Player Matchup

Fafnir
Fafnir
AMlSH
Fafnir
Level 145
God Stats
22W - 12L
1,591 SR
Queue Stats
348W - 290L
1,661 Elo+
Party 2
Sol
Sol
BMMask
Sol
Level 125
God Stats
4W - 5L
1,500 SR
Queue Stats
607W - 505L
1,643 Elo+
Party 2
Da Ji
Da Ji
ThaGoose
Da Ji
Level 129
God Stats
0W - 2L
1,186 SR
Queue Stats
231W - 236L
1,645 Elo+
Party 2
Janus
Janus
XxTazXx
Janus
Level 125
God Stats
10W - 12L
1,564 SR
Queue Stats
304W - 248L
1,647 Elo+
Party 2
Gilgamesh
Gilgamesh
therealbilbo
Gilgamesh
Level 84
God Stats
4W - 5L
1,604 SR
Queue Stats
129W - 112L
1,637 Elo+
Party 2
Team Averages
Level 122
1,489 SR
1,646 Elo+

VS

Team Averages
Level 131
1,539 SR
1,589 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
lol12323232
Artio
Level 84
God Stats
5W - 1L
1,762 SR
Queue Stats
18W - 8L
1,772 Elo+
Party 3
Chiron
Chiron
zBoNy
Chiron
Level 128
God Stats
10W - 10L
1,431 SR
Queue Stats
398W - 357L
1,675 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AMlSH
Fafnir
10
0 / 4 / 6
6,661
512
4,569
11,199
7,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
BMMask
Sol
12
4 / 4 / 1
7,166
551
10,004
10,608
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ThaGoose
Da Ji
12
2 / 5 / 0
6,701
515
2,046
10,762
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
XxTazXx
Janus
11
1 / 3 / 1
6,489
499
2,810
6,897
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
therealbilbo
Gilgamesh
11
2 / 2 / 0
6,776
521
7,571
10,436
6,732
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
9 / 0 / 1
8,434
649
13,876
6,352
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
 
Hercules
13
3 / 2 / 0
7,668
590
6,325
9,033
6,235
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
 
Ne Zha
11
2 / 2 / 4
6,733
518
5,646
9,404
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 3 / 6
6,360
489
2,214
11,319
4,796
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
zBoNy
Chiron
14
4 / 2 / 3
7,923
609
5,453
7,746
2,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
18
18
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
0
1
9.5
W
Hercules
 
Hercules
3
2
0
1.5
W
Ne Zha
 
Ne Zha
2
2
4
2
L
Fafnir
AMlSH
Fafnir
0
4
6
0.75
L
Sol
BMMask
Sol
4
4
1
1.13
L
Da Ji
ThaGoose
Da Ji
2
5
0
0.4
L
Janus
XxTazXx
Janus
1
3
1
0.5
W
0
3
6
1
L
Gilgamesh
therealbilbo
Gilgamesh
2
2
0
1
W
Chiron
zBoNy
Chiron
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,000
Damage
33,514
49,902
Taken
43,854
22,740
Mitigated
19,168
15,449
Healing
15,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,876
2,260
0
2,684
6,352
2,063
268
2,353
3,951
57,225
0
W
Hercules
 
Hercules
6,325
2,307
0
2,823
9,033
6,235
0
671
8,362
0
40,696
W
Ne Zha
 
Ne Zha
5,646
1,441
0
4,103
9,404
3,317
0
3,973
5,375
0
35,044
L
Fafnir
AMlSH
Fafnir
4,569
1,607
0
2,278
11,199
7,433
0
3,870
7,329
13,599
0
L
Sol
BMMask
Sol
10,004
4,675
0
4,696
10,608
2,750
0
3,612
6,996
46,567
0
L
Da Ji
ThaGoose
Da Ji
2,046
376
0
4,434
10,762
3,823
0
4,933
5,829
0
43,593
L
Janus
XxTazXx
Janus
2,810
151
0
1,017
6,897
2,002
0
3,675
3,222
34,466
0
W
2,214
594
341
2,795
11,319
4,796
0
5,371
5,850
10,207
0
L
Gilgamesh
therealbilbo
Gilgamesh
7,571
1,874
0
3,024
10,436
6,732
0
0
10,436
2,760
37,154
W
Chiron
zBoNy
Chiron
5,453
3,510
519
2,729
7,746
2,757
0
5,555
2,135
0
54,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,793
Gold Earned
37,118
364
Minions Killed
376
0
Camps Cleared
0
1,219,994
Distance Traveled
1,325,097
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,434
649
93
7
0
270,166
4
W
Hercules
7,668
590
103
8
0
271,253
6
W
Ne Zha
6,733
518
64
5
0
274,212
3
L
Fafnir
6,661
512
12
1
0
247,111
3
L
Sol
7,166
551
85
7
0
222,398
4
L
Da Ji
6,701
515
95
7
0
249,318
3
L
Janus
6,489
499
105
8
0
245,509
3
W
Artio
6,360
489
19
1
0
255,356
6
L
Gilgamesh
6,776
521
67
5
0
255,658
7
W
Chiron
7,923
609
97
7
0
254,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role