Player Matchup

Thor
Thor
 
Thor
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CthulhuCultist5
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,266 Elo+
Solo
Ares
Ares
OhlavraC2003
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheDiablillox
Morgan Le Fay
Level 16
God Stats
7W - 9L
1,310 SR
Queue Stats
110W - 114L
1,521 Elo+
Solo
Fenrir
Fenrir
hrohj77
Fenrir
Level 159
God Stats
17W - 14L
1,648 SR
Queue Stats
243W - 246L
1,491 Elo+
Party 2
Team Averages
Level 42
1,492 SR
1,456 Elo+

VS

Team Averages
Level 14
1,493 SR
1,414 Elo+
Ah Puch
Ah Puch
Lightblue22
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 228L
1,467 Elo+
Solo
Thor
Thor
imdood1
Thor
Level 5
God Stats
3W - 0L
1,701 SR
Queue Stats
4W - 5L
1,229 Elo+
Party 1
Olorun
Olorun
ozruxo
Olorun
Level 11
God Stats
31W - 39L
1,264 SR
Queue Stats
88W - 97L
1,361 Elo+
Solo
Medusa
Medusa
patatouille69
Medusa
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,650 Elo+
Party 1
Ra
Ra
stenskill
Ra
Level 21
God Stats
6W - 0L
1,500 SR
Queue Stats
75W - 62L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
4 / 8 / 13
14,110
941
10,589
30,592
14,248
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
CthulhuCultist5
Jormungandr
20
2 / 8 / 11
13,756
917
7,263
21,109
24,712
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 5 / 14
14,470
965
9,480
28,380
34,790
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
TheDiablillox
Morgan Le Fay
20
10 / 4 / 12
17,597
1,173
44,507
23,246
11,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
hrohj77
Fenrir
20
7 / 5 / 8
14,170
945
13,046
20,842
21,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lightblue22
Ah Puch
20
3 / 2 / 14
13,841
923
15,332
12,600
4,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
imdood1
Thor
20
5 / 8 / 16
14,579
972
12,820
16,837
6,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
ozruxo
Olorun
20
5 / 4 / 17
14,934
996
19,684
17,552
8,028
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
12 / 5 / 14
17,233
1,149
47,767
23,971
9,297
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 7 / 12
14,436
962
19,940
19,615
7,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
103
26
Kills
30
30
Deaths
26
58
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
8
13
1.31
L
Jormungandr
CthulhuCultist5
Jormungandr
2
8
11
0.94
W
Ah Puch
Lightblue22
Ah Puch
3
2
14
5
L
3
5
14
2
L
Morgan Le Fay
TheDiablillox
Morgan Le Fay
10
4
12
4
L
Fenrir
hrohj77
Fenrir
7
5
8
2.2
W
Thor
imdood1
Thor
5
8
16
1.63
W
Olorun
ozruxo
Olorun
5
4
17
3.38
W
12
5
14
3.8
W
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,885
Damage
115,543
124,169
Taken
90,575
106,423
Mitigated
35,782
9,111
Healing
21,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
10,589
4,026
0
2,059
30,592
14,248
0
14,465
16,022
0
22,143
L
Jormungandr
CthulhuCultist5
Jormungandr
7,263
2,981
0
0
21,109
24,712
0
8,789
12,320
27,517
0
W
Ah Puch
Lightblue22
Ah Puch
15,332
2,195
0
309
12,600
4,453
0
9,265
3,335
33,545
0
L
9,480
719
0
602
28,380
34,790
0
12,584
15,796
17,787
0
L
Morgan Le Fay
TheDiablillox
Morgan Le Fay
44,507
936
331
4,857
23,246
11,412
0
9,299
13,947
99,713
0
L
Fenrir
hrohj77
Fenrir
13,046
2,697
0
1,262
20,842
21,261
0
9,584
11,128
0
22,191
W
Thor
imdood1
Thor
12,820
3,243
0
0
16,837
6,659
0
10,560
6,097
0
22,451
W
Olorun
ozruxo
Olorun
19,684
7,268
2,988
4,408
17,552
8,028
0
11,296
6,106
39,936
0
W
47,767
21,441
0
6,824
23,971
9,297
0
15,676
8,175
0
93,369
W
19,940
803
3,256
3,982
19,615
7,345
0
14,453
5,042
48,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,103
Gold Earned
75,023
257
Minions Killed
269
3
Camps Cleared
11
1,311,630
Distance Traveled
1,296,390
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,110
941
34
2
0
269,247
0
L
Jormungandr
13,756
917
52
3
0
255,190
0
W
Ah Puch
13,841
923
24
2
3
265,834
0
L
Ares
14,470
965
18
1
0
234,105
0
L
Morgan Le Fay
17,597
1,173
118
8
3
322,111
2
L
Fenrir
14,170
945
35
2
0
230,977
0
W
Thor
14,579
972
28
2
0
246,187
0
W
Olorun
14,934
996
38
3
1
247,161
0
W
Medusa
17,233
1,149
109
7
4
258,701
0
W
Ra
14,436
962
70
5
3
278,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role