Player Matchup

Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Aston Durne
Terra
Level 21
God Stats
46W - 28L
1,595 SR
Queue Stats
82W - 66L
1,471 Elo+
Party 1
Ra
Ra
MeXiZwOrLd
Ra
Level 125
God Stats
14W - 12L
1,511 SR
Queue Stats
399W - 361L
1,518 Elo+
Party 1
Team Averages
Level 89
1,535 SR
1,496 Elo+

VS

Team Averages
Level 54
1,395 SR
1,441 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AlixThaKilla
Kukulkan
Level 5
God Stats
4W - 5L
1,261 SR
Queue Stats
33W - 41L
1,369 Elo+
Party 2
Gilgamesh
Gilgamesh
jbumbus
Gilgamesh
Level 61
God Stats
14W - 11L
1,424 SR
Queue Stats
29W - 38L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
10 / 1 / 6
9,759
813
12,629
7,798
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 0 / 14
8,673
723
2,595
7,059
4,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 2 / 9
9,263
772
9,088
6,439
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 6 / 1
7,303
609
6,037
13,572
8,554
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
AlixThaKilla
Kukulkan
12
0 / 3 / 3
7,302
609
4,268
4,478
1,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
jbumbus
Gilgamesh
11
1 / 8 / 2
8,286
691
5,747
13,150
4,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
17
Kills
1
3
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
1
6
13
L
Cthulhu
 
Cthulhu
0
6
1
0.08
L
Kukulkan
AlixThaKilla
Kukulkan
0
3
3
0.5
W
0
0
14
7
W
7
2
9
5.75
L
Gilgamesh
jbumbus
Gilgamesh
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,312
Damage
16,052
21,296
Taken
31,200
11,116
Mitigated
14,132
8,112
Healing
3,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,629
7,024
0
429
7,798
3,587
177
4,055
3,743
0
28,400
L
Cthulhu
 
Cthulhu
6,037
41
0
2,281
13,572
8,554
0
5,623
7,949
24,935
0
L
Kukulkan
AlixThaKilla
Kukulkan
4,268
235
0
22
4,478
1,362
0
1,369
3,109
19,782
0
W
2,595
157
1,787
2,774
7,059
4,468
377
4,214
2,845
9,517
0
W
9,088
1,198
1,013
2,109
6,439
3,061
841
2,036
4,403
40,871
0
L
Gilgamesh
jbumbus
Gilgamesh
5,747
1,727
525
423
13,150
4,216
0
4,691
8,459
0
22,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,695
Gold Earned
22,891
130
Minions Killed
101
0
Camps Cleared
0
584,277
Distance Traveled
622,381
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,759
813
34
3
0
167,676
2
L
Cthulhu
7,303
609
32
3
0
203,301
0
L
Kukulkan
7,302
609
37
3
0
219,494
0
W
Terra
8,673
723
14
1
0
215,969
0
W
Ra
9,263
772
82
7
0
200,632
1
L
Gilgamesh
8,286
691
32
3
0
199,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role