Player Matchup

Tiamat
Tiamat
D5roach
Tiamat
Level 18
God Stats
2W - 4L
1,146 SR
Queue Stats
41W - 41L
1,049 Elo+
Party 1
Ah Puch
Ah Puch
J4roach
Ah Puch
Level 29
God Stats
3W - 1L
1,294 SR
Queue Stats
25W - 23L
1,302 Elo+
Party 1
Jing Wei
Jing Wei
Solidbiel
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,336 Elo+
Solo
Cthulhu
Cthulhu
Xavierflow23
Cthulhu
Level 24
God Stats
24W - 20L
1,512 SR
Queue Stats
280W - 336L
1,356 Elo+
Solo
Fenrir
Fenrir
juanparra23_07
Fenrir
Level 18
God Stats
13W - 3L
1,622 SR
Queue Stats
118W - 94L
1,448 Elo+
Solo
Team Averages
Level 23
1,415 SR
1,298 Elo+

VS

Team Averages
Level 18
1,538 SR
1,280 Elo+
Tiamat
Tiamat
BananonAsesino
Tiamat
Level 18
God Stats
19W - 26L
1,429 SR
Queue Stats
196W - 265L
1,362 Elo+
Solo
Jormungandr
Jormungandr
JOAEXE22
Jormungandr
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 13L
1,087 Elo+
Solo
Baron Samedi
Baron Samedi
Tewlxal6
Baron Samedi
Level 21
God Stats
34W - 20L
1,500 SR
Queue Stats
434W - 499L
1,361 Elo+
Solo
Ah Puch
Ah Puch
eAcexcel
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 147L
1,268 Elo+
Solo
Neith
Neith
juliox1010
Neith
Level 25
God Stats
24W - 12L
1,760 SR
Queue Stats
140W - 145L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D5roach
Tiamat
20
3 / 8 / 15
14,337
956
13,507
21,661
9,639
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
J4roach
Ah Puch
20
17 / 5 / 17
19,277
1,285
51,079
24,017
8,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Solidbiel
Jing Wei
19
1 / 8 / 13
13,198
880
6,440
15,996
5,277
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Xavierflow23
Cthulhu
20
6 / 4 / 20
15,842
1,056
16,319
30,649
27,500
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
13 / 8 / 13
16,251
1,083
23,713
19,424
10,334
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 8 / 20
14,390
959
20,726
19,378
11,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
JOAEXE22
Jormungandr
20
6 / 3 / 17
15,242
1,016
11,323
19,962
22,283
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Baron Samedi
Tewlxal6
Baron Samedi
20
9 / 11 / 15
15,597
1,040
21,782
28,429
25,136
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Puch
eAcexcel
Ah Puch
20
4 / 12 / 17
14,408
961
12,527
22,882
7,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
20
13 / 6 / 15
17,365
1,158
36,454
26,341
9,807
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
117
40
Kills
33
33
Deaths
40
78
Assists
84
Player
Kills
Deaths
Assists
KDA
L
1
8
20
1.38
W
Tiamat
D5roach
Tiamat
3
8
15
1.31
W
Ah Puch
J4roach
Ah Puch
17
5
17
5.1
L
Jormungandr
JOAEXE22
Jormungandr
6
3
17
4.83
W
Jing Wei
Solidbiel
Jing Wei
1
8
13
0.94
L
Baron Samedi
Tewlxal6
Baron Samedi
9
11
15
1.5
W
Cthulhu
Xavierflow23
Cthulhu
6
4
20
4
L
Ah Puch
eAcexcel
Ah Puch
4
12
17
1.04
W
13
8
13
2.44
L
Neith
13
6
15
3.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,058
Damage
102,812
111,747
Taken
116,992
61,200
Mitigated
76,067
14,150
Healing
10,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,726
466
353
2,790
19,378
11,209
0
12,854
6,524
50,737
0
W
Tiamat
D5roach
Tiamat
13,507
2,052
0
3,162
21,661
9,639
0
12,086
9,575
31,966
0
W
Ah Puch
J4roach
Ah Puch
51,079
2,687
0
5,296
24,017
8,450
0
16,326
7,691
86,480
0
L
Jormungandr
JOAEXE22
Jormungandr
11,323
2,578
0
0
19,962
22,283
0
15,068
4,894
23,183
0
W
Jing Wei
Solidbiel
Jing Wei
6,440
4,973
0
0
15,996
5,277
0
8,008
7,988
0
26,576
L
Baron Samedi
Tewlxal6
Baron Samedi
21,782
3,323
2,401
3,107
28,429
25,136
0
17,341
11,088
46,272
0
W
Cthulhu
Xavierflow23
Cthulhu
16,319
44
554
3,999
30,649
27,500
0
18,624
12,025
32,795
0
L
Ah Puch
eAcexcel
Ah Puch
12,527
1,809
0
793
22,882
7,632
0
13,591
9,291
21,324
0
W
23,713
7,824
0
1,139
19,424
10,334
0
11,314
8,110
0
34,945
L
Neith
36,454
15,314
0
698
26,341
9,807
0
22,051
4,290
0
57,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,905
Gold Earned
77,002
244
Minions Killed
242
3
Camps Cleared
3
1,315,381
Distance Traveled
1,180,451
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,390
959
66
4
0
251,723
0
W
Tiamat
14,337
956
33
2
0
227,085
0
W
Ah Puch
19,277
1,285
113
8
0
284,741
0
L
Jormungandr
15,242
1,016
35
2
0
241,641
1
W
Jing Wei
13,198
880
39
3
1
226,109
0
L
Baron Samedi
15,597
1,040
61
4
1
224,360
0
W
Cthulhu
15,842
1,056
39
3
1
309,041
0
L
Ah Puch
14,408
961
16
1
0
243,415
0
W
Fenrir
16,251
1,083
20
1
1
268,405
1
L
Neith
17,365
1,158
64
4
2
219,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role