Player Matchup

Cthulhu
Cthulhu
IMM_ARIXX
Cthulhu
Level 18
God Stats
2W - 4L
1,445 SR
Queue Stats
82W - 95L
1,237 Elo+
Party 2
Susano
Susano
ImGotenks-_-
Susano
Level 5
God Stats
3W - 5L
1,154 SR
Queue Stats
76W - 110L
1,206 Elo+
Party 2
Izanami
Izanami
ave6ix
Izanami
Level 14
God Stats
25W - 26L
1,482 SR
Queue Stats
53W - 67L
1,281 Elo+
Party 2
Sun Wukong
Sun Wukong
thaSDxJetPilot
Sun Wukong
Level 27
God Stats
2W - 5L
1,384 SR
Queue Stats
120W - 163L
1,243 Elo+
Solo
Bakasura
Bakasura
xGalacTiicx
Bakasura
Level 12
God Stats
9W - 11L
1,482 SR
Queue Stats
39W - 58L
1,114 Elo+
Party 2
Team Averages
Level 15
1,390 SR
1,216 Elo+

VS

Team Averages
Level 18
1,528 SR
1,317 Elo+
Tsukuyomi
Tsukuyomi
AlmightyLoaf45
Tsukuyomi
Level 16
God Stats
5W - 4L
1,295 SR
Queue Stats
30W - 34L
1,299 Elo+
Party 1
Cernunnos
Cernunnos
Bahamut42O
Cernunnos
Level 24
God Stats
14W - 9L
1,404 SR
Queue Stats
20W - 23L
1,113 Elo+
Solo
Bellona
Bellona
Becc6130
Bellona
Level 18
God Stats
21W - 16L
1,598 SR
Queue Stats
55W - 79L
1,340 Elo+
Party 1
Olorun
Olorun
Demoneman
Olorun
Level 6
God Stats
4W - 2L
1,881 SR
Queue Stats
8W - 7L
1,437 Elo+
Party 1
Cerberus
Cerberus
robotthirteen
Cerberus
Level 27
God Stats
12W - 7L
1,459 SR
Queue Stats
90W - 114L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IMM_ARIXX
Cthulhu
10
0 / 5 / 1
6,802
378
7,121
13,282
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
11
2 / 7 / 1
7,620
423
4,311
12,857
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
ave6ix
Izanami
9
0 / 11 / 2
6,340
352
5,617
14,009
3,729
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
thaSDxJetPilot
Sun Wukong
16
5 / 2 / 1
9,390
522
6,303
13,360
7,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
xGalacTiicx
Bakasura
12
2 / 8 / 1
7,957
442
5,645
14,426
5,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlmightyLoaf45
Tsukuyomi
13
8 / 3 / 10
9,143
508
11,046
12,783
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Bahamut42O
Cernunnos
15
10 / 1 / 8
10,089
561
15,609
8,855
3,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Becc6130
Bellona
15
2 / 4 / 0
9,296
516
8,787
11,289
7,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Demoneman
Olorun
14
7 / 1 / 9
8,872
493
6,694
6,838
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
robotthirteen
Cerberus
12
5 / 1 / 11
9,285
516
6,850
16,442
15,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
9
Kills
32
33
Deaths
10
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AlmightyLoaf45
Tsukuyomi
8
3
10
4.33
W
Cernunnos
Bahamut42O
Cernunnos
10
1
8
14
W
Bellona
Becc6130
Bellona
2
4
0
0.5
W
Olorun
Demoneman
Olorun
7
1
9
11.5
L
Cthulhu
IMM_ARIXX
Cthulhu
0
5
1
0.1
L
Susano
2
7
1
0.36
L
Izanami
ave6ix
Izanami
0
11
2
0.09
W
Cerberus
robotthirteen
Cerberus
5
1
11
10.5
L
Sun Wukong
thaSDxJetPilot
Sun Wukong
5
2
1
2.75
L
Bakasura
xGalacTiicx
Bakasura
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,997
Damage
48,986
67,934
Taken
56,207
23,507
Mitigated
33,607
9,287
Healing
12,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AlmightyLoaf45
Tsukuyomi
11,046
3,597
0
2,275
12,783
4,639
1,051
2,380
10,272
0
47,425
W
Cernunnos
Bahamut42O
Cernunnos
15,609
10,547
0
4,339
8,855
3,574
3,426
850
7,944
0
59,502
W
Bellona
Becc6130
Bellona
8,787
3,157
0
1,763
11,289
7,084
939
0
10,874
0
51,092
W
Olorun
Demoneman
Olorun
6,694
2,045
429
2,181
6,838
2,659
2,397
170
6,668
41,035
0
L
Cthulhu
IMM_ARIXX
Cthulhu
7,121
610
1,017
2,213
13,282
3,639
0
5,083
8,199
33,418
0
L
Susano
4,311
721
0
1,289
12,857
3,797
0
2,586
10,271
0
27,633
L
Izanami
ave6ix
Izanami
5,617
3,732
0
2,840
14,009
3,729
0
2,572
11,437
0
28,912
W
Cerberus
robotthirteen
Cerberus
6,850
955
0
1,126
16,442
15,651
796
3,721
12,286
22,017
0
L
Sun Wukong
thaSDxJetPilot
Sun Wukong
6,303
1,880
0
800
13,360
7,309
1,110
457
12,903
0
48,767
L
Bakasura
xGalacTiicx
Bakasura
5,645
3,615
0
1,128
14,426
5,033
84
2,846
11,580
0
27,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,109
Gold Earned
46,685
292
Minions Killed
394
0
Camps Cleared
0
1,509,211
Distance Traveled
1,777,411
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,143
508
67
4
0
396,974
0
W
Cernunnos
10,089
561
112
6
0
317,933
0
W
Bellona
9,296
516
104
6
0
357,565
0
W
Olorun
8,872
493
65
4
0
340,047
0
L
Cthulhu
6,802
378
46
3
0
277,214
0
L
Susano
7,620
423
49
3
0
286,060
0
L
Izanami
6,340
352
38
2
0
272,845
0
W
Cerberus
9,285
516
46
3
0
364,892
3
L
Sun Wukong
9,390
522
87
5
0
324,127
0
L
Bakasura
7,957
442
72
4
0
348,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role