Player Matchup

Da Ji
Da Ji
Falstaud
Da Ji
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 14L
1,603 Elo+
Party 1
Discordia
Discordia
Snuffie
Discordia
Level 17
God Stats
1W - 0L
1,738 SR
Queue Stats
24W - 16L
1,595 Elo+
Party 1
Achilles
Achilles
SolemnWhishes
Achilles
Level 17
God Stats
22W - 29L
1,412 SR
Queue Stats
61W - 56L
1,472 Elo+
Solo
Artio
Artio
Splafnat
Artio
Level 8
God Stats
1W - 1L
1,358 SR
Queue Stats
6W - 1L
1,656 Elo+
Party 1
Izanami
Izanami
zanat
Izanami
Level 18
God Stats
3W - 2L
1,358 SR
Queue Stats
37W - 22L
1,604 Elo+
Party 1
Team Averages
Level 14
1,473 SR
1,586 Elo+

VS

Team Averages
Level 13
1,585 SR
1,500 Elo+
Scylla
Scylla
EnforcerNXV
Scylla
Level 5
God Stats
22W - 19L
1,736 SR
Queue Stats
22W - 20L
1,635 Elo+
Solo
Cthulhu
Cthulhu
Johsai
Cthulhu
Level 4
God Stats
2W - 4L
1,284 SR
Queue Stats
7W - 6L
1,436 Elo+
Party 3
Guan Yu
Guan Yu
Mìlow
Guan Yu
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 6L
1,436 Elo+
Party 3
Arachne
Arachne
Odomnu
Arachne
Level 29
God Stats
1W - 1L
1,828 SR
Queue Stats
99W - 96L
1,496 Elo+
Party 2
Neith
Neith
milatschka
Neith
Level 21
God Stats
35W - 27L
1,576 SR
Queue Stats
64W - 64L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Falstaud
Da Ji
9
4 / 3 / 3
5,805
581
4,182
6,492
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Snuffie
Discordia
10
4 / 1 / 2
6,217
622
3,693
3,132
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SolemnWhishes
Achilles
10
3 / 2 / 2
5,731
573
4,150
7,549
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Splafnat
Artio
8
2 / 0 / 9
6,004
600
3,428
6,586
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
zanat
Izanami
11
7 / 2 / 3
6,598
660
7,541
5,685
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 4 / 0
5,431
543
3,851
5,076
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Johsai
Cthulhu
7
1 / 5 / 1
4,583
458
4,326
8,362
4,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Mìlow
Guan Yu
8
0 / 4 / 1
4,887
489
1,383
7,311
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Odomnu
Arachne
10
6 / 4 / 1
6,298
630
4,131
6,434
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
6
0 / 4 / 0
4,110
411
2,476
4,764
842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
20
Kills
8
8
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
4
0
0.25
W
Da Ji
Falstaud
Da Ji
4
3
3
1.83
L
Cthulhu
Johsai
Cthulhu
1
5
1
0.3
L
Guan Yu
Mìlow
Guan Yu
0
4
1
0.13
L
Arachne
Odomnu
Arachne
6
4
1
1.63
W
Discordia
Snuffie
Discordia
4
1
2
5
W
Achilles
SolemnWhishes
Achilles
3
2
2
2
W
Artio
Splafnat
Artio
2
0
9
6.5
L
Neith
0
4
0
0
W
Izanami
zanat
Izanami
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,994
Damage
16,167
29,444
Taken
31,947
11,978
Mitigated
11,645
9,094
Healing
6,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,851
1,463
0
1,203
5,076
1,203
0
0
5,076
22,583
0
W
Da Ji
Falstaud
Da Ji
4,182
1,308
0
1,968
6,492
1,910
0
215
6,217
0
24,452
L
Cthulhu
Johsai
Cthulhu
4,326
470
0
1,230
8,362
4,897
0
2,364
5,972
12,150
0
L
Guan Yu
Mìlow
Guan Yu
1,383
403
50
2,765
7,311
2,989
0
490
6,755
0
18,456
L
Arachne
Odomnu
Arachne
4,131
2,916
0
1,190
6,434
1,714
0
2,849
3,361
0
17,863
W
Discordia
Snuffie
Discordia
3,693
671
0
500
3,132
785
0
470
2,632
25,368
0
W
Achilles
SolemnWhishes
Achilles
4,150
684
0
2,280
7,549
4,248
0
3,806
3,743
0
17,521
W
Artio
Splafnat
Artio
3,428
696
360
1,760
6,586
3,502
0
1,394
4,952
11,604
0
L
Neith
2,476
1,442
0
474
4,764
842
0
1,102
3,662
0
13,250
W
Izanami
zanat
Izanami
7,541
5,496
0
2,226
5,685
1,533
466
1,782
3,723
0
33,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,355
Gold Earned
25,309
238
Minions Killed
182
0
Camps Cleared
0
971,129
Distance Traveled
884,429
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,431
543
44
4
0
147,008
4
W
Da Ji
5,805
581
49
5
0
194,134
2
L
Cthulhu
4,583
458
20
2
0
165,760
1
L
Guan Yu
4,887
489
50
5
0
180,390
3
L
Arachne
6,298
630
46
5
0
204,832
4
W
Discordia
6,217
622
65
7
0
194,348
1
W
Achilles
5,731
573
40
4
0
193,086
3
W
Artio
6,004
600
14
1
0
220,722
1
L
Neith
4,110
411
22
2
0
186,439
0
W
Izanami
6,598
660
70
7
0
168,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role