Player Matchup

Ah Puch
Ah Puch
G0dman
Ah Puch
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,200 Elo+
Party 1
Ymir
Ymir
GrumpyPlains728
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,092 Elo+
Party 1
The Morrigan
The Morrigan
clowncircuit49
The Morrigan
Level 5
God Stats
2W - 3L
1,280 SR
Queue Stats
53W - 57L
1,117 Elo+
Solo
Nemesis
Nemesis
jinksd123
Nemesis
Level 15
God Stats
36W - 40L
1,505 SR
Queue Stats
158W - 190L
1,282 Elo+
Solo
Artemis
Artemis
starsinjars
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,092 Elo+
Party 1
Team Averages
Level 7
1,457 SR
1,157 Elo+

VS

Team Averages
Level 26
1,480 SR
1,321 Elo+
Ra
Ra
Ja-poopy
Ra
Level 18
God Stats
67W - 59L
1,456 SR
Queue Stats
77W - 75L
1,331 Elo+
Solo
Hou Yi
Hou Yi
Jecm0903
Hou Yi
Level 29
God Stats
7W - 7L
1,447 SR
Queue Stats
132W - 148L
1,382 Elo+
Solo
Thanatos
Thanatos
Maxy_250
Thanatos
Level 28
God Stats
5W - 3L
1,199 SR
Queue Stats
198W - 237L
1,273 Elo+
Solo
King Arthur
King Arthur
chalkOutline
King Arthur
Level 30
God Stats
8W - 0L
1,799 SR
Queue Stats
120W - 160L
1,300 Elo+
Solo
Ares
Ares
superpoptartman_
Ares
Level 27
God Stats
2W - 7L
1,499 SR
Queue Stats
125W - 143L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
G0dman
Ah Puch
12
2 / 9 / 0
7,581
399
7,501
14,483
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 13 / 2
7,233
381
3,660
21,628
15,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
clowncircuit49
The Morrigan
13
2 / 12 / 2
8,730
459
4,569
22,264
5,728
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
jinksd123
Nemesis
13
1 / 5 / 3
8,650
455
6,810
14,492
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
starsinjars
Artemis
11
1 / 11 / 0
7,035
370
9,333
13,518
3,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 9
10,030
528
9,275
9,756
4,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
Jecm0903
Hou Yi
15
9 / 1 / 14
10,172
535
13,310
10,958
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Maxy_250
Thanatos
17
25 / 2 / 12
12,103
637
26,261
18,488
8,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
chalkOutline
King Arthur
16
5 / 1 / 13
10,680
562
6,646
16,270
13,015
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
6 / 2 / 14
10,926
575
9,223
11,647
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
112
6
Kills
50
50
Deaths
8
7
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
G0dman
Ah Puch
2
9
0
0.22
L
0
13
2
0.08
W
5
2
9
4.75
W
Hou Yi
Jecm0903
Hou Yi
9
1
14
16
W
Thanatos
Maxy_250
Thanatos
25
2
12
15.5
W
King Arthur
chalkOutline
King Arthur
5
1
13
11.5
L
The Morrigan
clowncircuit49
The Morrigan
2
12
2
0.25
L
Nemesis
jinksd123
Nemesis
1
5
3
0.5
L
Artemis
starsinjars
Artemis
1
11
0
0.09
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,873
Damage
64,715
86,385
Taken
67,119
35,872
Mitigated
42,360
6,166
Healing
30,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
G0dman
Ah Puch
7,501
1,475
0
1,124
14,483
4,917
674
3,220
11,263
42,805
0
L
3,660
1,335
0
1,037
21,628
15,561
33
5,207
16,421
26,088
0
W
9,275
1,082
906
3,611
9,756
4,501
2,815
3,426
6,330
50,197
0
W
Hou Yi
Jecm0903
Hou Yi
13,310
6,231
0
3,603
10,958
4,873
4,969
2,795
8,163
0
53,809
W
Thanatos
Maxy_250
Thanatos
26,261
9,639
0
16,619
18,488
8,124
1,518
4,249
14,239
0
64,743
W
King Arthur
chalkOutline
King Arthur
6,646
799
510
4,059
16,270
13,015
2,298
3,320
11,106
0
61,570
L
The Morrigan
clowncircuit49
The Morrigan
4,569
1,853
0
2,461
22,264
5,728
0
4,501
17,720
29,447
526
L
Nemesis
jinksd123
Nemesis
6,810
2,843
0
852
14,492
6,320
212
3,539
10,953
0
41,126
L
Artemis
starsinjars
Artemis
9,333
4,166
0
692
13,518
3,346
0
2,031
11,487
0
26,098
W
9,223
1,072
0
1,369
11,647
11,847
2,199
1,780
9,867
42,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,229
Gold Earned
53,911
234
Minions Killed
457
0
Camps Cleared
0
1,402,726
Distance Traveled
1,707,636
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,581
399
68
4
0
259,318
0
L
Ymir
7,233
381
43
2
0
275,892
0
W
Ra
10,030
528
100
5
0
347,254
0
W
Hou Yi
10,172
535
90
5
0
315,740
1
W
Thanatos
12,103
637
94
5
0
377,530
1
W
King Arthur
10,680
562
113
6
0
341,188
2
L
The Morrigan
8,730
459
40
2
0
239,367
0
L
Nemesis
8,650
455
63
3
0
337,487
0
L
Artemis
7,035
370
20
1
0
290,662
3
W
Ares
10,926
575
60
3
0
325,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role