Player Matchup

Hun Batz
Hun Batz
Chapi2307
Hun Batz
Level 20
God Stats
4W - 3L
1,275 SR
Queue Stats
61W - 54L
1,490 Elo+
Solo
Fenrir
Fenrir
FN2891
Fenrir
Level 8
God Stats
0W - 1L
1,705 SR
Queue Stats
9W - 21L
1,189 Elo+
Solo
Artemis
Artemis
Regicide5
Artemis
Level 28
God Stats
0W - 3L
1,252 SR
Queue Stats
128W - 146L
1,467 Elo+
Solo
Sobek
Sobek
ThePrimalLenny
Sobek
Level 18
God Stats
1W - 1L
1,351 SR
Queue Stats
7W - 5L
1,386 Elo+
Party 1
King Arthur
King Arthur
UnhallowedRegent
King Arthur
Level 25
God Stats
0W - 1L
1,352 SR
Queue Stats
2W - 4L
1,195 Elo+
Party 1
Team Averages
Level 20
1,387 SR
1,345 Elo+

VS

Team Averages
Level 26
1,378 SR
1,430 Elo+
Nox
Nox
FridgidGhost
Nox
Level 30
God Stats
1W - 3L
1,146 SR
Queue Stats
63W - 70L
1,428 Elo+
Solo
Hercules
Hercules
FriedDirt
Hercules
Level 24
God Stats
2W - 2L
1,408 SR
Queue Stats
105W - 101L
1,481 Elo+
Solo
Rama
Rama
MannyKun2
Rama
Level 29
God Stats
8W - 9L
1,426 SR
Queue Stats
319W - 300L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
UnLucky9504
Ao Kuang
Level 16
God Stats
9W - 10L
1,589 SR
Queue Stats
30W - 38L
1,349 Elo+
Solo
Yemoja
Yemoja
kittenish
Yemoja
Level 29
God Stats
1W - 1L
1,320 SR
Queue Stats
42W - 45L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chapi2307
Hun Batz
9
1 / 1 / 1
5,472
547
2,771
4,744
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
FN2891
Fenrir
6
1 / 6 / 1
4,333
433
635
6,156
1,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Regicide5
Artemis
8
1 / 2 / 1
4,949
495
4,023
5,627
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 3 / 2
4,181
418
565
5,195
2,698
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

King Arthur
UnhallowedRegent
King Arthur
8
1 / 4 / 0
5,138
514
2,910
8,106
3,733
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,401
540
1,459
2,877
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
FriedDirt
Hercules
10
2 / 0 / 3
5,807
581
3,962
5,855
3,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
9
4 / 1 / 5
5,734
573
5,707
4,379
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ao Kuang
UnLucky9504
Ao Kuang
10
5 / 2 / 0
6,042
604
4,299
6,075
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
kittenish
Yemoja
8
3 / 0 / 3
5,834
583
2,689
4,163
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
16
16
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Chapi2307
Hun Batz
1
1
1
1.5
L
Fenrir
FN2891
Fenrir
1
6
1
0.25
W
2
1
1
2.5
W
Hercules
FriedDirt
Hercules
2
0
3
3.5
W
Rama
4
1
5
6.5
L
Artemis
Regicide5
Artemis
1
2
1
0.75
L
0
3
2
0.33
W
Ao Kuang
UnLucky9504
Ao Kuang
5
2
0
2.5
L
King Arthur
UnhallowedRegent
King Arthur
1
4
0
0.25
W
Yemoja
kittenish
Yemoja
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,904
Damage
18,116
29,828
Taken
23,349
11,703
Mitigated
8,771
3,488
Healing
5,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Chapi2307
Hun Batz
2,771
441
0
795
4,744
1,887
693
1,425
3,229
0
25,766
L
Fenrir
FN2891
Fenrir
635
189
0
1,344
6,156
1,811
413
2,792
3,316
0
3,917
W
1,459
46
0
632
2,877
935
0
0
2,877
18,259
0
W
Hercules
FriedDirt
Hercules
3,962
1,793
0
2,093
5,855
3,109
488
62
5,793
0
24,421
W
Rama
5,707
4,304
0
1,254
4,379
1,075
985
244
4,135
0
21,626
L
Artemis
Regicide5
Artemis
4,023
2,305
0
796
5,627
1,574
74
1,047
4,580
0
20,688
L
565
153
0
103
5,195
2,698
0
1,363
3,832
4,069
0
W
Ao Kuang
UnLucky9504
Ao Kuang
4,299
1,145
0
884
6,075
1,892
0
0
6,075
33,757
0
L
King Arthur
UnhallowedRegent
King Arthur
2,910
177
0
450
8,106
3,733
268
1,682
6,424
0
19,963
W
Yemoja
kittenish
Yemoja
2,689
580
342
593
4,163
1,760
46
259
3,904
14,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,073
Gold Earned
28,818
153
Minions Killed
240
0
Camps Cleared
0
925,004
Distance Traveled
894,414
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,472
547
54
5
0
202,100
4
L
Fenrir
4,333
433
10
1
0
161,375
0
W
Nox
5,401
540
50
5
0
189,852
0
W
Hercules
5,807
581
53
5
0
203,340
0
W
Rama
5,734
573
39
4
0
141,526
0
L
Artemis
4,949
495
37
4
0
162,565
1
L
Sobek
4,181
418
7
1
0
200,807
0
W
Ao Kuang
6,042
604
74
7
0
180,454
0
L
King Arthur
5,138
514
45
5
0
198,157
1
W
Yemoja
5,834
583
24
2
0
179,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role