Player Matchup

Cthulhu
Cthulhu
DaltonRamolator
Cthulhu
Level 63
God Stats
3W - 1L
1,498 SR
Queue Stats
24W - 29L
1,454 Elo+
Party 3
Loki
Loki
FredricoGlizzy
Loki
Level 43
God Stats
39W - 18L
1,744 SR
Queue Stats
199W - 113L
1,695 Elo+
Party 1
Chiron
Chiron
JaccuziOne
Chiron
Level 29
God Stats
3W - 1L
1,696 SR
Queue Stats
89W - 72L
1,581 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Sven ll
Morgan Le Fay
Level 100
God Stats
42W - 18L
1,833 SR
Queue Stats
490W - 348L
1,750 Elo+
Party 1
Aphrodite
Aphrodite
TrapDaddyCade
Aphrodite
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 41L
1,631 Elo+
Party 1
Team Averages
Level 63
1,654 SR
1,622 Elo+

VS

Team Averages
Level 47
1,597 SR
1,546 Elo+
Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Jedo1000
Sol
Level 47
God Stats
5W - 6L
1,646 SR
Queue Stats
20W - 14L
1,641 Elo+
Solo
Serqet
Serqet
ShoeStir
Serqet
Level 65
God Stats
2W - 1L
1,753 SR
Queue Stats
882W - 769L
1,536 Elo+
Party 2
Athena
Athena
Tappye
Athena
Level 24
God Stats
42W - 32L
1,588 SR
Queue Stats
244W - 209L
1,517 Elo+
Party 2
Vamana
Vamana
aprilfool98
Vamana
Level 68
God Stats
6W - 2L
1,500 SR
Queue Stats
875W - 796L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
7,429
495
3,199
6,510
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
10 / 1 / 0
9,467
631
10,196
8,594
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
JaccuziOne
Chiron
14
4 / 0 / 4
8,340
556
8,362
8,105
2,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Sven ll
Morgan Le Fay
15
6 / 4 / 3
9,579
639
15,210
10,585
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
TrapDaddyCade
Aphrodite
13
1 / 2 / 4
8,016
534
4,707
7,205
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 5 / 0
6,242
416
4,091
9,283
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 1
7,829
522
5,450
10,764
4,436
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
ShoeStir
Serqet
12
4 / 7 / 3
7,856
524
5,299
12,055
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Tappye
Athena
11
1 / 3 / 1
6,572
438
3,939
10,942
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
13
0 / 4 / 3
7,247
483
4,467
15,457
12,926
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
22
Kills
7
7
Deaths
22
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
0
0
W
1
0
6
4
W
10
1
0
10
W
Chiron
JaccuziOne
Chiron
4
0
4
6
L
2
3
1
0.83
L
Serqet
ShoeStir
Serqet
4
7
3
0.79
W
Morgan Le Fay
Sven ll
Morgan Le Fay
6
4
3
1.88
L
Athena
Tappye
Athena
1
3
1
0.5
W
Aphrodite
TrapDaddyCade
Aphrodite
1
2
4
1.5
L
Vamana
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,674
Damage
23,246
40,999
Taken
58,501
17,472
Mitigated
30,362
17,582
Healing
14,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,091
1,636
0
1,322
9,283
2,767
0
1,888
7,395
0
45,501
W
3,199
34
799
3,013
6,510
4,598
226
905
5,605
22,351
0
W
10,196
4,415
0
1,222
8,594
3,073
0
3,547
4,772
0
69,843
W
Chiron
JaccuziOne
Chiron
8,362
2,051
435
3,442
8,105
2,688
748
1,048
7,057
0
60,264
L
5,450
933
0
4,615
10,764
4,436
72
1,560
9,204
45,036
0
L
Serqet
ShoeStir
Serqet
5,299
1,801
0
570
12,055
5,139
0
4,732
7,323
0
40,674
W
Morgan Le Fay
Sven ll
Morgan Le Fay
15,210
705
0
2,927
10,585
4,256
0
1,091
8,901
56,510
0
L
Athena
Tappye
Athena
3,939
962
0
2,268
10,942
5,094
0
3,582
7,360
16,943
0
W
Aphrodite
TrapDaddyCade
Aphrodite
4,707
851
1,056
4,688
7,205
2,857
0
2,798
4,317
44,363
0
L
Vamana
4,467
1,470
0
5,485
15,457
12,926
0
11,354
4,103
0
37,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,831
Gold Earned
35,746
454
Minions Killed
342
0
Camps Cleared
0
1,495,686
Distance Traveled
1,439,576
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,242
416
81
5
0
287,120
3
W
Cthulhu
7,429
495
33
2
0
317,464
7
W
Loki
9,467
631
121
8
0
342,820
1
W
Chiron
8,340
556
117
8
0
295,640
3
L
Sol
7,829
522
82
5
0
279,176
2
L
Serqet
7,856
524
76
5
0
287,154
3
W
Morgan Le Fay
9,579
639
98
7
0
277,577
4
L
Athena
6,572
438
37
2
0
306,075
5
W
Aphrodite
8,016
534
85
6
0
262,185
1
L
Vamana
7,247
483
66
4
0
280,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role