Player Matchup

Guan Yu
Guan Yu
CrustyKrew
Guan Yu
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 84L
1,568 Elo+
Solo
Fenrir
Fenrir
DreggoThePckle
Fenrir
Level 28
God Stats
9W - 7L
1,633 SR
Queue Stats
122W - 117L
1,542 Elo+
Solo
Aphrodite
Aphrodite
FirstBloodPrince
Aphrodite
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 44L
1,537 Elo+
Solo
Khepri
Khepri
M3RC27
Khepri
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 72L
1,582 Elo+
Party 1
Artemis
Artemis
fi3rzeking
Artemis
Level 12
God Stats
7W - 7L
1,513 SR
Queue Stats
139W - 124L
1,662 Elo+
Party 1
Team Averages
Level 21
1,529 SR
1,578 Elo+

VS

Team Averages
Level 22
1,519 SR
1,550 Elo+
Set
Set
EthoShort
Set
Level 22
God Stats
8W - 14L
1,442 SR
Queue Stats
217W - 264L
1,399 Elo+
Solo
Anhur
Anhur
ImaGunYouDown
Anhur
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 96L
1,622 Elo+
Solo
Tyr
Tyr
Kirbyy099
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,521 Elo+
Party 2
Terra
Terra
Ranger042
Terra
Level 26
God Stats
5W - 2L
1,725 SR
Queue Stats
81W - 69L
1,606 Elo+
Solo
Merlin
Merlin
SakurasCream
Merlin
Level 24
God Stats
1W - 2L
1,430 SR
Queue Stats
56W - 46L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CrustyKrew
Guan Yu
20
8 / 0 / 7
12,911
587
14,576
18,492
25,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
11 / 4 / 6
11,989
545
16,142
19,488
12,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
18
2 / 1 / 11
11,550
525
9,104
18,155
8,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
M3RC27
Khepri
18
3 / 1 / 12
11,996
545
7,671
15,440
18,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
fi3rzeking
Artemis
19
5 / 2 / 8
11,866
539
17,521
11,853
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,513
387
9,059
16,120
7,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 7 / 1
10,109
460
13,801
23,398
7,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 6 / 0
8,989
409
2,033
14,916
8,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
Ranger042
Terra
14
1 / 5 / 4
9,048
411
6,733
18,785
18,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Merlin
18
2 / 6 / 1
10,982
499
20,035
16,052
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
29
Kills
8
8
Deaths
29
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CrustyKrew
Guan Yu
8
0
7
11.5
W
11
4
6
3.5
L
1
5
2
0.4
W
Aphrodite
2
1
11
7.5
L
4
7
1
0.64
L
0
6
0
0
W
Khepri
M3RC27
Khepri
3
1
12
9
L
Terra
Ranger042
Terra
1
5
4
0.6
L
Merlin
2
6
1
0.42
W
Artemis
fi3rzeking
Artemis
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,014
Damage
51,661
83,428
Taken
89,271
69,829
Mitigated
48,375
38,179
Healing
21,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CrustyKrew
Guan Yu
14,576
2,206
2,803
8,508
18,492
25,449
734
3,045
15,147
0
82,849
W
16,142
6,016
0
5,130
19,488
12,352
0
5,542
13,581
0
74,556
L
9,059
3,515
0
1,647
16,120
7,650
0
2,491
13,476
0
53,391
W
Aphrodite
9,104
1,053
5,332
11,246
18,155
8,838
1,236
12,820
5,335
86,572
0
L
13,801
8,042
0
7,753
23,398
7,619
224
5,410
17,958
0
66,415
L
2,033
327
0
3,206
14,916
8,853
0
610
13,766
0
48,994
W
Khepri
M3RC27
Khepri
7,671
799
0
4,714
15,440
18,854
431
3,133
12,007
42,818
0
L
Terra
Ranger042
Terra
6,733
854
1,547
4,124
18,785
18,031
0
4,302
14,393
27,487
0
L
Merlin
20,035
1,656
232
2,708
16,052
6,222
54
3,962
11,942
99,964
0
W
Artemis
fi3rzeking
Artemis
17,521
10,730
0
446
11,853
4,336
6,872
1,263
10,590
0
95,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,312
Gold Earned
47,641
620
Minions Killed
534
0
Camps Cleared
0
2,172,113
Distance Traveled
1,878,897
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,911
587
149
7
0
422,981
1
W
Fenrir
11,989
545
116
5
0
493,400
2
L
Set
8,513
387
79
4
0
372,543
0
W
Aphrodite
11,550
525
153
7
0
422,227
2
L
Anhur
10,109
460
125
6
0
339,804
2
L
Tyr
8,989
409
88
4
0
396,927
0
W
Khepri
11,996
545
55
3
0
441,286
4
L
Terra
9,048
411
44
2
0
400,467
5
L
Merlin
10,982
499
198
9
0
369,156
3
W
Artemis
11,866
539
147
7
0
392,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role