Player Matchup

Fafnir
Fafnir
Bronze I
AKingAtHeart
Fafnir
Bronze I
Level 144
God Stats
4W - 2L
1,758 SR
Queue Stats
12W - 21L
1,034 MMR
Solo
Merlin
Merlin
Silver II
Anoahthatboi
Merlin
Silver II
Level 58
God Stats
4W - 1L
1,770 SR
Queue Stats
75W - 91L
912 MMR
Solo
Medusa
Medusa
Silver V
TomDaBomb00
Medusa
Silver V
Level 69
God Stats
6W - 6L
1,579 SR
Queue Stats
80W - 90L
1,162 MMR
Party 1
Horus
Horus
Silver II
h0laaa
Horus
Silver II
Level 108
God Stats
10W - 4L
1,579 SR
Queue Stats
92W - 107L
954 MMR
Solo
Ravana
Ravana
Silver V
scootindaddy
Ravana
Silver V
Level 109
God Stats
1W - 2L
1,347 SR
Queue Stats
80W - 90L
1,162 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,607 SR
1,045 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 80
1,532 SR
1,046 MMR
Apollo
Apollo
Bronze I
AlejoSvd
Apollo
Bronze I
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 20L
1,144 MMR
Solo
Nemesis
Nemesis
Silver II
Griephh
Nemesis
Silver II
Level 69
God Stats
38W - 25L
1,592 SR
Queue Stats
226W - 258L
1,149 MMR
Solo
Ymir
Ymir
Silver II
Laanx
Ymir
Silver II
Level 81
God Stats
3W - 2L
1,712 SR
Queue Stats
22W - 31L
1,081 MMR
Solo
Sol
Sol
Silver IV
Mocuro3
Sol
Silver IV
Level 76
God Stats
0W - 3L
1,345 SR
Queue Stats
44W - 77L
881 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Shadowduke3
Sun Wukong
Silver I
Level 66
God Stats
1W - 2L
1,510 SR
Queue Stats
110W - 117L
973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
4 / 2 / 15
13,858
603
8,687
21,200
30,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
19
2 / 3 / 7
12,825
558
15,177
10,062
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
20
6 / 2 / 6
14,364
625
20,067
13,229
4,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
h0laaa
Horus
20
4 / 3 / 10
13,011
566
13,265
22,062
15,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ravana
20
8 / 3 / 6
13,398
583
7,878
10,726
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshSetRaijinTsukuyomiDanzaburou

VS

Bans
TiamatSobekKing ArthurCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlejoSvd
Apollo
16
4 / 1 / 2
10,729
466
8,748
11,721
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Griephh
Nemesis
17
2 / 7 / 4
10,861
472
8,662
17,997
8,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
Laanx
Ymir
15
2 / 7 / 6
10,195
443
7,549
27,398
18,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
16
2 / 4 / 0
10,368
451
9,023
13,936
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Shadowduke3
Sun Wukong
16
3 / 5 / 2
10,503
457
9,850
18,454
20,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
24
Kills
13
13
Deaths
24
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
2
15
5.75
L
Apollo
AlejoSvd
Apollo
4
1
2
5
W
Merlin
2
3
7
1.83
L
Nemesis
Griephh
Nemesis
2
7
4
0.57
L
Ymir
Laanx
Ymir
2
7
6
0.71
L
Sol
2
4
0
0.5
L
Sun Wukong
Shadowduke3
Sun Wukong
3
5
2
0.8
W
Medusa
6
2
6
4.5
W
Horus
h0laaa
Horus
4
3
10
3
W
Ravana
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,074
Damage
43,832
77,279
Taken
89,506
60,533
Mitigated
55,422
30,786
Healing
27,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
8,687
987
0
7,741
21,200
30,598
486
6,022
15,178
26,793
0
L
Apollo
AlejoSvd
Apollo
8,748
5,991
0
6,470
11,721
3,826
0
1,697
10,024
0
63,684
W
Merlin
15,177
1,114
0
1,584
10,062
4,677
2,826
4,196
5,866
96,233
0
L
Nemesis
Griephh
Nemesis
8,662
3,114
0
3,446
17,997
8,244
519
5,061
12,936
0
81,800
L
Ymir
Laanx
Ymir
7,549
527
1,290
6,181
27,398
18,751
58
8,088
19,310
34,938
0
L
Sol
9,023
770
0
6,337
13,936
4,421
0
7,303
6,633
69,381
0
L
Sun Wukong
Shadowduke3
Sun Wukong
9,850
2,749
0
4,071
18,454
20,180
114
2,305
16,149
0
61,308
W
Medusa
20,067
10,474
0
5,320
13,229
4,808
4,408
2,219
11,010
0
132,684
W
Horus
h0laaa
Horus
13,265
6,132
1,890
8,724
22,062
15,920
873
4,870
17,192
0
80,961
W
Ravana
7,878
1,390
0
5,527
10,726
4,530
0
2,478
8,248
0
100,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,456
Gold Earned
52,656
646
Minions Killed
587
0
Camps Cleared
0
2,237,734
Distance Traveled
1,937,631
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,858
603
21
1
0
440,423
6
L
Apollo
10,729
466
135
6
0
375,352
3
W
Merlin
12,825
558
160
7
0
402,965
3
L
Nemesis
10,861
472
137
6
0
421,493
2
L
Ymir
10,195
443
49
2
0
407,383
8
L
Sol
10,368
451
142
6
0
432,803
5
L
Sun Wukong
10,503
457
124
5
0
300,600
1
W
Medusa
14,364
625
199
9
0
452,253
9
W
Horus
13,011
566
132
6
0
422,933
1
W
Ravana
13,398
583
134
6
0
519,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role