Player Matchup

Hel
Hel
Phenidates
Hel
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
SwisherSweetMini
Fenrir
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 60L
1,500 Elo+
Party 1
Bacchus
Bacchus
TWGWaffle
Bacchus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,500 Elo+

VS

Team Averages
Level 45
1,505 SR
1,440 Elo+
Vulcan
Vulcan
SasK Inspired
Vulcan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,553 Elo+
Party 2
Neith
Neith
puponyx
Neith
Level 116
God Stats
3W - 7L
1,466 SR
Queue Stats
48W - 83L
1,289 Elo+
Solo
Guan Yu
Guan Yu
xXRageQuit10Xx
Guan Yu
Level 15
God Stats
7W - 7L
1,549 SR
Queue Stats
20W - 22L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 17
11,766
735
11,612
16,284
11,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
11 / 6 / 11
12,536
784
11,597
13,869
6,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
TWGWaffle
Bacchus
17
10 / 4 / 14
12,934
808
14,167
17,682
23,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 5
12,500
781
18,231
11,505
4,494
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
puponyx
Neith
13
3 / 10 / 7
10,611
663
10,024
13,606
4,840
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 8 / 5
10,658
666
8,624
17,420
19,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
26
Kills
13
13
Deaths
26
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
3
17
4.5
L
7
8
5
1.19
W
11
6
11
2.75
W
Bacchus
TWGWaffle
Bacchus
10
4
14
4.25
L
Neith
puponyx
Neith
3
10
7
0.65
L
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,376
Damage
36,879
47,835
Taken
42,531
42,081
Mitigated
28,779
13,801
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,612
1,847
6,215
6,563
16,284
11,245
653
7,951
8,333
46,812
0
L
18,231
6,715
0
176
11,505
4,494
240
7,935
3,570
50,544
0
W
11,597
3,946
0
1,023
13,869
6,875
504
4,896
8,973
0
38,278
W
Bacchus
TWGWaffle
Bacchus
14,167
3,004
0
0
17,682
23,961
752
5,384
12,298
43,628
0
L
Neith
puponyx
Neith
10,024
5,390
207
1,323
13,606
4,840
616
7,895
5,711
0
28,813
L
8,624
532
1,242
3,398
17,420
19,445
123
9,949
7,471
0
30,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,236
Gold Earned
33,769
160
Minions Killed
153
0
Camps Cleared
0
802,591
Distance Traveled
705,268
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,766
735
69
4
0
269,187
0
L
Vulcan
12,500
781
69
4
0
239,333
0
W
Fenrir
12,536
784
49
3
0
248,476
2
W
Bacchus
12,934
808
42
3
0
284,928
3
L
Neith
10,611
663
48
3
0
201,408
3
L
Guan Yu
10,658
666
36
2
0
264,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role