Bellona
Behenyl
Bellona
Level 104
God Stats
1W - 1L
1,295 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 1
Artemis
Artemis
CromeRedPrince
Artemis
Level 20
God Stats
1W - 1L
1,640 SR
Queue Stats
3W - 2L
1,667 Elo+
Party 1
Guan Yu
Guan Yu
LogisticalError
Guan Yu
Level 27
God Stats
1W - 0L
1,514 SR
Queue Stats
2W - 2L
1,323 Elo+
Party 1
Hel
Hel
fadeblade91
Hel
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,323 Elo+
Party 1
Team Averages
Level 38
1,481 SR
1,440 Elo+

VS

Team Averages
Level 9
1,481 SR
1,315 Elo+
Nemesis
Nemesis
ApurvaKing
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 70L
1,363 Elo+
Solo
Amaterasu
Amaterasu
Coolioshark
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,237 Elo+
Party 2
Fenrir
Fenrir
RazorEXx
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
SlewRumba
Anhur
Level 3
God Stats
2W - 2L
1,453 SR
Queue Stats
3W - 3L
1,237 Elo+
Party 2
Cerberus
Cerberus
skypenguin03
Cerberus
Level 16
God Stats
3W - 3L
1,453 SR
Queue Stats
7W - 7L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 0 / 1
5,819
582
1,923
4,381
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Behenyl
Bellona
11
5 / 0 / 2
6,506
651
4,820
5,373
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 2
5,096
510
4,645
4,821
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 1 / 4
7,207
721
4,537
5,467
5,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 0 / 2
4,633
463
1,101
1,662
699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ApurvaKing
Nemesis
9
1 / 4 / 0
5,270
527
2,004
7,370
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Coolioshark
Amaterasu
8
0 / 4 / 0
4,815
482
1,857
6,177
3,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
RazorEXx
Fenrir
5
0 / 4 / 0
4,094
409
93
2,780
511
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
SlewRumba
Anhur
8
1 / 1 / 1
4,979
498
1,459
3,146
793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
skypenguin03
Cerberus
7
1 / 1 / 0
4,865
487
1,490
6,277
2,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
3
3
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
2
0
1
2.5
L
Nemesis
ApurvaKing
Nemesis
1
4
0
0.25
W
Bellona
Behenyl
Bellona
5
0
2
6
L
Amaterasu
Coolioshark
Amaterasu
0
4
0
0
W
1
2
2
1
W
5
1
4
7
L
Fenrir
RazorEXx
Fenrir
0
4
0
0
L
Anhur
SlewRumba
Anhur
1
1
1
1.5
W
0
0
2
1
L
Cerberus
skypenguin03
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,026
Damage
6,903
21,704
Taken
25,750
11,498
Mitigated
9,775
6,034
Healing
5,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
1,923
716
0
744
4,381
1,217
866
341
4,040
0
25,927
L
Nemesis
ApurvaKing
Nemesis
2,004
953
0
1,432
7,370
2,503
0
74
7,236
0
21,734
W
Bellona
Behenyl
Bellona
4,820
2,103
0
1,572
5,373
3,385
540
0
5,373
0
29,414
L
Amaterasu
Coolioshark
Amaterasu
1,857
712
0
379
6,177
3,769
0
70
6,107
0
15,446
W
4,645
2,549
0
1,409
4,821
1,007
630
877
3,944
0
17,795
W
4,537
1,001
284
1,176
5,467
5,190
84
0
5,467
0
31,161
L
Fenrir
RazorEXx
Fenrir
93
0
0
52
2,780
511
0
0
2,780
0
4,503
L
Anhur
SlewRumba
Anhur
1,459
582
0
833
3,146
793
0
185
2,841
0
17,497
W
1,101
276
354
495
1,662
699
0
272
1,390
6,186
0
L
Cerberus
skypenguin03
Cerberus
1,490
46
0
2,712
6,277
2,199
0
382
5,685
6,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,261
Gold Earned
24,023
234
Minions Killed
156
0
Camps Cleared
0
936,473
Distance Traveled
787,435
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,819
582
52
5
0
190,139
2
L
Nemesis
5,270
527
51
5
0
180,603
0
W
Bellona
6,506
651
69
7
0
241,529
0
L
Amaterasu
4,815
482
40
4
0
184,717
0
W
Artemis
5,096
510
33
3
0
164,488
1
W
Guan Yu
7,207
721
72
7
0
193,874
2
L
Fenrir
4,094
409
11
1
0
95,401
1
L
Anhur
4,979
498
44
4
0
135,432
0
W
Hel
4,633
463
8
1
0
146,443
0
L
Cerberus
4,865
487
10
1
0
191,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role