Player Matchup

Loki
Loki
 
Loki
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Nock_Kurokami
Neith
Level 6
God Stats
3W - 1L
1,561 SR
Queue Stats
7W - 1L
1,721 Elo+
Party 1
King Arthur
King Arthur
YaBoiRoad
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 81L
1,671 Elo+
Solo
Sol
Sol
habloespanol246
Sol
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,580 Elo+
Solo
Erlang Shen
Erlang Shen
papa-choko
Erlang Shen
Level 150
God Stats
20W - 14L
1,551 SR
Queue Stats
425W - 391L
1,506 Elo+
Party 1
Team Averages
Level 40
1,522 SR
1,596 Elo+

VS

Team Averages
Level 13
1,538 SR
1,664 Elo+
Ymir
Ymir
EliteSG112
Ymir
Level 7
God Stats
10W - 9L
1,916 SR
Queue Stats
85W - 81L
1,722 Elo+
Party 2
Amaterasu
Amaterasu
Okneesama
Amaterasu
Level 26
God Stats
9W - 18L
1,273 SR
Queue Stats
468W - 490L
1,432 Elo+
Solo
Merlin
Merlin
SpringNumber480
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 3L
1,913 Elo+
Party 2
Ao Kuang
Ao Kuang
YeepEw
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 3L
1,768 Elo+
Party 2
Pele
Pele
mirra-colossal
Pele
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 2 / 9
8,326
555
4,012
7,622
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
11 / 2 / 8
9,512
634
11,208
10,794
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
YaBoiRoad
King Arthur
16
10 / 2 / 5
9,817
654
9,242
10,476
5,805
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
7 / 1 / 10
9,440
629
15,434
14,011
4,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
papa-choko
Erlang Shen
13
4 / 0 / 8
8,795
586
3,980
9,832
5,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,548
370
1,116
7,928
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Okneesama
Amaterasu
11
0 / 6 / 2
6,625
442
3,258
8,189
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 4 / 1
7,635
509
9,967
11,518
5,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
YeepEw
Ao Kuang
12
3 / 7 / 2
7,936
529
8,161
16,016
7,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 14 / 0
5,481
365
3,550
14,141
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
35
Kills
7
7
Deaths
35
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
9
3.75
L
0
4
0
0
W
11
2
8
7.5
L
Amaterasu
Okneesama
Amaterasu
0
6
2
0.17
L
3
4
1
0.88
W
King Arthur
YaBoiRoad
King Arthur
10
2
5
6.25
L
Ao Kuang
YeepEw
Ao Kuang
3
7
2
0.57
W
7
1
10
12
L
1
14
0
0.07
W
Erlang Shen
papa-choko
Erlang Shen
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,876
Damage
26,052
52,735
Taken
57,792
22,555
Mitigated
25,710
24,892
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,012
657
0
2,190
7,622
2,486
96
1,897
5,635
0
36,469
L
1,116
216
0
498
7,928
4,364
0
1,607
6,321
13,802
0
W
11,208
5,310
507
4,964
10,794
3,808
4,739
4,783
5,683
0
54,367
L
Amaterasu
Okneesama
Amaterasu
3,258
1,601
0
614
8,189
4,338
497
0
8,189
0
26,115
L
9,967
895
0
2,254
11,518
5,054
0
4,107
7,411
47,623
0
W
King Arthur
YaBoiRoad
King Arthur
9,242
837
0
3,006
10,476
5,805
0
1,829
8,623
0
62,080
L
Ao Kuang
YeepEw
Ao Kuang
8,161
2,339
0
4,398
16,016
7,953
0
5,740
10,276
28,877
0
W
15,434
5,379
0
10,596
14,011
4,900
3,429
6,253
7,398
73,731
0
L
3,550
767
0
1,043
14,141
4,001
0
3,980
10,161
0
12,514
W
Erlang Shen
papa-choko
Erlang Shen
3,980
1,816
0
3,629
9,832
5,556
1,978
3,563
6,152
0
18,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,890
Gold Earned
33,225
443
Minions Killed
218
0
Camps Cleared
0
1,382,084
Distance Traveled
1,263,662
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,326
555
58
4
0
295,111
1
L
Ymir
5,548
370
24
2
0
245,218
0
W
Neith
9,512
634
95
6
0
233,571
2
L
Amaterasu
6,625
442
54
4
0
257,408
0
L
Merlin
7,635
509
78
5
0
245,591
1
W
King Arthur
9,817
654
128
9
0
299,556
3
L
Ao Kuang
7,936
529
43
3
0
237,010
0
W
Sol
9,440
629
126
8
0
262,831
1
L
Pele
5,481
365
19
1
0
278,435
0
W
Erlang Shen
8,795
586
36
2
0
291,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role