Player Matchup

Pele
Pele
JhonyTESTING
Pele
Level 25
God Stats
1W - 0L
1,301 SR
Queue Stats
60W - 42L
1,723 Elo+
Solo
Ah Puch
Ah Puch
MeloAC
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 57L
1,448 Elo+
Solo
Aphrodite
Aphrodite
MikaellaCosmic
Aphrodite
Level 29
God Stats
32W - 27L
1,587 SR
Queue Stats
109W - 107L
1,500 Elo+
Solo
Anubis
Anubis
Utakata7
Anubis
Level 26
God Stats
1W - 0L
1,563 SR
Queue Stats
8W - 5L
1,618 Elo+
Solo
Artemis
Artemis
jedayloco
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,599 Elo+
Solo
Team Averages
Level 18
1,490 SR
1,578 Elo+

VS

Team Averages
Level 20
1,555 SR
1,530 Elo+
Mercury
Mercury
 
Mercury
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
EddieRips
Hel
Level 12
God Stats
2W - 3L
1,574 SR
Queue Stats
2W - 3L
1,542 Elo+
Solo
Izanami
Izanami
Futanar
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 91L
1,496 Elo+
Party 1
Tyr
Tyr
Gekhalos
Tyr
Level 15
God Stats
17W - 17L
1,698 SR
Queue Stats
35W - 33L
1,578 Elo+
Party 1
Nu Wa
Nu Wa
Snagarson
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 185L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 7 / 8
18,756
670
29,704
34,949
22,023
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
MeloAC
Ah Puch
16
2 / 6 / 7
12,187
435
10,196
14,780
6,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
MikaellaCosmic
Aphrodite
19
3 / 8 / 7
13,168
470
10,144
17,842
7,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Anubis
Utakata7
Anubis
20
10 / 4 / 6
16,381
585
22,746
24,208
12,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
jedayloco
Artemis
18
2 / 7 / 5
12,508
447
5,886
14,357
5,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
1 / 10 / 10
11,775
421
4,204
21,053
7,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

2
0 / 0 / 0
5,636
201
0
0
0
Izanami
Futanar
Izanami
20
9 / 8 / 5
16,092
575
27,639
27,340
9,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
14 / 7 / 7
15,002
536
20,305
29,699
38,931
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Snagarson
Nu Wa
20
8 / 12 / 7
14,891
532
20,081
22,718
7,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
61
37
Kills
32
32
Deaths
37
33
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
10
10
0.6
L
0
0
0
0
L
Izanami
Futanar
Izanami
9
8
5
1.44
L
14
7
7
2.5
W
20
7
8
3.43
W
Ah Puch
MeloAC
Ah Puch
2
6
7
0.92
W
Aphrodite
MikaellaCosmic
Aphrodite
3
8
7
0.81
L
Nu Wa
Snagarson
Nu Wa
8
12
7
0.96
W
Anubis
Utakata7
Anubis
10
4
6
3.25
W
Artemis
jedayloco
Artemis
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,676
Damage
72,229
106,136
Taken
100,810
53,775
Mitigated
63,173
50,107
Healing
21,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,204
2,235
0
1,150
21,053
7,381
0
7,798
13,175
0
66,777
L
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
Futanar
Izanami
27,639
23,078
0
6,979
27,340
9,310
2,614
12,601
14,499
0
150,978
L
20,305
2,641
0
10,390
29,699
38,931
2,567
16,035
13,664
0
79,483
W
29,704
6,650
0
13,604
34,949
22,023
3,962
7,444
27,134
0
150,471
W
Ah Puch
MeloAC
Ah Puch
10,196
1,484
0
1,695
14,780
6,146
2,616
2,604
11,858
47,801
0
W
Aphrodite
MikaellaCosmic
Aphrodite
10,144
753
11,243
8,582
17,842
7,482
1,817
3,852
13,709
59,581
0
L
Nu Wa
Snagarson
Nu Wa
20,081
3,170
0
3,078
22,718
7,551
0
6,652
15,746
83,017
0
W
Anubis
Utakata7
Anubis
22,746
1,469
0
13,474
24,208
12,564
3,946
2,488
21,560
135,752
0
W
Artemis
jedayloco
Artemis
5,886
2,647
0
1,509
14,357
5,560
2,208
2,407
11,794
0
45,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,000
Gold Earned
63,396
674
Minions Killed
638
0
Camps Cleared
0
2,247,194
Distance Traveled
1,809,753
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,775
421
110
4
0
455,853
1
L
Hel
5,636
201
0
0
0
0
0
L
Izanami
16,092
575
244
9
0
447,636
6
L
Tyr
15,002
536
130
5
0
487,529
1
W
Pele
18,756
670
219
8
0
540,156
0
W
Ah Puch
12,187
435
73
3
0
426,630
2
W
Aphrodite
13,168
470
118
4
0
487,389
4
L
Nu Wa
14,891
532
154
6
0
418,735
2
W
Anubis
16,381
585
196
7
0
436,317
7
W
Artemis
12,508
447
68
2
0
356,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role