Player Matchup

Tiamat
Tiamat
JuanDaLaguna
Tiamat
Level 93
God Stats
1W - 1L
1,530 SR
Queue Stats
10W - 18L
1,314 Elo+
Party 2
Yemoja
Yemoja
tamanho-falador
Yemoja
Level 5
God Stats
1W - 0L
1,756 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
themasterIAV
Fenrir
Level 63
God Stats
3W - 2L
1,612 SR
Queue Stats
11W - 25L
1,238 Elo+
Party 2
Team Averages
Level 54
1,633 SR
1,351 Elo+

VS

Team Averages
Level 16
1,340 SR
1,382 Elo+
Kukulkan
Kukulkan
DnCaD Funkero
Kukulkan
Level 29
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 5L
1,146 Elo+
Party 1
Ymir
Ymir
TTjops
Ymir
Level 4
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 1
King Arthur
King Arthur
uConsTantine
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
6 / 6 / 5
17,752
634
40,310
22,805
16,224
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
0 / 17 / 7
14,532
519
5,902
28,885
11,989
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
20
10 / 4 / 4
16,674
596
21,856
34,149
56,338
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DnCaD Funkero
Kukulkan
20
11 / 9 / 13
18,480
660
39,149
25,039
14,447
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
TTjops
Ymir
20
12 / 0 / 14
18,518
661
14,393
28,146
41,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
uConsTantine
King Arthur
19
4 / 7 / 14
16,458
588
12,605
30,539
29,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
68
16
Kills
27
27
Deaths
16
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DnCaD Funkero
Kukulkan
11
9
13
1.94
W
Tiamat
6
6
5
1.42
L
Ymir
TTjops
Ymir
12
0
14
19
W
0
17
7
0.21
W
Fenrir
10
4
4
3
L
King Arthur
uConsTantine
King Arthur
4
7
14
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,068
Damage
66,147
85,839
Taken
83,724
84,551
Mitigated
85,956
13,697
Healing
13,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DnCaD Funkero
Kukulkan
39,149
5,727
0
471
25,039
14,447
1,022
13,738
10,529
121,842
0
W
Tiamat
40,310
6,046
182
7,259
22,805
16,224
905
14,903
7,902
126,948
0
L
Ymir
TTjops
Ymir
14,393
4,029
2,527
6,759
28,146
41,793
496
19,186
7,649
38,396
0
W
5,902
1,257
1,354
267
28,885
11,989
675
20,919
7,966
30,963
0
W
Fenrir
21,856
3,050
0
4,635
34,149
56,338
1,145
17,720
16,429
1,935
50,578
L
King Arthur
uConsTantine
King Arthur
12,605
2,673
0
3,271
30,539
29,716
216
12,308
17,143
0
57,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,958
Gold Earned
53,456
258
Minions Killed
297
0
Camps Cleared
0
1,343,686
Distance Traveled
1,372,149
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
18,480
660
190
7
0
407,547
0
W
Tiamat
17,752
634
168
6
0
477,291
0
L
Ymir
18,518
661
48
2
0
512,440
1
W
Yemoja
14,532
519
46
2
0
338,627
2
W
Fenrir
16,674
596
44
2
0
527,768
0
L
King Arthur
16,458
588
59
2
0
452,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role